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Snacko News

0.9.5_10048 Hotfix: Lights stay ON!!!

  • Fixed issue where it was not possible to un-select selected buildings in builder kit without cancelling
  • Buildings that can be "turned on" now stay on when you leave the area/save and quit, reload the game Lamps/Sinks/etc
  • Fixed a steam deck crash issue within the Builder Kit's item catalog
  • Fixed issue where placing certain buildings were causing frame rate drops
  • Thrown items inside houses and shops should now no longer clip into the void from the wall easily

0.9.5_10018 🌽 Harvest Indicator & Bug Fixes

[h3]🐛 Fixes[/h3]
  • Fixed issue where items would be deleted if you entered/exited a building holding it (Donating to the Cultural Center)
  • Fixed occasional crash on Steam Deck when selecting hovering items from the Building Catalog
  • Fixed incorrect gamepad behavior in Building Catalog, can now properly hover items with the D-Pad
  • Fixed issue with Mikan's dialogue during Doppelganger quest
  • Fixed issue with dialogue in Mikan's house

[h3]📬 Additions[/h3]
  • Added "Invert Mouse Camera" as an option under Gameplay settings
  • Added "Harvest" action indicator to HUD, will now show when hovering a farm tile with a harvestable crop on it

Builder's Dream MAJOR Update 📐✨

Meowllo! It's been a while!! Because we couldn't make any hotfix patches while swapping out with our fancy new Builder's Kit.

There's a lot of new features of quality of life things to go through, so let's just go straight into it. More GIFs, less yapping from me. Yippe!!

Builder's Kit Overview

[h2]🔖 UI[/h2]
  • Ability to search for items
  • Categories with pages...and the pages save! If you're on page 3 while exiting, you will come back to page 3
  • Ability to favorite items to easily access them through your favorites tab
  • Shows how many you own and how many you are able to craft
  • Like all of Snacko's UI, the new Builder's Kit catalog also has a dark mode.

[h2]✨ New Features[/h2]
  • Multi-select same buildables to mass dye
  • Able to preview dyes and dyes are now shown as swatches in the dye menu
  • When you switch dye colors, it will refund your previous dye
  • Multi-select items while holding down a key + hovering over them to move, adjust, or put away
  • You can now select foliage that you've planted, like trees or flowers, to move them
  • When pressing down on your middle mouse button or clicking in your controller's right stick while hovering a buildable, it'll let you place that buildable (eyedropper tool)
  • You can now craft directly while placing things in build mode. It'll show you how many materials you have and how many you need
  • It'll read your items from your rucksack, storage containers, and your overflow storage as well
  • You can now place buildables anywhere, including out of bounds, in other maps, and inside NPC houses
  • Buildables no longer have collision restrictions. You can now put objects as close together as you like, or clip them together using the new "Nudge" feature
  • "Locking" an item puts you into nudge mode. While nudging, you can raise or lower objects, as well as shift them around
  • You can use this to clip objects into each other or float them
  • Buildables placed on top of each other will now get parented properly
  • Selecting a buildable will highlight and select any buildables on it
  • You can combine this with nudge to easily parent buildables to a foundation to make moving your creations around easier
  • When moving multiple objects, they will try to snap to surfaces
  • Locking while moving will snap them to the first selected buildable's height
  • Fences now preview the connection while moving or placing
  • Fences can now slant their connection for slopes or platforms
  • You can undo and redo actions: place, put away, move, and dye
  • The undo and redo queue is saved and only refreshed when you change the map, reload, or place a required buildable for a quest
  • You can turn on screenshot mode and use this as a way to record a timelapse of your builds!


New Content & Changes


[h2]🖼️ New Quests[/h2]
  • Paintings have been removed as chest items in the overworld and replaced with materials
  • You can now obtain paintings through quests, starting with Catching a Glimpse, available after Charity Work and MSQ Follow the Sign
  • Completing these quests will also teach you the crafting recipe for them, allowing you to place them as decorations after donating one to the Cultural Center
  • The new quests also contain side story content
  • 6 quests added: Catching a Glimpse, Painting Jumpscare, Doppelganger, Frame of Time, Path of the Pious, and Artistic Surprise

[h2]📬 Quest Changes[/h2]
  • Quests that ask you to invite all villagers or shopkeepers of a certain type have been re-parented to quests that are later in the game to prevent them from showing up too early
  • If you had them accepted but not completed, they'll be returned to the board or unavailable until you complete all the prerequisites
  • Tutorial days now properly teaches players how to claim quest rewards
  • Small Workbench has been moved to D.I.Why and taken out of tutorial days

[h2]🔭 Visual Changes[/h2]
  • New grass texture
  • Added cloud shadows to the world
  • Changed "Block" type buildables to have a subtle texture


[h2]🐛 Fixes & Balance[/h2]
  • Floating ominous orb in the title screen by Mikan's house now gone
  • Flowers now drop 1 Plant Material with a 15% chance of dropping 2 as the new Builder Kit makes it easy to mass-craft and plant flowers, giving you too much of a net positive of stamina and materials
  • Available paintings now have sell values
  • Crafting tab no longer lags; only contains crafting recipes for consumables and materials. Traditional buildables can be crafted or pinned from your Builder's Kit
  • Cows and chickens no longer yap so frequently and less loud
  • Removed all building restrictions except for barns and NPC houses
  • Fixed issues with building inside townhomes
  • The grid now properly aligns with the corners of the house, allowing you to place blocks, counters, or tables to snap to the edge properly
  • Guardians now have their own text style
  • Optimization of buildables, especially in save files with 20,000 blocks


...Wow, did I get everything? I think so!
The text overlay when you're in nudge mode used to be "locked". But then, I made a joke image while working on the new tutorial images and...



There's a lot of features packed into this update, and it should make building a lot smoother and feel a lot better. You can really go all out making different kinds of things, like a Pumpkin-headed Nobu Jr Plush, or something more normal.



Which new feature are you the happiest about? I think for me, it's the undo and redo. I make mistakes a lot, so it's a lifesaver. I still have a slight bit of panic when I accidentally put things away, but now I remember I can just ctrl+Z my problems away.

If you read this all the way to the end (or you just scrolled here hi), thank you very much! The two of us need to go take a nap now~ ...and buy groceries.

[h3]As always, thank you very much for your support 🥺 We put a lot of work and polish into this update!

If you have any questions, feel free to ping us in Discord.
See you soon 🐾[/h3]

0.9.4_9724 🐾 Double Mikans!! Hotfix

  • NPCs - Preventing issue where multiple schedules would be active at the same time for an NPC, most notably with Mikan
  • Minimap - NPCs should now properly spawn/despawn and be in their correct locations on the minimap
  • Builder Kit - Fixed an issue where it was possible to place infinite saplings
  • Mailbox - No longer to endlessly claim mail items
  • Fishing - Fixed an issue with uncaught fish becoming stuck in the water
  • Farming - no longer consume water from the watering can
  • Quests - Negotiation tactics 3 - Fixed an issue where watering crops wasn't counting toward quest progress
  • Quests - Intro to the Rancher's Guild - fixed duplicated lines in a quest dialogue

0.9.4_9681 Hotfix: Quest List Crash & Quest Fixes

  • Quests that required production of things in a machine should now be working properly. This affects Building Materials I and Building Materials II (Glue, Fasteners)
  • Fixed crashing issue when using the Quests tab in the Journal
  • Fixed issue where NPCs wouldn't rejoin you after saving/loading, and would no longer be present in the village
  • Fixed issue during Lone Wolf I where dialogue with Bituin would sometimes play. If this continues happening after 9681, please let us know!