Development News: The Best Way to Deal with Phantoms Holding Grudge
Hi everyone,
This week we worked on a new Talent Stone, some more enemy traits and a nice quality of life improvement. New Talent Stone is “Toxic Blast”. It is like fireball but with poison. When used, it poisons 3x3 area.
Quality of life improvement is kind of simple but a needed thing. Pressing spacebar continiously now passes turns with the speed of 1 turn/0.5 second. It is now much more convenient to wait for several turns if needed. This may need more testing but hopefully will be ready in the next update.
One of the new enemy traits is “Greasy”. This is for Slimes. Now they move faster when it rains.
“Grudge Holder” is a new offensive trait which makes the enemies more dangerous. Grudge holder enemies have more damage if their allies die. Every dead ally gives them +1 damage. Of course, there is a cap on that to prevent it go out of control. Some phantoms and aquathrians have it. One way to deal with them is taking them out first so that they don’t see their allies fall and get angry.
“Toxic Death” is another dangerous trait for poisonous enemies like spiders. When killed, it explodes and poisons adjacent squares.

Another change is about “Aquatic” trait. Now creatures with “Aquatic” trait move faster on the water tiles and slower on land tiles or on the boat.
With all the new traits and changes introduced, we needed to rearrange the enemy traits and abilities to balance things out. It takes time to revisit all the enemies, but we are getting close.
That’s all for now. Thanks for reading. May the tides bring you triumph!
This week we worked on a new Talent Stone, some more enemy traits and a nice quality of life improvement. New Talent Stone is “Toxic Blast”. It is like fireball but with poison. When used, it poisons 3x3 area.
Quality of life improvement is kind of simple but a needed thing. Pressing spacebar continiously now passes turns with the speed of 1 turn/0.5 second. It is now much more convenient to wait for several turns if needed. This may need more testing but hopefully will be ready in the next update.
One of the new enemy traits is “Greasy”. This is for Slimes. Now they move faster when it rains.
“Grudge Holder” is a new offensive trait which makes the enemies more dangerous. Grudge holder enemies have more damage if their allies die. Every dead ally gives them +1 damage. Of course, there is a cap on that to prevent it go out of control. Some phantoms and aquathrians have it. One way to deal with them is taking them out first so that they don’t see their allies fall and get angry.
“Toxic Death” is another dangerous trait for poisonous enemies like spiders. When killed, it explodes and poisons adjacent squares.

Another change is about “Aquatic” trait. Now creatures with “Aquatic” trait move faster on the water tiles and slower on land tiles or on the boat.
With all the new traits and changes introduced, we needed to rearrange the enemy traits and abilities to balance things out. It takes time to revisit all the enemies, but we are getting close.
That’s all for now. Thanks for reading. May the tides bring you triumph!