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Stacking Fish, Cooking Improvements, and Sapling Mode

[p]Meowllo![/p][p]We have been busy with stability fixes, QoL fixes, and crash patching.[/p][p]But alongside those, we have also tried to tackle a few gameplay pain points:[/p][h2]🐟 Fish Stacking[/h2]
  • [p]You can now stack fish![/p]
  • [p]Larger fish you had in your save file are converted to 1★, the rest are unstarred[/p]
  • [p]Your chance of getting rarer 5★ fish goes up depending on your "Fishing" level[/p]
  • [p]As you catch more fish, your chances of getting higher star fish goes up![/p]
  • [p]Just like crops, higher star items sell for more[/p]
  • [p][/p]
[h2]🍳 Cooking Quality[/h2]
  • [p]Cooking now inherits the ingredient's star quality by averaging them[/p]
  • [p]It doesn't account for non-edible ingredients, such as Cloth or Stick[/p]
  • [p][/p]
  • [p]To account for this change:[/p]
    • [p]Your maximum stamina now increases based on your Tool skill levels[/p]
    • [p]Each level listed under "Tool" in your status page now gives you +2 max stamina[/p]
    • [p]Your "Character" level now affects the star quality of edible drops such as Honey Shroom, Apples, and so on[/p]
    • [p]As you progress through the game, this will allow you to make higher quality Grilled Fruit and the like so it restores more HP/Stamina[/p]
    • [p][/p]
[h2]🔖 UI Polish[/h2]
  • [p]When focused on the Quest Log in your journal, you can now use the "Claim All" hotkey on both controllers and keyboard[/p]
  • [p]Quest Log now has more filters. It still defaults to all active quests, but you can now also sort by category, just like the quest board![/p]
  • [p][/p]
  • [p]You can now use RT on controllers (big trigger) to quickly move stacks from one side to the other[/p]
  • [p]While using a controller, you can use the shoulder buttons LB/RB to jump between the left side of the panel to the right side in UIs such as the storage container or furnace[/p]
  • [p]This works when you have something held from one inventory, making it easy to quickly move things around![/p]
  • [p][/p]
  • [p]You can now see fish spawns on your map under "Resources". You will have to at least catch one before it'll appear on the map[/p]
  • [p]If you are fishing level 5 and up, you can also see the % chance of catching them![/p]
  • [p][/p]
[p][/p][h2]🌱 Gameplay Options[/h2][p]New options have been added![/p][p][/p][h3]Longer Days[/h3]
  • [p]Increases day length from 22 real life minutes to 33 real life minutes[/p]
[h3]Quest Gating[/h3]
  • [p]Limits number of quests that will post on the board each in-game day to prevent feeling overwhelmed by tons of quests[/p]
  • [p]You can toggle this off at any time, in which your queue of quests will immediately post to the board[/p]
[h3]Sapling Mode[/h3]
  • [p]Can be picked from the settings card when you start a new game[/p]
  • [p]Can also be toggled on and off at any time under Tweaks in the Settings menu[/p]
  • [p]Includes both Longer Days and Quest Gating, as well as 25% increased drop rate and 50% damage reduction from enemies[/p]
[h2]🐛 Fixes[/h2]
  • [p]We've improved our crash log reports, so when you do crash, make sure to send it! Each report helps us track down issues easily and fix them ASAP! Thank you to everyone who makes a bug report through our form, it helps a lot as well~[/p]
  • [p]Fixed crashing when searching for items in menus[/p]
  • [p]Fixed crashing when sometimes opening/closing UI[/p]
  • [p]Fixed crashing for extended play sessions[/p]
  • [p]Fixed occasional crashing on Steam Deck[/p]
  • [p]Fixed crash/freeze that may happen when harvesting too many crops at once[/p]
  • [p]Fixed issue where you would see or get notifications for NPC's birthdays that aren't on the island[/p]
  • [p]Fixed issue where Donation Tracker was using inventory #[/p]
  • [p]Fixed inability for controller to "latch" onto the scrollbar in mine logs sometimes[/p]
  • [p]Fixed being able to hold down a movement button to continue walking while changing maps, resulting in double warps or walking into the void[/p]
  • [p]Fixed being able to accidentally activate a tool while a UI was opening, causing double UI[/p]
  • [p]Fixed issue of moving your joystick to close a quest card while in the quest tree on gamepad not allowing you to press subsequent buttons[/p]
  • [p]Fixed recurring quests not giving rewards[/p]
    • [p]If you have done the recurring quest before, such as "Fishing with this NPC!" then it will only show up on the quest board if you select the "Villager" category[/p]
    • [p]Recurring quests will show up again in the Villager category randomly 1-3 days after your last completion date[/p]
    • [p]Use this to level up your relationships with your favorite NPCs~[/p]
    • [p][/p]
[h2]📝 Non-Gameplay[/h2]
  • [p]I don't remember how many patch notes or announcements ago it was, but I mentioned how I wanted to make the data and information surrounding Snacko more comfortable to work with as well[/p]
  • [p]So, the Cultural Center wiki page has an updated Donations list![/p]
  • [p]I've also created a Google Sheets template tracker~[/p]
    • [p]Duplicate it and save it to your own drive[/p]
    • [p]Now you have an automated sheet tracking your progress![/p]
    • [p][/p]
[p]That was a lot, wasn't it? Thank you for reading to the end~[/p][p]See you next patch 🐾[/p]

