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Dev blog: The Adventurer's Guide to Resource Management

Hi everyone,

In this dev-blog, we will talk about resource management in Terra Randoma.

One of the greatest funs of playing RPGs is managing your resources, isn’t it? Well, you will have your abundant share of that in Terra Randoma. There are three nice and shiny bars we put at the left bottom of your screen, so you can always keep an eye on your well-being, meaning your health, stamina and hunger. There is also the number of arrows and lockpicks shown there which are also resources for your adventures.

Managing your health should require no explanation, of course, just mind those blows from the enemies :) But we need to mention that you rely on your athletics skill for higher constitution. Your stamina also depends on this skill.



Weapons and armors in Terra Randoma have weight, and heavy equipment consumes stamina faster. Like a heavy hammer uses more stamina than a short sword. If you are heavy, your sprint ability uses more stamina. If stamina drops below 5, you will be slowed, meaning you will be able to move one tile per two turns (compared to your normal speed, which is one tile per turn) This also means your enemies can hit you twice every turn, so it’s something really important to pay attention to during combat. Stamina regenerates every turn but health doesn't.

Talent stones (special attacks) consume stamina too. There are also several weapons, armors and accessories that can add to your health or stamina points, produced procedurally thanks to the item generation system.

Resting fills your health and stamina (while it increases hunger). You can rest at taverns for a rather affordable price. As we explained in detail in an earlier dev blog, resting through camping is also possible.

If you are low on health or stamina, you can also use potions which come in three sizes: small, medium, and large. You can buy potions from the shops at the settlements, or from traveling alchemists you meet on the way. Note that if there is an alchemy festival in a settlement, the potions will be abundant and cheaper. If, on the other hand, there is epidemic, no potions will be sold at the market.

We will add an Alchemist's Tower that will sell potions cheaper and buy certain materials at a better price.

You may find pools in the dungeons or battlefields which restore both health and stamina (but may also hide enemies). You may also sometimes find potions at chests, barrels and more probably, alchemy tables. But these containers all appear randomly at battlefields or the dungeons and every self-respecting adventurer knows that it is unwise to count merely on luck. Well, of course, luck isn’t pure luck in Terra Randoma, add more to your search skill and you will find more items at containers. Nevertheless, we advise you to stock potions whenever you can!



Like we mentioned before, your character in Terra Randoma gets hungry. Each turn on the over-world plain tiles takes 1 hour (and twice as much on the forest and mountain tiles) and every turn at the dungeon is 2 minutes. So you get hungry faster when travelling over-world and you need to carefully plan your route. You also need to pay attention at hunger during combat because your character gets hungry faster when his stamina level falls below the half. So when you start a journey to a far place or a quest to a dungeon, you need to make sure you have room for food in your backpack.

You can buy food at the settlements and the adventurer’s guild. You can eat at the tavern as well. You may also come across farmers or hunters along the way willing to sell food at more affordable prices. If there is a good harvest at a settlement, food will be abundant and cheap. If there is however famine, then no food will be sold at the market.

You can also earn your food through foraging and hunting at camp. With good enough survival skill you can earn your own food and even make some coins out of it.

If you are lucky, you may come across an abandoned cart full of food or potions. But beware! It may well be a trap at which you spend more resources than you gain.

Dev blog: The Adventurer's Guide to Attributes Skills

Hi everyone,

Your character in Terra Randoma has three attributes: Strength, Dexterity and Intelligence. He also has twelve skills categorized with respect to the attributes. Attributes affect the governed skill and enable your characer to use that skill more efficiently.



Your starting background and star sign gives you some points on certain skills but then you have complete freedom to choose how to customize your character. You will gain 1 attribute and 1 skill point each time you level up and you are free to distribute them the way you see fit. You can also buy skill points from the adventurer's guild. This allows you to develop very unique characters. Skills can be developed till 20. They will have some bonus benefits at milestones 5, 10, 15 and 20. For example if your athletics is 5, your sprint ability will develop and you will be able to sprint for more turns.

Now let’s look at these skills in detail though they may be kind of self explanatory.

Melee Combat: Governs melee combat, gives boost to attack and damage.

Athletics: Determines your health and stamina points and how much load you can carry. It also helps in dealing with some overworld incidents. Like when you need to help a travelling lady whose wagon's wheel is stuck in mud.

Intimidation: Gives you the ability to intimidate enemies, and encourage them to avoid fight with you altogether or fear easily during combat.

Mining: This skill is yet work in progress but the idea is that you can mine big rocks at Terra Randoma to find precious metals and stones.

Ranged Combat: Defines the range of your bow, and also your shooting accuracy.

Defense Mastery: Defense in Terra Randoma does not require that you be strong, this skill ensures you use your shield well or can evade attacks easily.

Critical Focus: Increases your chance of a critical shot, both for melee and for ranged attack.



Thievery: This skill is also work in progress. For now, it allows you to pick pocket certain NPCs and enemies you meet at incidents on the overworld or avoid certain dangerous situations by sneak passing them. We will add lock-picking to the game and ensure that some chests can only be opened using this skill.

Speechcraft: A very important skill if you want to boost your finances. Shop keepers tend to like you more and offer you better prices. You can also require better payment for quests and avoid certain combat encounters with talking.

Search: Increases the chances of finding more and better items and equipment at various containers you will see at Terra Randoma, like chests, barrels and weapon racks.

