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People Playground News

v1.2.2



[1.2.2] - September 22 2019
Added
  • Added tips when you open a map
  • Added a message for users who are experiencing low fps that encourages them to switch to discrete mode
  • Added map wide reverb, this makes guns sound much cooler
  • Added a piston item
  • Added a tonne weight
  • Added the Worm Staff from Mutilate-a-Doll 2
  • Added a television
  • Added a slow motion speed slider in the settings
  • Added little indicator in the zoom scroll wheel sensitivity setting so you can see what you've actually set it to
  • Added the ability to reverse the polarity of the electromagnet
  • Added Lightning tool
    • Hold and swipe across the screen to indicate direction and fire a lightning bolt
Changed
  • Redid blood decal sprites
  • Redid blood particles
  • Made menu a little clearer
  • The first shot of an automatic weapon is now a little louder
  • Nerfed androids
  • Androids now bleed oil
  • Ultra strength syringe now slightly charges the body
  • Rewrote ragdoll behaviour THIS BREAKS ALL HUMANS/ANDROIDS IN ANY CONTRAPTION SAVED IN OLDER VERSIONS
    • Improved performance
    • Improved stability
    • Better active ragdoll posing / animation system
    • Rewrote circulatory system
      • Humans now have a finite amount of blood, any bleeding wound can be lethal
      • Blood pressure is based on how much blood is left in the system and if the heart is functional. Low blood pressure causes a person to become weak and eventually die
    • Fixed many bugs associated with human behaviour
    • Force poses
  • Improved discrete mode
    • Be sure to change your game to discrete for greater performance, especially when you enjoy having way too many objects on screen
  • Updated to Unity 2019
Fixed
  • Spike not being detected by metal detector
  • Many bugs relevant to humans and androids
  • Fixed exit wound location bug
Removed
  • Removed short tutorials
  • Tesla coil no longer breaks

v1.2.1




[1.2.1] - August 14 2019
Added
  • Added a series of detectors to allow for autonomous contraptions
  • Added device that transforms an electrical signal into an activation trigger
  • Added a floodlight
  • Added a wheel
  • Added a basic spike
  • Added a fire extinguisher
  • Maps with ceilings now have large floodlights
  • Human skeletons now light up when electrified
  • Added object-specific options to the context menu
    • Reverse any vehicle
    • Repair or break any vehicle
    • Toggle parking brakes on vehicles
    • Break or mend bones
    • Change the texture of randomly-textured objects
Changed
  • Increased size of thumbnails to 512x512
  • Improved look of laser pointer beams
  • Clamped strength of fan blades
  • Improved rendering performance
  • Improved physics performance
  • Improved fire propagation performance
  • Barrels now render burnmarks
Fixed
  • Contraptions with a full stop in their name couldn't be uploaded to the workshop
  • Fixed incorrect human description
  • Fixed tank shell saving bug
  • Fixed a problem with human legs being too weak
Removed
  • Grenade is no longer armed when spawned
  • Barrels no longer deform
  • Removed arrow on motorised wheel since every wheel is now reversable

v1.2.0



[1.2.0] - August 5 2019
Added
  • Added Steam Workshop support
  • Added the ability to delete contraptions
  • Added the Beam Rifle
  • Added a giant hovering fan
  • Added mini thruster
  • Added hammer
  • Syringes now also shatter when near an explosion
  • The ability for ragdolls to hold weapons and such:
    • Activate the lower arm of a ragdoll to make it pick up the nearest holdable object
    • Some objects have multiple points to grip
Changed
  • Increased drowning time to 120 seconds
  • Increased base strength of the electromagnet
  • Increased minigun recoil
  • Improved look of sentry turret laser
  • Made ragdoll arms a little weaker
  • Improved save thumbnail rendering
Fixed
  • Fixed thruster sound bug
  • Fixed water splash hitbox on Sea
  • Revolvers no longer eject shells
  • Fixed not being able to move using keys in paused mode
  • Fixed the revolver ignoring water drag
  • Fixed no collision not properly keeping its state after serialisation
  • Fixed joints not keeping their distance occasionally after loading / pasting
  • Fixed issues with control rebinding in the pause menu
  • Fixed bug to do with water splashes and firearms
Removed
  • Ragdolls no longer ignite when activated
  • Removed shockwave warping
  • Removed random factor in propagation wire delay
  • Removed ambient sounds

v1.1.3




[1.1.3] - July 27 2019
Added
  • Added keyboard controls for camera movement
  • Added a quick tutorial to help new players move the camera
  • Added 32 bit support
  • Added minigun
  • Added revolver
  • Added short information page in the main menu
Fixed
  • Fixed full stop inconsistencies in the menus
  • Fixed no collision being ignored in saved / copied contraptions
  • Fixed serialisation bug where stabbing an object and then removing the stabbing object would cause errors
  • Fixed bug that would stop the game from launching on certain computers
  • Fixed fixed cable rendering bug
Changed
  • Made truck container background more transparent
  • Doubled limb breaking treshold
  • Changed the look of the fixed cable to make objects behind more visible
  • Decreased camera shake from firearms
  • Dimmed selection outline
  • Selection outline is now hidden on the immediate held object
  • Changed the game's default window mode from fullscreen to borderless
  • Made crossbow bolts spawnable objects
  • Changed Jukebox custom song loading to occur every launch instead of every map load

v1.1.2



Changelog
[1.1.2] - July 23 2019
Added
  • Added the Abyss map
Fixed
  • Fixed gyrostabiliser light not toggling
    • Fixed the light being magenta instead of blue
[1.1.1] - July 21 2019
Added
  • Added more splash sound effects
  • Added an ship anchor item
  • Added the ability to use custom songs in the Jukebox
    • Put your .wav files in the "Jukebox" directory in the root folder of the game
    • Once you have custom songs loaded, the default jukebox songs will be skipped
Changed
  • Changed the colour of the gyroscope light from green to blue
  • Changed the motor so that it no longer dies when underwater
  • Changed the look of the jukebox
  • Lowered strength of the shotgun
Fixed
  • Fixed incorrect underwater rendering of glowing sprites
  • Fixed bubbles rendering inside a jukebox
  • Minor bugfixes#
[1.1.0] - July 19 2019
Added
  • Added buoyancy physics
  • Added a water map
Changed
  • Updated map thumbnails
  • Brightened pause menu background
  • Doubled firearm maximum distance
Removed
  • The bridge map was removed
Fixed
  • Fixed serialising of propagation wires connected to motors
  • Fixed the UI sound being gone after saving something
  • Fixed all sound stopping after saving something and only resuming at a timescale event#
[1.0.2] - July 12 2019
Added
  • Added blood decals
  • Added wooden struts
Changed
  • Updated thruster particles
  • Changed tool wheel to tool bar
Fixed
  • Fixed unassigned wound neighbour
  • Fixed small thruster not burning objects