Bug & QoL Patch 🌼

[p]You know, I've had a few bugs bug me for quite a while now. Here's the big ones that finally got squashed. I hope. Please please please ple[/p][h3]🏊 NPCs Drowning/Missing[/h3]
  • [p]NPCs will no longer drown in that one spot that's visible on the map but you can't see them in town[/p]
  • [p]If NPCs end up having a schedule error, they will just aimlessly wander around town instead, like me[/p]
  • [p]Just to be clear, some NPCs, like Mikan or Fiona, do have jobs on the mainland, so they will still be gone for periods of time depending on conditions[/p]
[p][/p][h3]😺😺 You've Heard of "No NPCs", What About "Double NPCs"?[/h3]
  • [p]NPCs no longer duplicate during cutscenes[/p]
  • [p]You should properly face the person you are talking about instead of the ghost of a duplicated NPC during cutscenes[/p]
[h3]📫 Mailbox Quality of Life[/h3]
  • [p]If you are unable to invite an NPC due to quest restrictions, instead of hiding the options, you will now see (locked) beside the combination or role[/p]
  • [p]If you have invited ALL NPCs with the specific role or personality, they will now show (invited)[/p]
  • [p]I hope this clears up "I got a quest to invite a new friend, but I can't invite anyone (yet)!"[/p]
  • [p]Letters properly now sort by most recently received; I noticed some letters, especially system ones, were being put at the bottom[/p]
[p][/p][h3]❌ Quitting is for Quitters[/h3]
  • [p]Game "actually" quits out when you select quit[/p]
  • [p]Now it will show "cancel", "quit", and "main menu" instead of just booting you to the main menu[/p]
[p][/p][h3]🎮 Controllers Ain't Controllin'![/h3]
  • [p]For those having issues playing the game on controller due to Steam Input issues or controllers not being detected, you can now select "force gamepad input"[/p]
  • [p]This should allow you to use your controller even with Steam Input disabled[/p]
[p][/p][h3]🐛 Misc. Bug Fixes[/h3]
  • [p]Fixed issue where sometimes, certain tiles would not get highlighted properly in biome farms and not allow you to fertilize[/p]
  • [p]Fixed issue where on loading in, would have default cat (beige) colours instead of your customized ones[/p]

Nominate Snacko for Steam Awards ✨

[p]It feels like I just did this! Deja vu![/p][p]For this year's Steam Awards, you can nominate Snacko for any of these categories (or all, if you are just so kind!)[/p]
  • [p]Best Game on Steam Deck Award[/p]
  • [p]Best Soundtrack Award[/p]
  • [p]Sit Back and Relax Award[/p]
[p]Dale North and Camellia really did an ameowzing job with the soundtrack! So, if you have room on your nominee list this year, I would be honoured to see Snacko as part of it![/p][p][/p][p][/p]

1.1.0_13733 🛠️ Delete Fence Connections!

