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Terra Randoma News

Version 0.74.18

Hi Everyone,
Here is another small balance and bugfix update.
  • Slightly reduced the rain probability.
  • Fixed an issue where game was miscalculating negative reputations when leaving the battlefield.
  • Added a text message that appears above the hero when he escapes the non-quest battles. It tells which town he lost reputation at.

Version 0.74.16

Hi everyone,
This is a small update about the floating barrel incident at sea.
  • Fixed the camera position at the encounter screen.
  • The encounter is now a disarm trap encounter. Sharkmen have put an alarm system to a floating barrel. If someone tries to get it, they ambush. Hero has an opportunity to disarm the trap and get the loot.

Version 0.74.11

Hi everyone,
This is a small bugfix and balance update.
  • Fixed a bug about hero mode. If hero died before going to a town for a checkpoint at the start of the game, game saved town information wrongly which made that checkpoint save unusable. If you experienced this problem, starting a new game was needed to reset the checkpoint save. All should be fixed now.
  • When hero leaves the non-quest battlemaps, he will loose reputation from one town instead of every town.
  • Reduced Elderthorn Golem's stun ability from 25 to 20.
  • Some of the Snakemen lacked poison immunity. So I added those.

Update 17 Arrives! New Map Types and the New Game Mode Activated!

Hi everyone,
We are ready with a new update. The highlights of this update are the new map types and a new game mode. Here are the details.



Update Notes for version 0.74.06

ADDITIONS
- New map types added:
  • Land mass: One large mass of earth.
  • Moderate: This one has some peninsulas, lakes and bays, like most of the generated maps so far.
  • Fragmented: It has lots of lakes, peninsulas and bays. Mountains and forests are more scattered around.
  • Archipelago: This one usually has several islands and lots of water. It may be challenging for the beginners as sea travel costs coins.
  • Large maps: Every map can be played on normal and large sizes. Large maps are 36% bigger than normal maps.

- New Game Mode added: Hero. On death, hero wakes up at the last town he visited. He loses %25 gold, %10 reputation and progression.

- Create Random Character button added to the character creation screen.



- 4 Nautical incidents added:
  • Shipwreck Survivor
  • Message in a bottle
  • Shipwreck
  • Floating Barrel

- Added one more zoom level for the world map to show the new large map in full.

- Added a new battlemap for the Shipwreck incident.



CHANGES
  • Renamed the default game mode to Wayfarer.
  • Renamed the permadeath game mode to Ironman.
  • Active game mode now can be seen on the character sheet below the hero name.
  • Made random name button at the character creation screen more obvious.
  • Made the starting talents stones bigger at the character creation screen.
  • Changed the prices of wizard hats.
  • Lowered the probability of stone golems coming up in crowded groups.
  • Coral Spiders are now immune to ice instead of fire.
  • Phantom Sailors now come up at sea and they can be encountered on land only when it rains.
  • Lowered Marauder’s Stun ability from 35 to 25.
  • Lowered Stun abilities of Centipede Undergrowth, Deeproot Golem and Elderthorn Golem from 30 to 25.
  • Lowered Petrification abilities of Gorgon Assassin and Gorgon Dagger Thrower from 35 to 30.
FIXES
  • Fixed a quest log error for Artifact Retrieval mission.
  • Fixed an issue where using keypad for movement and mouse at the same time caused hero to try to look at mouse without success (because he wants to look at the direction he wants to go). Now when using keypad, hero will not try to look at mouse.
  • Fixed a bug where you can activate conflicting spells with the keyboard at the same time which should not be allowed.

Development News: Delicate Balance of Risk and Reward

Hi everyone,
Here is the latest development news. Last week we continued working on the new game mode which will be the middleground between the default game mode and Permadeath mode.

We always felt that the default mode of the game where you can save and load whenever you like without any consequences, makes the game somewhat unrisky. And Permadeath, the traditional roguelike mode, which deletes your save file on death, makes the game a little too punishing.

Since the main quest of the game takes about 15-20 hours on the normal map and it will be longer with the new large map, it may become too stressful to play in Permadeath mode. We certainly needed a new game mode.

As mentioned before, this new game mode will be called "Adventurer" for now. We tried several versions of it and decided on the following. It will be like Permadeath where you can save anywhere anytime and also saves on exit. But if hero dies, instead of losing the save permanently, there is an option to restart from the last town he visited. But he loses half of his gold, some reputation and the progression he made since then. So when the hero enters a town, game autosaves a spawnpoint / checkpoint which is a separate save file from your regular save.

It brings nice push your luck tactics. You need to calculate risks and rewards, for example choose between going to one more dungeon nearby or to a town far away to rest and establish a new spawn point.



First we made this mode without a separate spawnpoint save and you could only manually save at towns. But there was an inconvenience with that version: you can’t exit the game to do some real world stuff. First you have to go to a town to save your progress. Towns are not hard to come by, but still it may be frustrating for some players. It was still enjoyable though, so we may offer this or another version of it as an additional mode later on.

We hope that you will find the new mode a nice middle ground between the two modes, bringing new strategies to the game.

With the new map types (large maps, archipelago etc.) and the new game mode, it has become somewhat a bigger update than we initially thought. But now we are in testing phase and finish line is in sight for the update.

That’s all for now. Thanks for reading. May the tides bring you triumph!