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People Playground News

People Playground 1.15



[h2][1.15] - February 24 2021[/h2]

[h2]Added[/h2]
- Empty flask
- Oil flask
- Nitroglycerin flask
- Blood flask
- Gorse blood flask
- Blaster rifle
- Physics gun (has gun in the name but it's actually in Machinery)
- Grenade launcher
- New map
- Bleeding-under-water effects
- Fog environment option
- Simplified background rendering option
- Pressing a tool key again will cycle through the child tools
- A space above the "quit" button in the pause menu
[h2]Changed[/h2]
- Map thumbnails
- Capped bullet impact force
- Bubble effect is toned down
- Sword texture
- Stick texture
- Bat texture
- Increased maximum rotor speed to 8000
- Human heights are more varied
- Made sniper rifle more accurate
- Rewrote laser projectile behaviour
[h2]Fixed[/h2]
- Human insane flipping-when-head-touches-ground bug
- Pin visual location bug
- Blood tank rendering bug
- Minor bugs

People Playground 1.14



[h2][1.14] - January 24 2021[/h2]

[h2]Added[/h2]
- Rotor
- Power Gauge
- Toggleable Mirror
- Bulletproof Sheet
- Humongous now has a lightsource
- Pin tool
- Handgrenade now actually shows a pin flying off
- A little more information in the compiling box
- Bandages will slowly look soaked in blood
- Underwater explosion effects
[h2]Changed[/h2]
- Panels
- Some particle effects
- Energy Vessel texture
- Fireworks power is scaled with the object scale
- Handgrenade texture
- Handgrenade dismembering chance
- Reorganised tool bar
- Fancy effects option also toggles many other effects
- Made electricity particles less intense
- Made chainsaw less likely to sever limbs
- Jukebox is heavier
- General purpose bomb is a little more powerful
[h2]Fixed[/h2]
- Some Steam related bugs
- Many minor bug fixes
- Weird menu scrolls-to-bottom-on-page-selection bug
- Performance improvements
- Notifications no longer block interaction

The holidays are over so the updates begin again.
Please excuse the Comic Sans thumbnail for this one.

People Playground 1.13.1

[h2][1.13.1] - December 9 2020[/h2]

[h2]Added[/h2]
- Detached Beam Cannon
[h2]Fixed[/h2]
- Detached Laser Cannon muzzle flash problem
- Radio channel sound bug

People Playground 1.13



[h2][1.13] - December 7 2020[/h2]

[h2]Added[/h2]
- Landmine
- Chainsaw
- Detached laser cannon
- Detached 120mm cannon
- Signal flare
- Defibrillator
- De staf van Sinterklaas
- You can now right click a wire and delete it. Deleting wires was already possible but it was incredibly unintuitive. This is toggleable.
- Basic controls are shown on spawned displays when a map is first ever loaded
- Render scale settings

[h2]Changed[/h2]
- A completely different mod compiler
- Incremental mod loading
- Unchanged mods won't recompile on startup
- General purpose bomb is now much more powerful
- A torch sets things on fire when touched
- Bandages slowly heal the limb
- Anti-aliasing settings
- Windowed mode resolution is remembered
- Aerial Faith Plate retexture

[h2]Fixed[/h2]
- Weightlessness not affecting certain child objects
- Lots of minor bugfixes
- Epic watersplash performance bug
- ModAPI.PixelSize is correct now
- Immobility field irregularities

[h2]Removed[/h2]
- The "Force refresh mod list" button is now gone. The safest way to refresh the mod list is to restart the game

People Playground 1.12.2

[1.12.2] - November 26 2020


[h2]Added[/h2]
- Holographic text display

[h2]Changed[/h2]
- Changes to heart rate calculations again
- New player preferences system. A few settings may have reset to their default value.
- Removed display resolution options. Just resize the window. Fullscreen mode will default to the native display resolution.
- Controls tab in the settings menu now shows the key rebind page instead. The scroll sensitivity has been moved to the General tab.
- Minor changes to particle effects

[h2]Fixed[/h2]
- Gentle drag tool dampening
- Major mod loader issues
- Infinite propagation signal limit. This will break contraptions that rely on more than 1024 simultaneous signals. Do note that creating an infinite signal loop will still slow your game down, it just won't freeze anymore. It actually might still freeze on slower computers but the point is that infinite loops no longer cause memory leaks.