[h3]First of all, I want to thank everyone who has voted for us in the Cozy Quest![/h3][p][/p][p]Snacko was able to win BOTH Coziest Simulation and Coziest Hidden Gem! I'm so touched by your support, which did help fuel me for...[/p][p][/p][h2]✨ \[NEW] Removing Fence Connections[/h2]
  • [p]You can now delete fence connections[/p]
  • [p]Go into Put Away mode -> click or press A on the connection you want to go away[/p]
  • [p]If you make a mistake, you can undo/redo[/p]
  • [p]If you want to reset, move the fence post to reset to default connections[/p]
  • [p]Note: known issue where it will highlight all connections and may not unhighlight if you don't move your camera/cursor off of it before exiting build mode. Hovering over a connection can also display the hovered item as no buildable[/p]
[p][/p][h2]🐛 Bug Fixes[/h2]
  • [p]Fixed issue where sometimes you will have floating fake fence connections in space[/p]
  • [p]Removing reference to being able to create Fasteners with a Furnace[/p]
  • [p]Changed "Vintage Stool" requirement for "Traditional Craftsmanship" quest to "Vintage Chair" so the requirements are from the quest above and not another line, creating a potential softlock[/p]
[p][/p][h2]📑 Better Wiki[/h2][p]Non-gameplay aside, I've also been working on the wiki all week! This is something I knew was important, especially for a game like Snacko where many players want to know where to get something, how to craft, or how to unlock.[/p][p][/p][p]But, since it's not "actual dev work" like fixing bugs, I've always felt guilty stepping away from the game to work on things like this ;__:[/p][p]In the process, the wiki is now much more "human editable". In the past, everything was stored in a Cargo data table, making it nearly impossible for most players to help contribute unless they also had the patience or tech background to dig through the messy tables of 600+ items![/p][p][/p][p]Now, look how easy it is![/p][p][/p][h2]🍳 Food taste list[/h2][p]https://snacko.wiki.gg/wiki/Food_Taste[/p]
  • [p]lists item, type(s), and taste(s)[/p]
  • [p]organized by taste, but if an item has more than one, it will appear in all of them[/p]
  • [p]there's also a separate list/page for each food type (meat, vegetable, etc.) [/p]
[p][/p][h2]✨ Improved item pages[/h2][p]https://snacko.wiki.gg/wiki/Honey_Shroom[/p]
  • [p]if you can obtain it from a quest as a reward, it will denote that and the OTHER rewards that quest gives[/p]
  • [p]has information on all the crafting AND cooking recipes that it is used in[/p]
  • [p]if it can be crafted or cooked, it will also have a recipe card with that, plus which quest unlocks it underneath if applicable[/p]
  • [p]if it can be bought, it will show the price, the restock data, and if it's only sold after a quest[/p]
  • [p]if it can be put into the furnace as fuel, it will now show the fuel amount[/p]
  • [p]there is now a consolidated furnace fuel table on the crafting page[/p]
[p][/p][h2]🐈 Better NPC pages[/h2][p]https://snacko.wiki.gg/wiki/Chae-Young[/p]
  • [p]NPC pages now show up-to-date loves, likes, and dislikes[/p]
  • [p]if they have a shop, it also shows up-to-date shop stock, restock info, and unlock info if applicable[/p]
  • [p]shows all the quests they are the giver of, including the rewards[/p]
  • [p]flower and heart events are now underneath a click to show spoiler button. if there is no data in there yet, it will show (To-Do) in the tab so you know there's nothing under that specific event tab[/p]
[p]Okay Dokay... That's it! I still need to put up some how-to's and to-do's for the community in terms of the wiki, but I will be back to focusing more on 1.2.0.[/p][p]Thank you very much for your support~ See you next patch 👋[/p]

Vote for us at Cozy Quest & 1.2.0 Work in Progress ✨

[p]Meowllo! It's been a while 🐾[/p][p]We are part of this year's Cozy Quest and will be running a 25% discount[/p][p][/p][p]Part of the event is also community voted awards. Snacko is in three categories:[/p]
  • [p]Coziest Simulation Game[/p]
  • [p]Coziest Hidden Gem[/p]
  • [p]Best of the Quest[/p]
[h3]If you've enjoyed your time on Snacko Island, it would mean the world to me if you voted for us in any of these categories :D[/h3][p]📌 You can vote here: https://forms.office.com/e/EqxsJtJuTh[/p][p][/p][p]Also, I'm here to bring some long-awaited news so I'm not here empty handed...[/p][p][/p][p]Version 1.2.0 is currently being worked on, and the focus of it is:[/p][h2]✨ Better Character Customization! ✨[/h2]
  • [p]Accessories[/p]
  • [p]Different ear types[/p]
  • [p]Fur patterns[/p]
  • [p]Different tails[/p]
[p]Wowee! Part of this meant (and also why we've been radio silent for 10 million years) redoing all the sprites and making a new system to handle interchangeable parts.[/p][p]Here's a sneak peek of what the meow meow looks like in my Aseprite file~[/p][p][/p][p]Yup, that's right! Completely NEW and BETTER animations, too![/p][p][/p][p]I have redone all of them to look and feel better. Since I already had to take it apart to separate out the head, ears, etc., I figured "why not? Why shouldn't I redo the entire animation set?"[/p][p]...Yeah, anyways. With these pivot points (they're the bright green and red dots!) we're hoping we can accommodate more variety of things, like hats, collars, wings(??? i really want wings please don't hold me to it though), clothing items, without me being buried under a mountain of undoable work.[/p][p]Heck yeah![/p][p][/p][p]Okay, I'm done yapping. Back to work![/p][h3]Thank you very much for your support, please look forward to 1.2.0 💝[/h3]