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The Wandering Village News

The Wandering Village, developer livestream & AMA

Dear Onbu Riders

Hopefully you had a good start into the new year.
We're super happy to finally confirm that we will be taking part in the upcoming Steam NEXT Fest, starting on February 21th 🎉
And we can't wait to hear your feedback about our first ever demo!

To celebrate the occasion we will be running two developer livestreams / AMAs on our Steam page.
Make sure to click the 'set a reminder' button to not miss the stream.
If this date doesn't work for you, there is a stream on Thursday too.

We're looking forward to chat with you :D

Cheers & Thanks,
Stray Fawn Studio

Development Update December

Welcome back dear Onbu Riders to another development progress update!

The most important news this month is that we have started the beta testing of The Wandering Village with our Kickstarter backers. We received lots of feedback already and are constantly improving the game while also still adding all kinds of new mechanics. So much to do 😱
We’re also hoping (not 100% sure yet though!) to participate in the upcoming Steam Next Festival with a demo of the game.

In other news, our indie studio has just turned 5 years old and we got an awesome Onbu cake to celebrate the occasion :D



And now let’s take a look at what we’ve been working on in the past weeks:

Our animators added new movements for Onbu, mainly related to the various ways Onbu can eat.
They also refined many interactions and events in the game with particle effects.

Our lead artist Steffi created lots of art for the buildings. Fewer and fewer placeholders can be spotted now! She also worked on designs for the remaining buildings.



The UI team was very busy this month. The upcoming beta test demanded lots of additional UI and some reworks. Here are some examples:

Basic tutorial:


Keybindings:


Improved Research tree:


Here, our lead programmer Micha also added a fancy option to choose your next research from a pop-up:


And last but not least, our game designer Arno implemented a new feature: Increased villager needs based on population size. The UI is still WIP:


That's all for today. As usual please leave us a like 👍if you enjoyed this update.
We wish you all happy holidays ❤️

Cheers & Thanks,
Stray Fawn Studio

Localisation, Xbox infos and development update

Dear Onbu Riders

It's time for a new dev diary!

First of all, some good news:
We have decided to localise The Wandering Village for its Early Access launch. So the game will be released in English, German, French, Spanish, Brazilian Portuguese, Russian, Polish, Korean, Japanese, Traditional Chinese and Simplified Chinese. More languages might be added after the game’s Early Access release. As with our previous games, we will be translating the game together with our community, so stay tuned 😄

As many of you already know The Wandering Village is coming to Xbox Series S|X!
We can now share additional infos:

When will the Xbox version be released?
The Wandering Village is coming to Xbox Game Preview just a few months after the initial Early Access release on Steam.

Will The Wandering Village also be released on other consoles?
During the Early Access period of the game, the game will only be available on PC and Xbox. We’re considering releasing The Wandering Village on other consoles for the full release of the game in 2023/2024.

And now let’s take a look at what we’ve been working on in the past weeks!

Our artist Steffi is currently in London. So if you’re living there, you will maybe spot her in a café, doodling all kinds of buildings.



Before she left, she finished up the jungle biome and designed all the biome transition tiles.



AND she finished painting this amazing cover for Wireframe magazine. What a productive month!



Our animator Markus has been busy designing and animating two new worker types: The intellectual worker and the cook.



Aside from the ever present bug fixes and general improvements, our programmers completely overhauled the tech-tree.



And are trying to figure out the best way to use the controller on the village view and overview map.



Meanwhile our game designers are working on events, parasites, villager and Onbu needs and try to improve the game’s balancing. And our sound designer Claudio and freelance animator Martina are bringing Onbu to life with new animations and their corresponding sounds.

That is all for today! As usual please leave us a like 👍if you enjoyed this update :)

Cheers & Thanks,
Stray Fawn Studio

Development Update October

Dear Onbu Riders

Welcome back to a new development diary!
Aside from the ever-present bugfixes and small improvements, our programmers have re-implemented events in a more dynamic way. So when Onbu wanders around you might bump into some beneficial or challenging events on your path.

Our intern Tim finished implementing the user feedback/bug reporting which will make all our lives a bit easier and put a lot of work into our Onbu Back Map Generator :)





The game design team has been prototyping various cool (and some pretty creepy) new buildings related to Onbu:



They also spent some time thinking about how Onbu parasites could be implemented 😱



Our artists worked on the world map to make it even prettier than before. It’s still not quite done yet though.



Here you see a little behind the scenes where our artist Steffi made a mockup in Photoshop and our tech-artist Markus tried to match the style as closely as possible in our game engine Unity. (The Background is the draft and the squares are what it now looks like in Unity.)



Markus also did some tests for new shaders and Steffi painted a gorgeous cover for a game magazine, but we can’t show it just yet. Stay tuned :D

That’s all for today! The game is coming together nicely and is already quite fun to play (if you ask me). Lots and lots of things still left to do though. We’ll keep you updated :)

As usual please leave us a like 👍if you enjoyed this update.

Cheers & Thanks,
Stray Fawn Studio

Development Progress

Dear Onbu Riders

New development progress update incoming!

Firstly, we have started a Tiktok channel for our studio. Larissa is posting funny videos and development insights on a daily basis. Make sure to check it out :D
https://www.tiktok.com/@strayfawnstudio

Our artists have been busy improving Onbu’s animations, working on shaders, improving the look of our biomes as well as making more mockups for the world map.







Aside from bug fixes and small improvements, our programmers are currently working on animal-related mechanics and the system for events on the world map. Our new team member Naemi has been busy implementing controller support and our new programming intern Tim has implemented a user feedback tool for you :D



And finally Markus and me have given some interviews about the game:
- True Achievements
- 80.lvl
- altchar

If you enjoyed this update and would like to see more, please leave us a like 👍

Cheers & Thanks,
Stray Fawn Studio