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GRIME News

Patch 1.2.41 + Final DLC Announced

Hey! Yarden GRIME director, and I'm here to talk about our upcoming and final DLC for GRIME before we focus all of our attention to GRIME 2 and the Switch port.

This patch includes fixes to all significant bugs reported in the time since the Tinge of Terror DLC released which will be detailed below.

Other than that, let's talk shortly about the our final GRIME DLC, Parting Shade.



At the top of the Weeping Cavity lies a hidden path leading to a place that has been long abandoned by its elusive artist.
But was this place and the path leading up to it ever truly hidden? When you were always meant to find it.



Parting Shade is our parting gift to you, our players, and if any of you ever wanted to see what a Path of Pain GRIME Edition actually looks like well look no farther. Prepare to make constant and rapid use of every-single-ability at your disposal.

Parting Shade will release this year near or alongside the Switch Port. :)

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1.2.4 Patch Notes-


Performance:
-Heavily optimized Garden, Childbed, Nerveroot and some more areas.

Control Bugs:

-Fixed an issue caused when switching back and forth between keyboard-mouse and a controller.
-Fixed an issue blocking the player from combining Hunt Points while using a controller.

Minor Bugs:
-Fixed major issues bugging out the Dreamborn Terror fight.
-The player’s graphic should now properly dissolve in and out while using Dreamborn Terror’s armor sets.
-Some bug fixes related to the Vasehead trait.
-Fixed a bug causing NGP boss corpses to disappear on restart if not absorbed.
-Fixed an issue giving max out attribute points a wrong name.
-Fixed an issue causing the special item acquisition message to stay indefinitely.
-Fixed some small localization issues.
-It is no longer possible to absorb projectiles shot by the Finger Blade.
-Fixed an issue letting the players create infinite Sanguine Ichors via the Level Up menu.
-Fixed an issue caused by entering the Whispering Mother arena from the right side to engage in combat.
-Ravenous Rock trait bonus Ardor is now capped at 100.
-Obelisk Fist air-to-ground slam attack can now properly hit floors.
-Small Bondling trait tooltip fix.
-Fixed some issues related to the Yon fight.
-Fixed some issues with the self-pullers.
-Fixed some issues with the Kin interaction at the Peak of Creation.
-Max Ardor special icon should now show properly.
-Fixed Garden Walker’s unparriable effect timing.
-Wisps won't target non-engaged enemies.

* Dreamborn can't be fought via Prey Gauntlet specifically because defeating them over and over again is tied to the unique rewards you get every NG+ cycle.

GRIME 2 Announced

Take the very first look at GRIME 2 in this GAMESCOM Announcement Trailer!
Become Formless, a being of hands and paint. And make the shapes of your foes your own in a world obsessed with art.

[previewyoutube][/previewyoutube]

Wishlist on Steam!

Set in a new land in the GRIME universe. GRIME 2 has you venture into a mysterious world obsessed with art. Where blades and fingers grow from the ground and thriving towns can be made of enormous vases and hair-growing-trees.



GRIME 2 Features:

Molds- Absorb defeated enemies, shaping them into molds which can then be used for special attacks.
Use molds to throw enemies, fire projectiles, stun, and even turn into summons.

Environmental Combat - Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!



Parry and Grasp - Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.

A Lived-in World - Discover incredible locations made of painted nails and giant vases, each with its own unique civilization, culture, and deep characters to converse with.



And lastly... Updates on our last GRIME DLC, and the Switch port -
So, first of all, we're deeply sorry for the long stretch of silence on the matter of the Switch port. We don't take for granted any of you that have patiently been waiting for so long.

We always believed it is better to hold on and keep chiseling at the port rather than rush it out a technical mess. No matter how long that took.

It has been a lot, and I mean A LOT of work to get the port to where it is now, but we are finally getting ready for launch.

As for the last DLC, we are currently aiming to launch it alongside the Switch port, so expect some more news regarding an exact release date very, very soon.


FOLLOW US ON:
Register at grimegame.com for the latest news about GRIME 2, and like us on Facebook, follow us on Twitter (or X...?), and join the conversation on Discord.

This week's free game on Epic is a surreal Steam hit

If you're looking for a fun RPG game to play but don't want to break the bank, Grime is currently free on the Epic Games Store. The storefront has a new game on offer every week, and this week's free title is one you definitely shouldn't miss. From its unforgiving soulslike combat to its surreal yet stunning art, Grime blends many of our favorite features to create a uniquely ethereal gameplay experience. Where else can you harness living weapons and consume your enemies' souls with a black hole?


Read the rest of the story...

Tinge of Terror DLC is OUT - Launch Trailer + Patch Notes

Hey! Yarden GRIME director here, and I'm glad to announce Tinge of Terror, our long awaited New Game+ DLC is now OUT!

Tinge of Terror Launch Trailer -

[previewyoutube][/previewyoutube]

This DLC is so much more than your typical NG+ mode, and I would recommend anyone who finished GRIME and wanted more, especially more challenging combat encounters and boss fights that keep on surprising you, to SHIFT into this new reality and see how far you can go.

So What's New?
To sum it up plainly:

NEW NG+ GAME MODE

Entirely New NG+ Exclusive Secret Boss.
Heavily Modified NG+ Bosses.
Modified NG+ Enemies.
New NG+ Exclusive Items & Progression.
New NG+ Texts. New Music.
New Achievements.


We'll be eagerly waiting to see fight videos of you all facing these new bosses. :)

The Future

As always, we will keep monitoring the forums for any significant technical issues.
But... once the coast is clear, it may be time to talk about one other thing...

Hint - It's about THAT area at the top of the Weeping Cavity.


Switch Version
For those wondering, the SWITCH version has not been abandoned or anything, and hopefully we will have more concrete news... soon.


Our Discord
https://discord.gg/grime

Tinge of Terror DLC - New Details & Release date

Hey! Yarden GRIME director here, so here is the 2nd and final update on the the Tinge of Terror DLC -before it launches on June 7th!

The launch trailer will debut at the MIX showcase! More details will be available soon.



Link to full size cover Art
https://drive.google.com/file/d/1FutlhpHF0knDTiOMBQrlpodHPl9yMgAH/view?usp=sharing

Art by
https://www.artstation.com/freetime

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New ToT details:

Last update we talked about the NG+ changes to enemies and, especially, bosses.

Now, let's talk NG+ progression.

Since you likely already posses all the boss abilities at this point, they now grant a new reward for defeating them, which are called Sanguine Ichors. These items will let you upgrade about half of all traits beyond their standard cap.

Similarly, if you have already reached the maximum Breath capacity, Mini-bosses will now instead grant you Breathearts, which can be used to upgrade weapons beyond their maximum cap.
However, the process will require an increasing amount of Bloodmetal, which can now be found in greater quantities in places where once there were weapons and armor, so there is still purpose in going out of your way to collect those.

So, there are plenty of reasons to play the new NG+ at least once, especially if you enjoy the combat and are looking for a greater challenge, because those modified bosses are definitely going to give you that.

However, beyond the ever increasing stat difficulty of enemies, why would you want to play NG+ more than once?



Well, prepare for your toughest combat challenge yet, against an all new secret boss that can only be reached in NG+.

Plus, we added a little something for those powerful enough to defeat them over multiple runs.

Hope to hear from you during THE MIX stream and at launch!