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Terra Randoma News

Update 30 Arrives! Entropy

Hi everyone,
We are ready with a new update. This is a major one with new content and lots of changes. Note that the older saves will not work with this update. The older version can be found under beta at the client.

The highlights of this update is equipment durability and upgrades. Equipments now wear off as we use them. Hero finds repair tools in the world to battle this entropy. You can right click on an item to open a menu to repair/salvage items individually. Repairing items consumes repair tools randomly (roughly 50% of the time).

For a quicker way, there is a quality of life gui thingy to help with that: “Repair All” button. With this button you can choose to repair all items, all equipped items or all badly damaged equipped items. This button simulates repairing all items: rolls dice for each of them, consumes repair tools if needed and repairs them instantly.



There is also a new skill called arms mastery to govern repairing and salvaging equipment. As hero gains level with this skill, repairing becomes easier and salvaging becomes more profitable. Hero can even salvage multiple diamonds, rubies and other precious gems from equipment.

The other new feature is blacksmiths. Blacksmiths are available in towns with minimum two prosperity. They can repair and upgrade weapons/armors. Hero needs to bring some materials and coins to upgrade his beloved equipment.

With this update, town prosperity becomes much more important. Towns with less prosperity will have less services. General shop, tavern and blacksmith now have levels according to the prosperity of the town and they offer more services as their level increases. For example, general shop will not sell weapons in a town with one prosperity. Blacksmiths will upgrade armors at only towns with four prosperity.

Note that as much as we tested this update for dozens of hours and tried our best to balance things out, the game has become really big to test all the builds and play styles. So some players may feel the durability of items is too little while others may feel the other way. Repair tools may be scarce or not. Upgrading equipment may be too expensive or cheap. So feedback in the forums is most welcome!

With this update, I have now implemented all the features (and some more) I planned for early access. So version 1.0 is just around the corner. But it will not be the end of development. I will continue working on the game and introducing new features and content after the full release.

See below the details of the update.

ADDITIONS
  • Weapons and armors are now upgradeable.
  • Weapons and armors are now salvagable.
  • Weapon and armor durability added.
  • Blacksmith added to the towns.
  • Repair tools added.
  • Arms mastery skill added.
  • Armor Breaker monster trait added.
  • Iron Hide monster trait added.
  • Roll over cards added to the town prosperity and reputation gadgets, explaining their effects.
CHANGES
  • Town facilities now have levels.
  • Prosperous towns pay better price for valuables.
  • Decreased the probability and duration of beastly odor curse to tone down the effect.
  • Strengthened the last boss.
  • Highlander starts with arms mastery skill.
  • Gladiator starts with arms mastery skill.
  • Tempest starts arms mastery skill.
  • Roll over card of Strength, Dexterity, Intelligence attributes now show how much they affect certain stats.
  • Reduced the effect of inventory load on food consumption.
  • Crawlers, golems and gargoyles now have iron hide trait.
  • Enemies with a large warhammer like Skeleton Captain now have armor breaker trait.
  • Elderthorn golems now have bleed ability.
  • Elite slimes now have 20% chance to corrode equipment instead of 15%.
  • Sort inventory puts healing and stamina potions in the first row.
FIXES
  • Some of the belts were not showing correctly on the hero.
  • Fixed and issue about screen messages. They were rarely coming up on each other.
  • There shouldn't be excellent potion of renewal.


Development News: Item Upgrades

Hi everyone,
Development of the new update is almost finished. I am testing the new systems and adding some quality of life features here and there. As you know from the previous dev-log, I am adding item durability, salvaging and item upgrades.

Item upgrades will be possible in a new town facility called blacksmith. You will need to provide some materials and gold to upgrade your items. Items will have 6 levels. Damage of the weapons and defense of the armors will increase with each level.



Each level will require more materials and more gold from the previous level. Upgrading items will also increase the durability as well.



Blacksmith will also provide repairing services. There will be two buttons for convenience: “Repair all your items” and “Repair all your equipped items”. Hero will be able to repair individual items by right clicking on them.

Both these services, item upgrades and repairs will be cheaper at the towns where the hero has good reputation.

I am thinking maybe towns with at least 3 prosperity will have blacksmiths. Poor towns will not have them so hero will have more intention to help towns to prosper.

With the next update, prosperous towns will be more beneficial to our hero. Quest givers will give more gold for quests. Shops in prosperous town will buy valuable items like silver spoon or golden vase for a better price.

The new arms mastery skill is also completed. It provides lots of benefits for salvaging and repairing items. Highlander, Gladiator and Tempest backgrounds will start the game with this skill.



As usual this update became much bigger than I first anticipated but it is almost done now.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.96.08

Hi everyone,
Here are some bug fixes:
  • Fixed a bug when sometimes crafting a potion or food, game was spending more ingredients than it needs to spend.
  • Fixed a bug about calculating hero load. Fish bait load was not subtracted correctly from the hero load when used in fishing resulting excessive hero load.

Development News: Arms Mastery

Hi everyone,
These last few weeks I worked on a new feature related to weapons and armors. The plan is that weapons and armors will have durability and they will be upgradable. There will be a salvaging system too. I will also introduce a new skill that governs these systems called Arms Mastery.

Durability part is almost finished. All items will have a durability stat like a health for items. While fighting, this will degrade slowly (Some monsters like bronze golem will degrade melee weapons more). If item’s durability is below 25% it will loose some power. And if it reaches 0% it will be unusable.

There is this new item called Repair Tools. This represents the tools and supplies that is needed to repair various equipment. It is a stackable item that can be found all over the world. But it can also be salvaged from equipment too. Hero will use this item on repairable equipment to repair them. This item will repair certain amount of durability and may break while repairing. These will all be affected by arms mastery skill. The more skill hero has, the more efficient he will be.



I want this skill to be as rewarding as possible. For example there will be a perk that makes salvaging very lucrative. When hero has enough points in this skill, he will be able to salvage out gold from the items as well as ore and repair tools. Lorewise this represents that the hero can masterfully salvage parts without harming them so that they can be sold so easily like gold.

Also, at master level, this skill will make items more powerful. Armors will have more defense and weapons will have more damage.



Hero will not need a repair table or blacksmith for repairing items. He will be able to use his tools anywhere in the world as long as there are no enemies around. But on every attempt to repair, an hour will pass.

I know that equipment durability is not so popular among some gamers. Some players like it, some players say it is too much of an obstacle and micro management. But our game is more of a hero simulation than a narrative rpg so I thought this will suit. I will try my best to make it fun and easy to use.

Another new addition I am planning is a weapon/armor upgrade system. This will be made by blacksmiths in towns. And hero will need to provide ores and gold to upgrade. Blacksmith will be a new facility in towns. And poor towns will not have them. This part is in the planning phase so after implementing, things may change if it is not fun. But I know everybody wants to upgrade the precious weapon the hero finds. So I think it will be a nice addition.

That’s all for now. Thanks for reading. May the tides bring you triumph!

Version 0.96.06

Hi everyone,
Here is small bugfix.
  • Corrected an issue where hero could not buy golden citadel maps if he bought and finished 5 ancient tomb maps before.