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Terra Randoma News

Development News: Two Years in Early Access

Hi everyone,
It is the second anniversary of Terra Randoma’s release in Early Access, so it seems like a good opportunity for a roundup of latest developments over the last year.

After 10 years of on-and-off development, we finally released the game in Early Access on December 17th, 2020 and since then released 22 updates. During the first year we had more concentrated on what our community felt to be somewhat missing in the game, but 2022 was all about adding new content. Let’s have a quick summary of the updates in 2022 and what we are planning for 2023:

One of the important features has been the introduction of game modes. After this update back in March 2022, the players could now choose between Wayfarer, Hero, and Ironman modes. Wayfarer Mode is the classical RPG mode that gives no penalty on death. The Hero Mode allows the hero to wake up at the latest town he visited. The Ironman Mode is the traditional roguelike mode which deletes the save file on death.

Permadeath was already optional in Terra Randoma but we realized that the little tick button went unnoticed sometimes, so we worked on a brand new UI too to show all the options the player can have at the start of a game.

We also introduced map options with the same update. The players can choose different types of map generation from landmass to archipelago. There is a large map option too for players who prefer more challenge. Map options improve replayability aspect because planning your travel is an integral part of the game.



Another important development was introduction of Potion Crafting. We introduced a highly accessible and easy way to craft potions. New ingredients were added as well as bushes and mushroom colonies to collect them.

One of the most requested features was item stacking. It was introduced first for potions, materials, and gems and later for food. The latest update also required bigger inventory space, which now offers 150 slots to carry all the precious loot the player can find while adventuring.



A new settlement was introduced: the Artisan’s Keep. It is a castle-like place on a small island. Hero can buy exquisite accessories here and sell the precious gems for a better price than other shops on the island.

Two new quest lines were introduced: Quests of the Artisans’ Keep and Quests of the Adventurer’s Guild. Completing these quests gives access to each settlement’s treasure vault with unique treasures, potions and talent stones. Adventurer’s Guild quests was something we promised when we first released but kept delaying due to change of priorities, so we were very happy to finally get it out there.



With these quests came new dungeons, new battlemaps and new enemies. We already had a high variety of enemies on release and kept adding which summed up to more than 140 enemies by the end of 2022. Some of the new enemies include Cyclopes who seem to have a fondness of pastoral lifestyle and Gargoyles who sleep until they are disturbed.

We introduced many enemy traits like Rage, which gives extra damage when the enemy’s health is low, or Vermin that means the enemy can steal your food. So the number of traits and abilities has increased to 50. Furthermore, we designed new enemy cards to be able to cite all the traits and abilities so the players can make well-informed decisions.



We introduced new item cards too for better readability of item’s qualities as well as more clarity on item’s rareness.

3 throwable explosive potions were introduced: Bottle of Lavafall, Bottle of Toxic Rain, Bottle of Avalanche. So the players who do not want to invest on Intelligence or prefer to save on Stamina can also inflict area damage.

We added two new character backgrounds. One of them was the Tempest, a heavy armor and heavy weapon user who can at the same time cast elemental spells, sort of a tank/mage hybrid. And the other is the Alchemist who was introduced with the latest update in December 2022. He can mix potions and starts with somewhat less than chivalrous talent stones inflicting poison and causing fear to enemies.



As you may already know, Terra Randoma has no class restriction to Skills and Talents. The players have complete freedom to develop the hero the way they choose. In 2022, we have continued adding unique and meaningful Talent Stones to the game to allow more varied character builds. We now have 51 Talent Stones, including Stunning Shout which stuns enemies in a conic shape; Impactful Shot which is a range attack that pushes enemy back one square; and Toxic Blast which poisons a 3x3 area.

We had a new title music composed for this game, and added new music and sounds to the overworld, battlemaps and dungeons.

Near future plans include but are not limited to:
  • Cooking
  • A new damage type: Acid
  • A new settlement that will bring much new excitement

We’d like to thank everyone who has played the game and/or kept an eye on the development so far. We will continue being a dedicated developer and valuing community input.

May the tides bring you triumph!

Version 0.79.15

Here is a small bug fix update.
  • Aquathril items were not shown at the avatar when equipt.
  • Corrected zero arrows in the wooden chests.
  • Mouse over icon for ranged attack was sometimes showing wrong icon after using poison arrow.

Update 22 arrives! Way of the Alchemist

Hi everyone,
We are ready with the new update. The highlight of this update is potion crafting.

We tripled the hero inventory to make room for more ingredients and loot. New ambient music added for overworld travelling too.

There is also a new character background, the Alchemist, who starts with alchemy skill for crafting potions, wilderness survival to collect more ingredients and ranged attack for throwable potions.

