1. Terra Randoma
  2. News

Terra Randoma News

New Update Arrives! A Night at the Tavern

Hi everyone,

We are ready with a new update. 5 new tavern personalities are added to the game. We plan to add more with the upcoming updates.

When the hero visits the tavern, there is a chance that, along with the quest giving patron, there may be another person that the hero can interact. Hero can buy this person a meal to gain some kind of major effect that lasts five days. Except Tavern Brawler, he just wants to pick a fight.

All of them can be pickpocketted. There is also a new tavern battlemap with lots of variations.



Here are the tavern personalities in detail:
  • Historian: He tells a two sentence epic story. Our hero gains “Inspired!” effect. This gives +2 to all attacks.
  • Elder Scholar: He tells a wisdom quote. The hero gains “Logical Thinking!” effect. This gives +10 mind resistance.
  • Retired Captain: This character gives hero “Captain’s Friend!” effect. Sea travel becomes 50% cheaper for 5 days.
  • Oracle: Oracle tells a prophecy. Hero gains “Feeling Lucky!” effect. This gives +2 to all rolls of the hero including attacks, skill checks, even loot quantity.
  • Tavern Brawler: This character wants to pick a fight with the hero. Hero can fight him or intimidate him. If successful, hero gains 2 reputation at the town.


Historian’s tale, Oracle’s prophecy and Scholar’s wisdom quotes are all generated procedurally. They don’t always make 100% sense but they are amusing to read. Here are some examples:
  • Prophecy: “When a howling is heard from the swamps, a mystical minstrel will solve the secret of immortality.”
  • Epic tale: “Once there was a dishonest traitor who made a plan to steal from the lord. At the end he was successful but unhappy.”
  • Wisdom quote: “If you want to know the secrets of the universe, be prepared to be awake at long winter nights.”


Update Notes for 0.69.25:
ADDITIONS:
  • Added Oracle.
  • Added Retired Captain.
  • Added Elder Scholar.
  • Added Historian.
  • Added Tavern Brawler.
  • Added “Captain’s Friend!” effect.
  • Added “Inspired!” effect.
  • Added “Feeling Lucky!” effect.
  • Added “Logical Thinking!” effect.
  • Added a tavern battlemap type.
CHANGES:
Reduced the penalty for ranged attack when raining.

Development News: The Historian and His Two-Sentence Epic Tales!

Hi everyone,

This week we continued working on tavern personalities. Two more characters added to the pool of tavern patrons. One is Historian, the other is Retired Captain.

If you buy a meal to Historian, he tells a two sentence epic tale(!) about a long forgotten hero. This gives our hero “Inspired!” major effect for 5 days. “Inspired!” gives +2 to melee and ranged attacks.



These two sentence tales are procedurally generated. Here is an example: “Once there was a supersitious silversmith who has gone to the far end of the world to fight a giant. At the end he was victorious but poor.”

The other character our hero can meet at the tavern is Retired Captain. He wants our hero to buy him a meal. If our hero buys a luxurious meal for 100 coins, he gains “Captain’s Friend” major effect. This effect lasts for 5 days and grants our hero a 50% sea travel discount.



With the Oracle and the Elder Scholar we mentioned last week, there are now 4 new characters at the tavern. We are working on some more for the next update to make the taverns more populated and varied. Thanks for reading :)



May the tides bring you triumph!

Development News: The White Haired Oracle and Her Procedural Prophecies

Hi everyone,

This week we worked on some new features regarding towns. The main development is new people at the tavern. Until now there were two kinds of people at the taverns; tavern keeper who you can buy food or rent room and the tavern patron who gives quests. We are adding some more people there. They will appear randomly in the taverns across the land. Hero can pickpocket them, like most other NPCs.

One of them is an Elder Scholar who gives Logical Thinking effect to the hero if you buy him a meal. Logical Thinking is a major effect that lasts for several days. It gives +10 mind resistance. The scholar also tells a life lesson every time you buy him a meal. We intended to make these life lessons procedural but it didn’t generate well enough so for now they are hand written (we may try again in the future).



Another personality is an Oracle who gives procedurally generated prophecies for a small fee. This gives our hero another major effect which is called Luck Charm. This effect also lasts for several days and basically affects all your dice rolls positively.



