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Terra Randoma News

Development News: Potion of the Twilight Walker

Hi Everyone,
Work on potion crafting continues. Since we decided that our hero will learn new recipes with every Alchemy skill level gained, one thing became clear: we need more potions. So we added five more to be introduced with the upcoming update and the potion count will be 38.



Apart from resource potions, we don’t want the potions to be just more powerful versions of other potions. We want them to have unique effects. So we decided to add these;
  • Potion of the Twilight Walker: 75% life drain on hit, +10 melee attack.
  • Potion of Fast Metabolism: +1 to stamina regeneration, +20 to speed.
  • Potion of the Elder Sage: Talent Stones cool down 50% faster.
  • Potion of Renewal: Fully restores health and stamina, cures all negative effects
  • Flask of Arcane Oil: Coats your melee & ranged weapons with an oil that gives 20% lightning, fire, ice damage.


With all these potions and new ingredients, we needed a new source to collect ingredients. So we added bushes to the grasslands and forests. These bushes are chest-like objects but they disappear after looted. They contain herbs and mushrooms. They will have a low chance of spawning spiders or centipedes too. Wilderness skill will improve the loot from bushes.



That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.79.10

Here is a bugfix update.
  • When hero abandoned the quest, guild master still waited the quest to be finished.

Development News: Flask of Viper’s Touch

Hi Everyone,
Last two weeks the development on potion crafting continued. One of the things we needed to decide was about the recipes and how the hero will get them. First we thought about selling them at the Alchemist’s Tower or let the hero find them in his adventures. The thing is we don’t want the hero to find something he can not use. Since the hero needs alchemy skill to mix certain potions, he would find some recipes that he may not be able to use because he has less skill points in alchemy than required. So he would carry these recipes around until he has enough levels in alchemy. It felt unfun so we changed it.

Now every point in Alchemy Skill enables new potion recipes. Hero doesn’t need to find or buy recipes. We believe this made alchemy leveling more rewarding and fun.



Also with every point in Alchemy Skill, there will be a higher chance to craft an excellent version of the potion. This version will be more powerful and there will be a star in its icon.

Other developments are about the materials to craft potions. We re-organized and renamed materials as ingredient, metal, leather, cloth, stone and lumber. We made some needed new materials and potions as well.



One of the new potions is the “Flask of Viper’s Touch” which is a poison that hero can coat his weapons to inflict poison. The other one is “Potion of Focus” which gives 25% critical hit chance for 10 turns.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Potion Crafting

Hi Everyone,
Last week we started working on the next update with one of the most wanted features; potion crafting. Since the game has loads of materials ranging from Giant Centipede Antenna to Rat Whiskers it was the natural next step for the game.

The potion crafting screen will have silhouettes of potions which our hero can learn the recipes of. When the recipe is learned, they will be visible. We can roll over the mouse on it to see the potion’s information and the materials needed to craft it.



When the hero has all the materials in his inventory to craft a particular potion, its icon will be highlighted even more, indicating that it became craftable. When we click on it, it will automatically consume the necessary materials and show up in our inventory.

Recipes will be sold at the Alchemist Tower. They can be found while adventuring too.

Once we complete working on the potion crafting, we will introduce cooking with the same system. Uncooked food will still be edible but cooked food will have some advantages like long lasting effects.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.78.09

Hi everyone,
Here is small bugfix update.
  • Fixed an issue with cyclop's speechcraft check. Sometimes it was not registering the dice roll although there is a dice sound.