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People Playground News

People Playground 1.21.1

[h2]1.21.1 - August 18 2021[/h2]

[h2]Changed[/h2]

  • Hover thrusters now have an editable hover height (context menu). Energy only makes it more powerful.
  • Water splashes are no longer created if the object is moving too slowly


[h2]Fixed[/h2]

  • The camera going insane when following disintegrated things
  • Underwater sound starting too early
  • Memory leak
  • Much faster map switching and contraption saving
  • Activation toggle still working when broken
  • Resize action in context menu not closing the menu
  • Other small bugs
  • Outline (de)serialisation issues


Small patch

Hello! Sorry!

There was a small (major) bug that may have caused some issues with loading modded contraptions. The issue has been fixed.

People Playground 1.21



[h2]1.21 - August 17 2021[/h2]

[h2]Added[/h2]

  • Liquid pressuriser
  • Liquid pressure valve
  • Destructible activation propagation wires
  • Hover thruster
  • Activation toggle
  • Accumulator battery
  • Automatic spike gun
  • You can now change the range of a detector using the context menu
  • Red LED, Blue LED, Green LED, White LED
  • More mystery liquids
  • Lava pools now work nicely with ambient temperature
  • All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
  • Scrollbar to the mod menu and toybox
  • More ambient sounds
  • Gate now has a double trigger mode
  • Some UI sounds
  • A clear "Steam uninitialised" warning dialog box


[h2]Changed[/h2]

  • Simplified some object colliders
  • Bone breaking sounds
  • Minor texture changes
  • Missile launcher missile is now disarmed until its fins are deployed
  • Made the phase link smaller
  • Ceiling turret moves less smoothly and more robotically
  • Laser performance improvements
  • Detector performance improvements
  • Detector rays are a little brighter
  • Dialog boxes are clearer now
  • Other major performance improvements
  • Hovercars now hover over water
  • Increased mouse scrolling speed in menus
  • Some UI sounds
  • Bone breaking poison is less instant
  • Decreased the chance for damage to the upper body to do damage to the heart
  • Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.


[h2]Fixed[/h2]

  • A broken plate being heavier than a normal one
  • Display text change dialog not being pre-filled with the current text being displayed
  • Stuff being rendered outside of map bounds
  • Some items going haywire inside lava
  • Context menu closing when the scrollwheel is clicked
  • Valves still transferring pressure when closed
  • Channel-related bug with the gate
  • Liquid related bugs
  • Detectors, lasers, and the missile launcher detecting themselves when moving fast
  • Lasers blocking their own beam
  • Minor disintegration & crushing bugs and also performance improvements
  • Item persistence bug
  • A memory leak
  • Metal detector not considering some items metal
  • Small buttons going haywire in water and lava
  • Heartrate Monitor issues
  • UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
  • Debris not being scaled with the destroyed object correctly
  • Camera trying to follow disintegrated/crushed objects
  • Other minor bugs


1.21 preview




Preview 1.21 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

[h2]This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data (or worse).[/h2]

[h2]1.21 - August ?? 2021[/h2]

[h2]Added[/h2]

  • Liquid pressuriser
  • Liquid pressure valve
  • Destructible activation propagation wires
  • Hover thruster
  • Accumulator battery
  • Automatic spike gun
  • Red LED, Blue LED, Green LED, White LED
  • More mystery liquids
  • Lava pools now work nicely with ambient temperature
  • All contraptions saved from now on will include a list of required mods. When selecting a modded contraption, the game will display a list of required mods if you don't have them installed or enabled.
  • Scrollbar to the mod menu and toybox
  • More ambient sounds
  • Gate now has a double trigger mode
  • Some UI sounds
  • A clear "Steam uninitialised" warning dialog box


[h2]Changed[/h2]

  • Simplified some object colliders
  • Bone breaking sounds
  • Minor texture changes
  • Missile launcher missile is now disarmed until its fins are deployed
  • Made the phase link smaller
  • Ceiling turret moves less smoothly and more robotically
  • Laser performance improvements
  • Detector performance improvements
  • Dialog boxes are clearer now
  • Other major performance improvements
  • Hovercars now hover over water
  • Increased mouse scrolling speed in menus
  • Some UI sounds
  • Bone breaking poison is less instant
  • Decreased the chance for damage to the upper body to do damage to the heart
  • Changes to the internal map system. Note to custom map creators and users: your maps will inevitably break in the upcoming updates. They may work to an extent but you should consider them obsolete.


[h2]Fixed[/h2]

  • A broken plate being heavier than a normal one
  • Stuff being rendered outside of map bounds
  • Some items going haywire inside lava
  • Context menu closing when the scrollwheel is clicked
  • Valves still transferring pressure when closed
  • Channel-related bug with the gate
  • Liquid related bugs
  • Detectors, lasers, and the missile launcher detecting themselves when moving fast
  • Lasers blocking their own beam
  • Minor disintegration & crushing bugs and also performance improvements
  • Item persistence bug
  • A memory leak
  • Heart rate monitor issues
  • UI lock when attempting to publish a contraption to the Workshop before Steam is initialised
  • Debris not being scaled with the destroyed object correctly
  • Camera trying to follow disintegrated/crushed objects
  • Other minor bugs


[h2]Removed[/h2]

  • The play button on the maps menu. Just double click the map icon.


People Playground 1.20



[h2]1.20 - July 28 2021[/h2]

[h2]Added[/h2]

  • Lava map
  • Lava pool to Hybrid
  • Buttons have a double trigger mode
  • Underwater objects may transfer charge to other near underwater objects
  • Tempered glass pane
  • You can hold M (can rebind) while using pins to snap to the center of mass of the undelying object. This is useful for things like putting pins in the exact center of wheels. It also magically allows you to put pins outside the object. This may be extended to other tools in the future, but it's just pins for now. It's pins.
  • Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour.
  • ModAPI.OnLinkCreated and ModAPI.OnPinCreated events. The modding wiki is being worked on intensely so these events may not be documented for a while. They are invoked when a link device is created (currently only the phase link) and when a pin is created, respectively.
  • Partial proper documentation: https://www.studiominus.nl/ppg-modding/internalReference.html. It isn't completely done yet so there may be some issues. Not everything has an explanation yet but I have done the most important parts.


[h2]Changed[/h2]

  • Rewrote button behaviour
  • Default value for "Liquid overflow limb exploding" setting is now "Disabled"
  • Made the "Pacifist" achievement less strict.
  • LMG belt is now lighter
  • Minor texture changes
  • Hybrid thumbnail change

  • Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C
  • ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level


[h2]Fixed[/h2]

  • Human visual wound serialisation issues
  • Acid inconsistencies
  • Limb crushing inconsistencies
  • Impact intensity inconsistencies
  • Performance improvements
  • Center of mass indicator bugs
  • Resized wings violating the laws of physics
  • Incorrect layering of worm staff worms
  • Syringe and other stabby item problems to do with limb crushing and disintegration
  • Pink enhancing serum can no longer weaken limbs

  • Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break)


[h2]Removed[/h2]

  • That "Made it easier to grab moving objects while following them" thing because it actually made things less easy