Note that the older saves will not work with this update. The older version can be found under beta at the client.

See below the details.



Version 0.79.14 ADDITIONS
  • Potion crafting introduced. You can access the potion crafting screen with Alchemy button on the bottom right of the main hud. New recipes are learned with every level of alchemy skill.
  • Mushroom Colony added for mushroom gathering.
  • Bushes added for herb gathering.
  • New starting background, Alchemist, added.
  • New Talent Stone added: Dreadful Shout. It causes fear in a cone shape area in front of the hero.
  • Inventory slots increased from 50 to 150.
  • Item card design changed to be able to write the item rarities at the top of the card.
  • 6 ambient music tracks added for overworld travelling.
  • Ambient sounds added for cave, forest, grassland and tavern battlemaps.
8 new Potions added:
  • Potion of Invincibility
  • Potion of Renewal
  • Potion of Focus
  • Potion of Elder Sage
  • Potion of Eternal Night
  • Potion of Fast Metabolism
  • Flask of Viper's Touch
  • Flask of Arcane Oil
15 new ingredients added:
  • Moonseed
  • Bear’s Tooth Mushroom
  • Morning Sky Shroom
  • Arctium
  • Twilight Root
  • Lotus
  • Silverleaf
  • Coral Fungus
  • Witch’s Hat Mushroom
  • Cinnamon
  • Purple Mint
  • Bitter Leaf
  • Lucid Fungi
  • Crimson Moss
  • Golem Heart
CHANGES
  • Regrouped the materials as ingredients, metal, stone, fibre, leather and lumber.
  • Mushrooms are not food but ingredients now.
  • Changed material drops of some monsters.
  • Title music changed.
  • Boss fight music changed.
  • Skill check success sound changed.
  • Tree chopping sound changed.
  • Changed Potion of Speed name to Potion of Fleetfoot.
  • Ranged attack skill gives bonus damage to throwable potions.

Development News: Mushroom Colonies and Other Curiosities

Hi Everyone,
Here is more development news about the upcoming potion crafting update. This week we added some new ways to collect ingredients. Apart from the bushes which our hero can collect herbs from, we added mushroom colonies to the grasslands and forests.



These mushroom colonies will spawn randomly across the battlemap just like bushes. Hero will be able to collect mushrooms and some other curious ingredients like frog legs, bucket of spores etc.

Harvesting these mushroom colonies is not without risks. There will be 20% probability that an enemy like mushroom man may come out of them when hero attempts to harvest it.

Another new place to acquire ingredients is the Alchemist's Tower. Their shop will sell not only potions but ingredients as well.



An important user interface development is made to the ingredient cards. The cards of the ingredients will now show the known recipes of the ingredient, if there is any. So hero can make more informed decisions when buying or selling ingredients. We also iterated the potion crafting UI some more for better visibility of text.



Another new potion added to the game: Potion of Invincibility. As the name suggests, with this potion the hero will be invincible and will take no damage for ten turns.



With enough alchemy skill, hero can also craft an excellent version of this potion which is conveniently called “Excellent Potion of Invincibility”. This one makes the hero invincible for fifteen turns instead of ten. To craft this, the hero will need to find some rare ingredients like albino bat ear or pearl dust.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Development News: Golem Heart, an Animated Piece of Crystal

Hi Everyone,
Here is more development news about the upcoming potion crafting update. After implementing the new potions, ingredients and the crafting system, we played the game and one thing became obvious immediately. We need more inventory space. So we worked on that and not only doubled but tripled the inventory space. Now there are three backpack pages where you can activate with tabs. Inventory slot count raised from 50 to 150.



We also made the food items stackable too. That further saves some inventory space. Items can be carried between pages by clicking the tabs with item at hand. Now it is much more fun to collect and hoard all the ingredients and loot you find.

This was a much needed feature for this update. The thing is, since we have ability to craft, one wants to collect and keep more ingredients. For example, you have agaric mushrooms but you need cinnamon to mix a healing potion. So you don’t sell the mushrooms but wait to find some cinnamon. Or you find an expensive ingredient which you don’t know a recipe to use. You might want to wait for the recipe be available so that takes another inventory slot. Now with 150 slots to place items, there is no inventory space problem.

We also added several new ingredients for mixing the new potions. One of the valuable ones is Golem Heart. As you know from wood golems to stone and metal golems there is no shortage of golems at Terra Randoma. Nobody knows who made them but they have been around forever. It is obvious that current technology of the island is not enough to build these machinations. All we know about them is that they have a crystal heart that gives them life. It may be some kind of a battery but who knows?



Golem Heart may be dropped by all types of golems and will be used to craft an alchemy level 20 concoction: Potion of Renewal.

That’s all for now. Thanks for reading. May the tides bring you triumph!