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The Wandering Village News

Patchnotes v0.11.12

Bugfixes
  • Fixed a rare exploit that could lead to Onbu continuing past the location of the story finale
  • Fixed dialogue in story finale sometimes getting locked up
  • Fixed parasite egg locations not being selectable prior to the eggs actually being burrowed
  • Fixed manually placed parasite eggs not being removed by Pest Control workers if marked for harvest
  • Fixed road visuals not updating correctly after placing construction sites on top and then cancelling them
  • Fixed VideoPlayer rarely getting stuck at end of video, requiring manual user input to continue
  • Fixed islands sometimes not being visible on world map in story mode
  • Fixed one scavenging event outcome showing the wrong notification with unused resource placeholders
  • Fixed flags on tents and a few other housing types having their icons offset

Patchnotes v0.11.11

Improvements
  • Added a new, animated start screen!
  • Replaced story outro dialogue soundtrack
  • Added puddle sound effect
  • Removed some UI panels related to Early Access
  • Changed light and fog settings for story finale
  • Improved story cutscene backgrounds
  • Improved story outro
  • Added optional objective to ||second seed-planting phase during finale|| to make it clear how to get Liquid Weed Killer
  • Improved visuals for “wandering sporemoths” event
  • Disabled mipmaps for startscreen UI assets to improve visual appearance
  • Improvements to research tree zoom-bar layouting for gamepad
  • Tweaked anchoring for twitch-decision popup
  • Added one missing localization string
  • Updated credits
  • Added a visual hint to pressable elements in story cutscenes to avoid players getting stuck in cutscenes and thinking the game froze
  • Added animated quest marker to one of the earlier main quest locations
Bugfixes
  • Fixed glyphs not updating correctly when switching device during gameplay
  • Fixed a bug where carpenters would not fill their own storage
  • Fixed broken outline shader for Linux
  • Fixed Onbu clipping through islands in ocean biome
  • Fixed plants being visibly fully grown on planting
  • Fixed animal mission objectives not updating when unpinned
  • Fixed ‘Decision’ tutorial
  • Fixed resource categories not working during pause
  • Fixed world map location selection
  • Fixed texture issues in start screen
  • Fixed cases where Onbu could get permanently stuck in “already following a command” state. If your save file is already affected, issuing the same command that Onbu last received should fix it
  • Fixed gamepad navigation order for side display
  • Fixed gamepad shortcut for story UI
  • Fixed several issues with right-to-left localization
  • Fixed resource amounts in top bar not getting refreshed when disabling/enabling buildings while paused
  • Fixed a potential softlock when triggering any input during story camera transitions
  • Fixed settings panel showing wrong tab on reopening
  • Fixed cursor staying hidden when switching from gamepad to mouse while a popup was open
  • Fixed wrong gamepad glyphs showing for scavenging widget
  • Fixed elements in side display not being re-translated when switching language
  • Fixed gamepad navigation issue when opening glossary for the first time
  • Fixed tutorial widgets not fading out anymore
  • Fixed animal mission buildings not letting you move in the mission UI when going there via button
  • Fixed Credits getting skipped automatically after skipping ending cutscene on gamepad (and other cases where hold-to-trigger buttons would trigger immediately if already held when entering a new view)
Balancing
  • Reduced scavenging special event probabilities from 20% to 10%
  • Slightly extended buildable zones on Onbu’s flanks to allow for more consistent placement of Seawater Collector
Performance
  • Improved billboard shader
  • Improved performance and redesigned credits
  • Improved performance on worldmap
  • Improved preformance of topbar UI
  • Switched out all videos to 720p so they will also work on lower-end PCs
  • Improved performance of log panel
  • Many other performance improvements across the board

Patchnotes v0.11.7

Bugfixes
  • Fixed an issue where save files could not be loaded if they were created just after completing the “Burial at Sea” sidequest while already scavenged wreckage locations were still visible on the map

The Wandering Village 1.0 due in July with a price rise coming real soon

Stray Fawn Studio just announced that The Wandering Village, a city-builder on the back of a giant walking creature, will fully release on July 17th.

Read the full article here: https://www.gamingonlinux.com/2025/05/the-wandering-village-1-0-due-in-july-with-a-price-rise-coming-real-soon/

Story Mode Update & 1.0 Launch Date Announcement

Dear Onbu Riders

LOTS of news incoming today!

TLDR version:
- 1.0 release is coming July 17th to Steam, Xbox, Playstation and Switch.
- We just released the Story Mode Update.
- Our roadmap has been updated.
- The game’s price will increase to $29.99 after the current discount.
- There will be a physical edition for the game for Switch and Playstation, more infos soon.
- Check out the new trailer.

The time has finally come.
After almost 2 years of Early Access, The Wandering Village has a 1.0 launch date.
Get ready to jump back into the game on July 17th 2025, coming to Steam, Xbox, PlayStation and Nintendo Switch.

We’ve been hard at work and have released many major updates for the game since its Early Access release. In-between we have also pushed dozens of smaller bug fixing and balancing patches. So make sure to pay Onbu another visit 😀

Story Mode Update Ruins Update Research & Economy Update Parasites & Cults Update Trading & Poison Update Villager Update Hostility Modifier Update Ocean Update Controller & Achievements Update

While reaching 1.0 is a huge milestone for the game, it does not mark the end of Onbu’s journey. There are still quite a few things we would love to add to the game. Check out our updated roadmap. Please note that we have decided to fully focus on the 1.0 release first and move the Onbu Update to post 1.0.



Story Mode Update:
We just released the Story Mode, our biggest update yet, on the main branch.
A big thank you to everybody who helped to test the game!
Join Onbu on an epic journey as you learn more about the world, its inhabitants, and the source of the infestation. Meet a cast of unique characters, help them out in a series of side quests, and prepare for an intense final showdown. Plus, there are two new Onbu skins in the game, one of which is unlocked by completing the Story Mode.


We hope you enjoy the new update!
You can find the full patch notes here.
To celebrate the occasion, the game is currently 30% off on Steam.

https://store.steampowered.com/app/1121640/The_Wandering_Village/

Price increase
With 1.0 coming up and based on all the updates the game has received since its Early Access launch, we have decided to increase the game’s price to $29.99.
The price increase will go live after the current discount ends on May 27th.


Physical Edition
We’re super happy to announce that the game will get a physical edition and even a collector's edition which is made possible by our partners at Serenity Forge :D
More infos and pre-order coming soon. Join our Discord to get notified.



New trailer
Last but not least, check out this brand new trailer we made to celebrate the launch date announcement: https://www.youtube.com/watch?v=VHhS3DIHg-I&ab_channel=StrayFawnStudio

We made it folks, 1.0 is just around the corner 🥳
We hope you’re just as excited as we are!

Thanks for your continued support,
Stray Fawn Studio