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Terra Randoma News

Version 0.76.12

Hi everyone,
This is a small balance update.
  • Reduced the power of first tier Sharkmen, Aquathrians and Phantom Sailors.
  • Reduced stealing food chance of Vermin Trait to 10%.
  • Capped the damage of Grudge Trait at 2.
  • Capped attack bonus of Pack Fury Trait at 10. Reduced the attack bonus from 3 to 2 per ally.
  • Adventurer's Guild now sells more potions.

Development News: A New Invention from the Alchemist’s Tower, Flask of Lavafall

Hi everyone,
This week we worked on some new weapon type: throwing weapons. They are actually potions but when thrown, they explode and give certain damages.

We made two of them for starters. One of them is called “Flask of Lavafall”. This one is like fireball, but it is a little bit more powerful and it scales with alchemy skill instead of meditation. More over, since it is an item, there is no cooldown or stamina consumption. If the hero can get his hands on enough of them he can be very destructive.



The other one is “Flask of Toxic Rain”. This one again can be thrown and it explodes. As you may guess, it poisons the enemies in a 3x3 area.

We made these potions for the characters that don’t use talent stones like fireball but still want to live the satisfaction of an Area of Effect spell. So playing a warrior character will be much more fun and diverse.
There will be more of these kind of potions in the next update.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.76.08

Hi everyone,
Corrected a bug about the last three mini boss dungeon positions. They were coming at the same place instead of randomized positions along the coast tiles.

Version 0.76.07

Hi everyone,
This is a small balance update.
  • Enemies don't get Diseased/Grim Plague modifier at the first level for a more beginner friendly experience. Since it restricts the hero from entering towns, it presented an unintended challange for new players.
  • Reduced the negative effects of Itchy Skin, Delusion and Wanderer's Flu from 40% to 30%.
  • Book prices are increased by 50%. It is now more profitable to sell them at the alchemist's tower.

Update 19 Arrives! New Enemy Cards and Other Curiosities

Hi everyone,
We are ready with a new update. The highlights of this update are the new enemy cards and new traits for the enemies. New cards show up at the top right and show more information than before.
We also added a new Talent Stone, a new potion and a new overworld incident. See below the details:

Version 0.76.05

11 NEW ENEMY TRAITS ADDED:
  • Rage: +2 Damage when health is below 25%
  • Pack Fury: +2 Attack per ally
  • Vermin: Steals Food
  • Light Wings: -25 Speed when it is raining
  • Ambush Master: First attack is always a hit
  • Blood Frenzy: +2 Damage when hero is bleeding
  • Toxic Death: Explodes and poisons adjacent squares on death
  • Greasy: +25 speed when it is raining
  • Grudge: +1 damage per dead ally
  • Treacherous: First attack is always critical
  • Coward: 80% chance to run away if health is below 25%
OTHER ADDITIONS
  • New enemy cards added that shows more information than before.
  • A new Talent Stone, Toxic Blast, is added. It explodes and poisons 3x3 area.
  • Potion of Teleportation added
  • A new material “Rat Whiskers” added
  • A new overworld incident added: Mushroom Field. Hero comes to a place full of mushrooms. He can investigate and find some loot.
CHANGES
  • Pressing space continously passes turns now (1 turn/0.5 second).
  • Mushrooms now have a chance to cause delusion.
  • Rat meat now has a chance to cause disease.
  • Alchemy skill now increases poison damage.
  • Changed web shooting spider's web model.
  • Elemental weaknesses now cause more damage.
  • Reduced the power of skeleton archer a little bit.
  • Made crossbow using enemies’ range 4 instead of 5.
  • Talent Stone cards now show up at the top right insted of top left.
FIXES
  • Corrected disease effect visual.
  • Corrected silver boots visual.
  • Fixed an issue where ranged weapons stun power was stunning enemies less turns than intented.
  • Fixed an issue where destroying stacking objects were miscalculated.
  • Fixed an issue about dedecting enemies are in water or not.