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Ancient Qubic

Dear Gatewalkers!

Today we want to introduce a new weapon - Ancient qubic!

First, look at our concept art to see it in full detail. We find this weapon very cool, and we hope you will find it interesting too!


Ancient qubic is a technology used by the Ancients. The long-forgotten weapon was found and developed by Viktor. He learned how to bridle its power and steer it. Now Gatewalkers can creatively use it to fight.


Basically, the technology consists of a giant glove, conjugated to the drone - a qubic. Gatewalker can steer the qubic using the glove.


It has four skills. The first one - main skill - is a single shot. The qubic is aimed at the target, and then it applies the stack Qubic Curse.


Secondary skill is qubic detonation. The qubic hits the target and splits into many fragments forming a large cone of AOE damage.


Third way to use this weapon is called Energy Whip. Skill creates a whip with a chain of philotic energy from qubicks. It reduces resistance by 10%, in the case of an element, an additional 20% for this element.


Last but not least, you can use the Ancient Link.
After casting, the player links to opponents who have at least one Qubic Curse stack.

Opponent gets damage every second depending on the number of stacks and heals depending on that number. So, the more stacks, the bigger the damage!


We hope that you will like the new weapon! Please let us know your thoughts in the comments! We value your feedback, so don’t hesitate to write a word. You can do this by joining our Discord here:


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See you on the other side of the Gate!
Gatewalkers Dev Team

The Ancient Mine

Dear Gatewalkers!

Recently, we told you about the Underground Ancient Facility in Fire Worlds. Today, we will reveal more about a mysterious place in the Ice Worlds - The Ancient Iron Mine.

This place is crucial for Gatewalkers - it hides powerful devices. However, to get them, the player will face multiple obstacles... Life can never be too simple for a Gatewalker.



Before you reach the Ancient Iron Mine, you will have to figure out how to open the door (1). Howling winds and snowstorms destroyed the whole area, so be prepared for a lot of rubble and piles of junk (2),(3),(4). You will have to deal with them to find a battery and enter it into the steering machine (5).

If you succeed to open the door to the Ancient Iron Mine, you will see places like:



  • A chamber (6) that leads to the main hall of the Ancient Iron Mine (7), protected by ancient guardians
  • A device necessary to complete your mission (8)
  • A secret chamber (9) that may be hiding something interesting.


The Ancient Iron Mine is only an example of multiple facilities you will visit during your journey. Stay tuned for more information and extras. See you on the other side of the Gate!


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Best,
Gatewalkers Dev Team

Gatewalkers weaponry #4 - Force Staff

Hi Gatewalkers!

Today we will introduce one of the basic weapons, the force staff! Some of you have already been playing with Force staff during the beta tests, but we made some tweaks especially for higher tiers (T4+).



Overview: Force staff users can harness the essence of their surroundings by using the technology of the Ancients. Some Gatewalkers don't like using Ancient technology, which is not fully understood by The Guild yet. But for the more adventurous, a force staff can be a great weapon of choice.

The force staff is a basic weapon usable from the start of the game. This ranged, two-handed weapon can deal massive damage from a distance. Moreover, force staffs are capable of immobilizing (aka rooting) enemies briefly.

Now let us discuss force staff in detail.

Ancient Curse: Every non-basic attack made with a force staff curses enemies. This curse deals damage and vanishes when the target is hit by a basic attack. This mechanic makes chaining your skills properly essential for maximizing your damage.



Force Projectile: A projectile that hits a single target and can trigger additional damage from the ancient curse. More advanced force staffs can trigger ancient curses that explode, dealing damage to all targets in a small area.



Force Grenade: A slow-flying grenade that deals damage and immobilizes briefly all targets in the impact area.



Force Nova: Skill that deals damage and immobilizes briefly all targets around the caster. It also increases the speed of the caster for a short time.



Force Discharge: A powerful wave of energy flows from the staff forming an energy projectile. It travels slowly dealing damage to all targets on its path. For top-tier staffs, this projectile consumes additional energy from the surroundings on its way increasing its force while traveling.