Alchemy: Another skill yet to develop, it currently increases the benefits of potion consumption and makes easier to find potions in witch's cauldron or alchemy tables. At the later stages of the development, we will add crafting and this skill will be more beneficial.

Survival: Increases your chance of survival in the wild. You find tracks of the animals for hunting more easily, and you travel faster through the forest tiles, which normally reduces your speed. Also you will find safer places to camp and be able to forage more food.


Dev blog: The Adventurer's Guide to Talent Stones

Hi everyone,

Talent stones are rune carved stones which gives the owner the ability to perform some special moves during combat. They are mysterious artifacts and nobody knows who forged them or how to make new ones. But they are used by heroes for centuries.



Characters already have one talent stone at the beginning of the game, depending on your choice of background. So the Retired Gladiator has “Heavy Strike”, Hunter has “Eagle Eye”, Swashbuckler has “Whirlwind Attack”. Otherwise, talent stones can be bought from the adventurer’s guild or rarely be found on dead adventurers.

To use a talent stone, you equip it on the action bar. Once you use it, it cools down for 7 turns. Each stone consumes a certain amount of stamina. So you need to be strategic about it. When your stamina is lesser than 5 points you are fatigued and your movement is slowed.



Talent stones come in three levels, and you need to have certain attribute points before you can use them. For example stones about ranged attack need dexterity points, etc. Every character can buy every talent stone and use it. There are no class restrictions and so your bow expert hunter can be good at melee fighting too.

Dev blog: Adventurer's Guide to Shopping

Hi everyone,

In this dev-blog, we will talk about shopping in Terra Randoma.

There is one shop in each settlement in Terra Randoma where you can gear up and get ready for adventure. The shop keepers’ looks and names are randomly generated. The availability of items vary with respect to the settlement status.

There are currently seven settlements in Terra Randoma (though we are thinking to offer an option to play in a bigger map with more settlements in the future) and the starting map randomly ranks them as rich, moderate, poor and very poor. The rich settlements have the biggest market, so there is more variety and quantity of everything you can buy: food, potions, equipment and armor. Accessories can only be found at the rich settlements.



In an earlier article, we talked about events and crisis that randomly happen to the settlements and how they may impact your gameplay. These directly affect the availability and price of items in the market too. For example, in a poor town, you can normally find only a few potions. But if there is an Alchemy Festival being held at that town, all of shop slots will be filled, and the potions will be sold at half price. Or, if the roads are insecure, then availability of items reduces to 25% and they become 50% more expensive. You can make a small fortune by keeping track of the events and crisis, trying to buy items where they are cheap and abundant and sell them where they are needed the most.

Another factor that affects the prices of items is your Speechcraft Skill. You can improve this skill as you level up (or you can buy skill points from the Adventurer's Guild).



The prices also depend on your reputation level. As your reputation level rises at a certain settlement, the shops will be happier to give you better prices.

You don’t need to rely on the shops entirely to get supplies. There are traveling merchants you can come across on the roads. They usually specialize in selling one type of item, for example Traveling Farmer sells only food, while Traveling Alchemist sells only potions. There is also a hunter who sells meat and arrows. They all offer a small quantity but at 25% cheaper than shops. They will conveniently buy anything from you.

Your speechcraft affects the prices of these vendors. You can also pickpocket travelling merchants. But if you fail, you will lose reputation in all towns since they will effectively spread the news all over the island.

We will add an Alchemist's Tower which you can sell materials coming from monsters for better prices (like spider silk, snake tongue).

There is a shop at the Adventurer’s Guild too. It sells food, potions, arrows and Talent Stones, which can only be found here. What are Talent Stones? Well, we will talk about them in a separate dev-blog.

Dev blog: People of Terra Randoma

Hi everyone,

In this dev-blog, we will talk about the NPCs in Terra Randoma.

You will meet NPCs all over the island. There is a shop keeper and a tavern keeper in each settlement. There is also a tavern patron, a regular at the tavern, happy to give you a quest. This person changes everyday. She or he may need you to escort her to ensure a safe journey to another settlement, or to rescue someone close to her, or to retrieve an object stolen from her. Helping an NPC also increases the prosperity level of the settlement. So by helping one, you help all. Also your reputation increases and the shops offer you goods at cheaper price. With enough reputation you may meet the lord of the settlement who has special quests for you.

NPCs can be rich or poor. You can pickpocket them. If you succeed, then fine, you get away with it. If you fail, however, your reputation decreases. If you do this repeatedly, you may be banned from entering the settlement altogether.



You also can come across to NPCs on the overworld. They can be traveling merchants, selling you food or potions at more affordable prices than shops, but offering less variety. We will also add hunters, bards and noble people who you can interact with. You may also sometimes bump into someone who is in need of help. A boar is attacking a traveller or an old man suffering under a fallen trunk. You can overcome some of these incidents with a skill check or fight your way out through a battlefield.

The NPCs are procedurally generated. Their hair, clothes, names and occupations are all allocated randomly. This is a work in progress. We will enrich them with more traits. There is an adjective for every NPC like angry, fearful or humble. This helps generate amusing stories. Say you meet a greedy tailor asking you to retrieve a family heirloom which is golden scissors or you can meet a weeping housewife whose husband is kidnapped by a ratman chief.



As mentioned above there is a lord in each settlement who you can meet if you have enough reputation. He may give you a hint about where to find a fragment of an ancient tablet which actually is a map of... well that is a subject for another dev-blog :)