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HEXTERMINATE News

HEXTERMINATE - build 8 update

Thanks for the community, I've been able to track down two separate progression issues which were preventing players from advancing in the campaign.

Improvements
  • Ships belonging to the neutral faction have been recoloured, so it is easier to differentiate them against the player's ships.



Bug fixes
  • Fixed a campaign blocker where the Marauder campaign would spawn an invalid invasion,
  • Fixed a separate campaign blocker if the player killed the Pirate flagship before a certain stage.
  • Invasions in the galaxy map now appear with the correct dark blue colour, so they can be distinguished from normal events.

HEXTERMINATE - build 7 update

Bug fixes
  • Resolutions higher than FHD (1920x1080) were causing rendering issues both in the galaxy view and while in a sector. This should now be corrected.

HEXTERMINATE - build 6 update

Improvements
  • Updated the crosshair so it is more visible against bright backgrounds:



  • Updated the perk window so it is clearer whether a perk is active or not, as well as what requirements must be met to purchase it:



Balancing
  • Reduced the damage the player fleet receives from ships performing a ramming maneuver by 66%.


Bug fixes
  • Fixed an occasional crash due to ships hitting the player ship while the player was docked and modifying their ship.
  • Fixed a crash when the player attempted to undock with more than six addon modules slotted.
  • Fixed engine disruptor not correctly affecting ships which had activated ramming speed.


Known issues
  • I'm aware that if you have a high resolution monitor, a sector's background and galaxy map are not being rendered correctly. I'm currently working on a fix for this.

HEXTERMINATE released!

It has taken its time, but HEXTERMINATE has now been released on Steam!

The moment has come to take to the stars and reclaim what was once a galaxy-spanning Empire.

[previewyoutube][/previewyoutube]

Good luck, and I hope you have fun with HEXTERMINATE.
- Pedro