Ancient curse buff: In addition to other benefits from higher-level weapons, after reaching T4 the ancient curse will give additional benefit to the force staff user. With each consecutive curse hit, the player will get a buff to damage dealt.


We hope that you will like the weapon and you will try it out! Please let us know your thoughts in the comments!


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See you on the other side of the Gate!
Gatewalkers Dev Team

Gatewalkers weaponry #3 - Spellsword

Hi Gatewalkers,

today we will introduce one of Gatewalker’s weaponry classics, the spellsword! The spellsword was already available in the beta tests, but we have tweaked some of its elemental and higher tier (T4+) versions. So even if some of you already wielded a spellsword, some of its mechanics have changed since then.



Spellswords, despite their appearance, are not cutting weapons. The core of the weapon is made using the technology of the Ancients. Gatewalkers interested in dealing medium-range, area attacks will find this weapon particularly interesting. Due to its shorter range, spellsword users have to stay closer to their targets than other magic weapon wielders. This inherent weakness is offset by a larger area of attack of its skills.



Sonic Wave: This simple attack is a wave of energy within a close-/medium-range. It hits every target in the area. Every once in a while, the spellsword charges itself. When it is charged, the next Sonic Wave will deal significantly more damage. Charged Sonic Waves will also have a larger area of attack when used with endgame spellswords.



Pillar: The caster gathers energy in a selected spot, and after a short delay, every target in the area will be struck by a pillar of raw power. This power will charge the next Sonic Wave if the caster chooses to be in the striking area of this skill. This secondary skill attack effect changes significantly with different elemental enchantments.



The key to maximizing damage with a spell sword is charging Sonic Waves often. To achieve this goal, one must consistently hit both oneself and the enemies with pillar spells.



Spell Surge: A massive high-damage vortex of energy forms around the caster. The vortex deals bursts of damage to all targets for a short period. This spell’s secondary effects are affected by the weapon’s element the same way as the pillar spell.



Elemental modifications: The pillar’s and spell surge’s skills secondary effects change depending on the element ingrained into the core of the spellsword.
Those effects are:
  • Heat: More damage to enemies and damage buff for friendly targets.
  • Shock: Interrupts and dazes enemies. Faster movement for caster and his allies.
  • Cold: Slows down and stuns enemies.
  • Void: Weakness debuff for enemies that decreases their attack power and resistance.
  • Toxic: Toxic poison that deals damage to enemies over a period of time.

Also, remember, this is a one-handed weapon, so you can use it in combination with all shields and off-hand weapons like pistols or torches.

We hope you will like the weapon and try it out! Please let us know your thoughts in the comments!


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See you on the other side of the Gate!
Gatewalkers Dev Team

Underground Ancient Facility

Dear Gatewalkers!

Today, we will present the concept of underground Ancient Facilities that you will explore during your expeditions on Fire Worlds. An example of such an Ancient Facility would be a device for collecting heat energy from lava and aggregating it into coil batteries.

The entrance to the complex

As you can see, the underground complex combines the natural chambers of the cave with ancient platforms. This is possible because Deulitium alloy and other rare elements used by the ancients to build such complexes have very high resistance to heat.

The underground complex

The presented Ancient Facility consist of the following important places pointed on the above isometric view:
  1. The entry to the complex is usually a hatch that is hard to miss when you explore the unknown corners of the Fire World.
  2. Battery coils that aggregate the power extracted from heat.
  3. A heat power extractor that reaches far below the lava surface.
  4. Extractors are crucial and hazardous devices that can explode when their work is disrupted. Therefore, they are protected by ancient guardians.
  5. The final reward, the challenge box with the treasures of the Ancients.

The Facility presented today is just one example of multiple facilities you will discover during your journeys as a Gatewalker. We hope you will like them! Stay tuned and see you on the other side of The Gate!


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Best,
Gatewalkers dev Team