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The Wandering Village News

Steam Next Fest Demo

Dear Onbu Riders

The Steam Next Fest is in full swing and many of you have already tried out The Wandering Village demo! If you haven’t, make sure to download it on our store page :D

Please keep in mind that this is a temporary demo. It will be removed again 2 weeks after the Steam Fest ends, on March 14th. However, if you enjoy the demo and want to help us to further improve the game, you can sign up as a beta tester via our newsletter.

If you’d like to meet the devs and ask questions about the game, make sure to tune in for our livestream/AMA in a bit! It takes place on our Steam page at 18:00 GMT and runs for 1-2 hours.

We hope you enjoy the demo and we’re looking forward to your feedback in the Steam forum, our forums or on Discord
Cheers & Thanks,
Stray Fawn Studio

Steam Next Fest demo: This city-builder sits on a monster's back

The Wandering Village is a city-builder where you construct a town on the back of a giant monster. It's a simple concept that immediately captures the imagination, and it's one of the most intriguing city-building games we've seen in a while. If it's caught your eye, you don't have to wait - it's playable right now as part of Steam Next Fest.


The demo lets you start a new village right from the beginning, and there's a handy tutorial that'll walk you through the most important bits of keeping your villagers - and their monster-sized pal, Onbu - alive. There's a strong survival element here, as you'll have to keep growing crops and collecting water to survive.


The Onbu wanders along set paths, and you can construct buildings that let you influence which way it goes at certain crossroads. If it starts moving through a desert, you're going to have a much harder time collecting enough water to keep your villagers (and their crops) hydrated.


Read the rest of the story...

Demo Patchnotes 0.1.10

Dear Onbu Riders,

We just released a new Patch for the Demo version of the Wandering Village.
You can find the the detailed patchnotes below.

Please note: previous save files should be compatible. However if you want to continue playing with the previous version, please select the "0.1.6" beta branch in the games properties in the library.

[h2]Demo Patchnotes 0.1.10[/h2]

Features
- First version of interactive tutorial
- New event log as replacement of the notifications
- Resource and building glossary

Bugfixes
- Fixed the time control shortcuts
- Fixed bug where the feeding trebuchet or the scavenging missions where stuck and the workers idling.
- Fixed bug that windows can be closed with shortcut button
- Fixed bug that air wells did not show a low productivity flag in the desert
- Fixed bug where employees disappeared when deconstructing their building
- Fixed bug where employees were not idling near their building
- Fixed wrong worker counter in the population tab.
- Fixed gatherer's collect range
- Fixed bug that the setting which resource can be stored in storage was reset each time you load a save.
- Fixed bug where Onbu would not stop eating
- Fixed bug where Onbu would not sleep until fully rested
- Fixed bug that it was possible to move on the map when a popup window was open

Improvements
- New music for pollen storm events
- Disabled Bug Report button when a report is still being sent.
- Added wishlist popup to the demo version
- Changed the recommended research order
- Roads are now marked for deconstruction without deconstruction tool selected
- Show a counter for each type of specialized worker
- Show a flag indicating there are too few resources to construct a building
- If a new building is researched, it is now highlighted in the building menu
- Resized onbu eating spot

Visual Improvements
- Painted asset for Onbu Doctor
- Assets for Onbu sleeping and eating spots
- Onbu status values start blinking if they reach a critical value
- Fix certain particle effects to work with the new day/night cycle
- Fix clipping objects in the far background when camera is tilted

Balancing
- Slower growth of Herbs
- Herbalist does not require research
- More stones on the start map
- Decontaminators can have 5 employees
- Decontaminators harvest adult poison plants first

We hope you have fun with the demo! And please report any bugs or crashes with the ingame reporting tool :)

Cheers & Thanks

Stray Fawn Studio

I built a city on a monster's back and used a trebuchet to feed it mushrooms in The Wandering Village




I'm not sure what my speed record is for falling in love in a videogame, but the moment I laid eyes on Onbu in The Wandering Village my fate was sealed. Onbu is the massive, six-legged megasaur who handles the wandering in this village-building sim, and I'm in charge of the village, which sits on the huge plateau that makes up Onbu's back. I immediately love this gentle, lumbering giant, and all I want to do is make sure Onbu loves me back...
Read more.

Beta Sign-up and Developer Livestream

Dear Onbu Riders

More good news about The Wandering Village incoming :D
You can now sign up for our closed beta via our newsletter, here:
https://strayfawnstudio.com/sendy/beta-test/
We're looking forward to all your feedback and ideas!

Also, as you might remember, we are taking part in the upcoming Steam NEXT Fest (Feb 21-28).
As part of the event, we will be running two developer livestreams / AMAs on our Steam page.
Make sure to click the remind me button on this event, or the one on Wednesday if you'd like to be reminded.

See you soon :)

Cheers & Thanks,
Stray Fawn Studio