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1.20 preview





Preview 1.20 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

[h2]This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.[/h2]

I am no longer gone. I was taking a break as suggested. It was cool and all but I didn't sit around doing nothing. I've made good progress on the proper documentation for the game. Thanks for waiting.

[h2]1.20 - July ?? 2021[/h2]

[h2]Added[/h2]

  • Lava map
  • Lava pool to Hybrid
  • Buttons have a double trigger mode
  • Underwater objects may transfer charge to other near underwater objects
  • Tempered glass pane
  • Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour.


[h2]Changed[/h2]

  • Rewrote button behaviour
  • Default value for "Liquid overflow limb exploding" setting is now "Disabled"
  • Made the "Pacifist" achievement less strict.
  • LMG belt is now lighter
  • Minor texture changes
  • Hybrid thumbnail change
  • Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C
  • ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level


[h2]Fixed[/h2]

  • Human visual wound serialisation issues
  • Acid inconsistencies
  • Limb crushing inconsistencies
  • Impact intensity inconsistencies
  • Performance improvements
  • Syringe and other stabby item problems to do with limb crushing and disintegration
  • Pink enhancing serum can no longer weaken limbs
  • Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break)


[h2]Removed[/h2]

  • That "Made it easier to grab moving objects while following them" thing is gone because it actually made things less easy



People Playground 1.19.2

Changelog


[h2]1.19.2 - June 28 2021[/h2]

[h2]Added[/h2]

  • Setting to disable liquid-overflow-limb-explosion


[h2]Changed[/h2]

  • Syringes won't push liquid into a limb if it already has some in it


[h2]Fixed[/h2]

  • Keeping syringes in a human for a prolonged amount of time will no longer destroy them
  • Minor performance improvements & bug fixes


People Playground 1.19.1



[h2]1.19.1 - June 27 2021[/h2]

[h2]Added[/h2]

  • Limbs explode if pumped too full of liquid
  • Water breathing syringe
  • Fusion bomb
  • Mystery liquids
  • Liquid valve
  • Nuclear weapons may destroy electronics if in line of sight


[h2]Changed[/h2]

  • Made it easier to grab moving objects while following them
  • Drastically decreased the capacity of the tank in a car
  • Made humans a little stronger
  • Atom bombs glow a bit
  • Beings don't start panicking the moment they're under water
  • Rewrote limb connectedness system.
    [expand]
    For mods, this means that
    CirculationBehaviour.IsConnectedToMainBody
    and
    CirculationBehaviour.IsDisconnected
    are obsolete (still available with behaviour unchanged). Use
    Limb.NodeBehaviour.IsConnectedToRoot
    instead.
    [/expand]


[h2]Fixed[/h2]

  • Camera locking bug when following things
  • Beings being able to live without blood
  • Minor bugs
  • Incorrect temporary body liquid behaviour
  • Weird spawn silhouette delay bug


People Playground 1.19



[h2]1.19 - June 19 2021[/h2]

[h2]Added[/h2]
  • Rope
  • Stronger spring variant
  • Empty syringe
  • Ceiling sentry turret
  • Mending syringe
  • Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version. This also applies to copying/pasting using the shortcuts.
  • Empty syringes can push, pull, or be idle. Just like the blood tank.
  • Limbs no longer have an upper bound on their liquid capacity.
  • Liquid identifying machine. It displays the make up of its contents.
  • Blood tank context menu options for each mode
  • Gate "max power" property that you can set using the context menu.
  • Minor details to most maps
  • Brightness setting

[h2]Changed[/h2]
  • The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation. All syringes, except the empty syringe, are infinite.
    Attention to modders: you can derive from "OldSyringeBehaviour" instead of "SyringeBehaviour" if you want to keep using the old system.
  • Almost all spawnable item thumbnails
  • Map ambience is now stereo
  • Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier.
  • Beings react a little more intensely to being shot
  • Underground tunnel in Hybrid is better lit
  • Syringe appearance
  • Made rope catenaries more accurate
  • Minor performance improvements
  • Made context menu scrolling faster
  • Balloons pop sooner
  • Some electronics are shielded from heat damage on spawn
  • Nitroglycerine is now harmful in large doses

[h2]Fixed[/h2]
  • Shock detector not sending out a signal to all channels
  • Some platform specific overrides
  • Audio sliders not updating the volume while sliding
  • Gate not having the correct threshold input dialog
  • Odd transmitter sound artifacts & other issues
  • Framerate dependent splash effects
  • Potential audio clamping bug
  • Major liquid system problems. This may influence older saves with humans in them.
  • Major serialisation issues
  • Blood tank drain particles being the incorrect colour
  • The inspector window "blood amount" value no longer counts other liquid types
  • Shotgun collision boxes
  • Abyss uneven platform height
  • Missing Physics Gun init sound
  • Human reaction to disconnected limbs burning
  • Minor bugs

[h2]Removed[/h2]
  • Pink Syringe fog particles

1.19 preview


Preview 1.19 is now live on the preview branch.
Please report any bugs here and follow the instructions carefully.

[h3]This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.[/h3]

[h2][1.19] - ?? 2021[/h2]

[h2]Added[/h2]
- Rope
- Stronger spring variant
- Empty syringe
- Ceiling sentry turret
- Mending syringe
- Hold the spawn key when spawning contraptions to see their silhouette before placing them down. This only applies to all contraptions saved in or after this version.
- Empty syringes can push, pull, or be idle. Just like the blood tank.
- Limbs no longer have an upper bound on their liquid capacity.
- Liquid identifying machine. It displays the make up of its contents.
- Blood tank context menu options for each mode
- Gate "max power" property that you can set using the context menu.
- Minor details to most maps
- Brightness setting

[h2]Changed[/h2]
- The entire syringe system. This will destroy all syringe mods created before this version. All syringe behaviour is now based on liquids. Syringes are liquid containers and every syringe effect is the result of foreign liquid entering the circulation. All syringes, except the empty syringe, are infinite.
Attention to modders: you can derive from `OldSyringeBehaviour` instead of `SyringeBehaviour` if you want to keep using the old system.
- Almost all spawnable item thumbnails
- Map ambience is now stereo
- Bandages will now prioritise connecting to the same object. This makes applying bandage a lot easier.
- Beings react a little more intensely to being shot
- Underground tunnel in Hybrid is better lit
- Syringe appearance
- Made rope catenaries more accurate
- Minor performance improvements

[h2]Fixed[/h2]
- Shock detector not sending out a signal to all channels
- Some platform specific overrides
- Audio sliders not updating the volume while sliding
- Gate not having the correct threshold input dialog
- Odd transmitter sound artifacts & other issues
- Framerate dependent splash effects
- Potential audio clamping bug
- Major liquid system problems. This mayinfluence older saves with humans in them.
- Major serialisation issues
- Blood tank drain particles being the incorrect colour
- The inspector window "blood amount" value no longer counts other liquid types
- Shotgun collision boxes
- Abyss uneven platform height
- Missing Physics Gun init sound
- Human reaction to disconnected limbs burning

[h2]Removed[/h2]
- Pink Syringe fog particles