Here is a few examples of procedural prophecy:
“ In the afternoon when the storm gathers above the sea, a jealous silversmith will come out of abyss.”
“After two knights betray each other, a mysterious stranger will tell lies that everyone believes.”

We plan to add more personalities to the tavern. They will enrich the towns and help the hero with his quest.

May the tides bring you triumph!

Circle of Daggers & Other Curiosities

Hi everyone,

We are ready with a new update. This version introduces new content and a variety of changes. First of all, we added 4 new Talent Stones so there are now 35 in the game.



There is a new statue with trap mechanism. Hero can attempt to steal a necklace from a trapped statue with thievery skill check. As planned, we will further develop traps and introduce new ones.



We added well-rested condition that lasts for two days. The hero will be well-rested if he rests at the tavern instead of camping at the wilderness, sleeping on some hard and perhaps wet soil. This condition gives a little boost to melee attack and ranged attack.



Also with this update, disease condition effect is reduced but now lasts longer. This creates some interesting emergent stories like seeking for remedy after a hard earned battle, only to find the town is also suffering from the same issue.

We added some new items as well as new suffixes to inflict bleeding effect.

See below full details for version 0.69.15

ADDITIONS
  • Dreadful Strike Talent Stone: It gives 100% to hit for melee attacks and fears the enemy.
  • Dreadful Shot Talent Stone: It gives 100% to hit for ranged attacks and fears the enemy.
  • Circle of Daggers Talent Stone: Hero conjures a circle of daggers around him. There is a 30% chance that enemies who hit hero may bleed.
  • Tornado Kick Talent Stone: Hero turns around 360 degrees and makes a lightning attack to all enemies around him.
  • Queen statue: This is a trapped statue. There is a valuable necklace on it. Hero can steal it with a successful thievery check. It can be found at the dungeons or while travelling at wilderness.
  • Well rested condition: This is a new condition that lasts for two days. It is only gained when hero rests at the taverns. It gives a small boost to melee and ranged attacks.
  • Mercurial Helmet added
  • Warlord's Helmet added
  • Added new suffixes that give bleed power to melee and ranged weapons.


CHANGES
  • Diseased condition changed. Its effect is reduced but it now lasts for 4-7 days. While hero is diseased, hero's maximum health is reduced by 10%.
  • Starting talent stones are now placed at the action bar instead of backpack.
  • Added some information about talent stones at the introduction text.
  • Changed loot drop chances of locked chests. They drop better loot now.
  • Made Amulets and Rings a little cheaper.
  • Made Stone Golems, Marble Golems and Volcanic Golems immune to bleeding.


FIXES
  • Fixed a bug where sometimes hero can chop trees while moving.
  • Fixed a bug where sometimes fearless monsters fear from weapon's fear ability.
  • Fixed a bug where circle of poison, fire and ice talent stones affect the monsters which were immune to them.
  • Fixed a bug when saving and loading while at the ancient shrine, game loads wrong props.
  • Fixed a visual bug at the options menu.
  • Fixed a visual bug at the character sheet rollover cards.

Development News: Curse of the Forsaken Queen

Hi everyone,

With the last update, we introduced 3 statues which give some attribute bonuses for a small donation. But we were planning more interactions with different statues. This week we worked on one of them, which is a queen statue. This statue has a valuable necklace on it. But it is suspicous because nobody stole it for many years. The hero can attempt to steal it with a successful thievery check. There is a poison trap on the statue. If thievery check fails, hero will get poisoned. There may be other surprise mechanisms attached to it too. This statue will come up on the overworld or at the dungeons like the other statues.



We are also working on some new equipment. Heavy helmets were not as varied as the medium or light helmets. So we are adding 2 more: Warlord’s Helmet and Mercurial Helmet. These are shown on the hero when equipt, like the other helmets. They will also have all the prefix and suffixes, so be prepared to find a helmet such as "Wondrous Mercurial Helmet of the Grizzly Bear".



We also worked on two new talent stones: Dreadful Strike and Dreadful Shot. These are melee and ranged talent stones which 100% hit and, as the names conveniently suggest, fear the enemy for 5-10 turns.

May the tides bring you triumph!