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Terra Randoma News

Overworld Map, Town Guards and Other Developments

Hi everyone,

More development done as we are getting closer to Early Access!

One of the major update is regarding the map. You can now zoom in and drag our procedurally generated overworld map. We also added an indicator on the map showing your reputation level at each town. They are located right above the indicator showing the town’s prosperity level. This was very important, as you may want to plan your journey based on this information: which town would you like to help prosper and which town welcomes you the most?



There is a new NPC in town: the Guard! If your reputation is below zero, he will stop you from entering the town. You can bribe, sneak, intimidate, or even pickpocket the guard. Yes, actually steal from a guard who stopped you because you are a (rather unsuccessful) thief. What could possibly go wrong? This guard will come up more often once we implement the Civil Unrest town crisis.



We finished working on the Gorgon Dungeon inside out, and decorated it in a moisty, dark and slithering fashion.

We added a new Tier 3 enemy: Rat-Man Claw Master. Its claw hits hard and can inflict disease.



We now have an End Game screen. This is still work in progress but essentially it shows you turning into one of those dead adventurers you come across to all around Terra Randoma. Hey, it’s a roguelike, no one said it is going to be easy (except it can be, because we have difficulty levels too!) The screen shows who slayed you, where you met your end and which reputation level you managed to reach.

Petrifying Arrows, Freezing Stones and Other Noteworthy Developments

Hi everyone,

We reached an important milestone that completes the questing system: you can now abandon your quests at Terra Randoma. Once you take on a quest, it is put on your quest log, and marked on your map. It may take you to a single battlefield or a dungeon. You will need to save someone or retrieve an item and go back to the settlement to report to the NPC to complete your mission.



You can now abandon a quest by simply clicking on that option at the bottom of your quest screen before attempting to accomplish it. Maybe you planned a route and one quest ruins the possibility of a perfect circle of a questing spree, or feels like too much a hassle. If you are already in the dungeon or the battlefield, you have to run to the exit to abandon the quest.

However, there is a price. Each time you abandon a quest, you lose 10 points of hard-earned reputation points at the originating town, and 2 points each in rest of the towns. Reputation is very important in Terra Randoma, it not only enables you get better prices at the shops but also is required if you want to take on quests from town Lords, find riches that only they can tell you about, and complete one of the Meta goals.

We also added new enemies that will establish Gorgon Faction: Snakeman Warriors with their poison dipping spears and Gorgon Rangers with their petrifying bows and throwing daggers. We are getting their dungeon done, the interiors are almost ready.



We added a few types of Long Swords. Like in most RPGs, Long Swords give more damage than Short Swords but are heavier therefore consume more stamina.

We added a Freezing Blade Talent Stone, which freezes the enemy and gives ice damage over time. As we mentioned before, Talent Stones are simply yet beautifully carved stones that enable you to perform some special moves during combat. They consume Stamina and need to cool down a few turns before they can be used again. Some characters already have one talent stone at the beginning of the game, depending on your choice of background. Freezing Blade Talent Stone will be found at the Highlander’s starting backpack. Otherwise, talent stones can be bought from the adventurer’s guild.

The Adventurer’s Guide to Throwing a Banquet and Poisonous Animals

Hi everyone,

The most important development of this week was to add an alternative option to increase your reputation level in settlements: You can now throw a banquet at the local tavern! Making the local folk happy will help you get better prices at the shops and bring you closer to meeting the town’s lord who has special quests for you. A banquet will take 1 hour, and cost you some valuable coins but it is worth it! It is however not an available option if the town is going through a crisis like epidemic or famine. You can help the cities overcome these crisis by bringing potions.

We added new potions including Potion of Elemental Resistance that protects you from fire and ice, Potion of Mind Resistance that protects you from confusion (and later on petrification, once we add it), and Potion of Heroism that boosts all your stats.



We enabled that you can haggle and pickpocket traveling merchants whom you can meet on the overworld as a positive encounter. As mentioned in our earlier blogs, they sell food or potions at affordable prices but have less variety and quantity than shops. Haggling depends on your Speechcraft skill while pickpocket depends on your Thievery skill. If your attempt to pickpocket fails, your reputation will decrease in all towns across the island.



Last but not least, as a wilderness enemy we added a boar with a poisonous tusk which is also fast and gets berserk modifier more than average. This boar can have “diseased” modifier as well. So it can poison and infect disease at the same time which is quite a deadly situation. Luckily there is a potion of nature resistance for the cautious adventurer who wants to avoid potential problems.

A Spiked Fungus, Bandit Marksmen and a Shipwreck Survivor

Hi everyone and Happy New Year!

This week we continued development on all fronts!

We added knives to the game. They are light, consume little stamina to use. Most of them have a critical hit chance base modifier. Some exotic versions have poison or drain base modifier. Perfect weapon for a light-footed character like a thief.



We continued producing third tier enemies. One of them is Spiked Fungus which confuses like regular mushroom men but gives more damage with his spike throwing. Also enhanced bandit team with four more notorious guys who hide new skills on their sleeves like freezing or poisoning you.

You can now adjust difficulty level at Terra Randoma from “Choose Your Character” screen. For now, there are five difficulty levels: Easy, Normal, Hard, Expert and Impossible. These levels mostly make the enemies tougher. But there is another thing that affects the difficulty which is your starting background and starsign.



If you choose Retired Gladiator as a background and The Bear as a starsign it will be a rather easier game for you. Because Retired Gladiator comes with nice Copper Mace, a Heavy Strike talent stone, some coins and potions. He is a melee fighter with a decent armor. The Bear starsign further enhances his melee fighting. On the other hand, if you choose the Shipwreck Survivor, he has nothing in his backpack apart from a Wooden Club. He is bare foot and has nothing but his survival instinct.



Finally, we completed an unfinished work from before: Reputation & Prosperity level indicators in the settlements. As we explained before in our previous article about towns, your actions affect the prosperity level of cities and your reputation in each one of them. Prosperity level is further affected by events and crisis. These systems worked but you could only see some numbers about them when you are on the city interface. Now we put coin icons for prosperity and stars for your reputation. It is a small improvement but improves quality of life.



A Sword of Poison and Ice, Volcanic Bats and Other Curiosities

Hi everyone,

So far, we have been using this space mostly for explaining the game basics. We covered most of the crucial topics from combat to replayability, so we can start talking about actual development.



This week, we continued work on weapons. We improved the procedural weapon generation. Now some weapons have base modifiers before they get modifiers from affixes. For example, all the maces have a base modifier of minimum 10% stun. If it gets a prefix and a suffix too, it will have 3 modifiers and plus a damage modifier from the material it is made of.

Some weapons can have different damage types simultaneously: Like a sword of poison and ice. The sparkles' colors on the sword changes accordingly. Sword of poison and ice's sparkles are blue and purple. We also added a visual cue for the stun effect: rotating stars around the head.



Three new enemies added: Volcanic Bat, Skeleton Captain and Skeleton Marksman. Skeleton Marksman has a crossbow which inflicts ice damage which has a chance to freeze you. When you freeze there is an ice cube around you and you can't move or attack or open your backpack. You have to pass your turn and watch yourself take damage every turn.

Finally, not very exciting but most needed, we created the Options screen where you can adjust graphic quality.