Hello Space Cadets!
We are super proud to announce the release of our newest We Are Screwed! update! A new Universe is now available:
The Electric Ruins. The update includes the first two areas of the Ruins, as well as its Corrupted version, the
Ruined Ruins.

These new maps will unveil new quests and NPCs, as well as new enemies and, of course, terrifying bosses! But don’t worry, you’ll get new Modules to deal with them. Also, be ready to deal with even more chaos inside the ship as we are introducing the
Power Outage! Talking about ships, there is a new one to discover and it has a very silly interior and some unique gameplay... will you find it?

We can’t wait for you to see what we’ve prepared for you, and we dearly hope you enjoy it! We would love to hear your feedback and thoughts on our game, it helps us greatly to improve it and add more exciting content. Therefore, we would like to invite you to follow us on social media, which we are regularly monitoring, and would love to communicate with you there, as well as our Discord.

Follow us below:
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Facebook |
Instagram |
Twitter |
TikTok |
YouTube |
DiscordWe hope you enjoy this update!
Safe Manoeuvres!
Your team at RarebyteFull notes below:
0.6.63 Patch Notes
25.10.2023
[h2]New Features[/h2]
- Added new stages
- Added new Corrupted Rift
- Added new stage-specific mechanics
- Added new enemies and new bosses
- Added Power Outage mechanic
- Added new playable characters
- Added new ship
- Added new Corrupted Modules
[h2]Balancing[/h2]
- Adjusted map generation to offer more variety within a run
- Reduced amount of levels per run in later stages
- Reworked amount of chunks in all stages, making earlier runs shorter and later runs less sluggish
- Improved single-player experience by drastically reducing tasks players have to do simultaneously
- Improved health pill effect for single-player - they now also clear fire, infestation, etc.
- Reduced difficulty in all levels
- Removed stage-specific enemies from stages they do not belong to (e.g. fire enemies will only appear in the Blazing Scrapyard, infested enemies will only appear in the Infested Swamps, etc.)
- Adjusted Timer Challenge difficulty to be a lot more challenging
[h2]Changes[/h2]
- Added new Warp unlock mechanic: Players now have to complete different quests, other than just fetching the key in order to progress in a run
- Added a HUD element to inform players about their current objective within a level
- Added an animation to the Cargo Entrance to show when it is full
- Added additional upgrades to Hull and Damage Upgrader
- Adjusted input layout to be less confusing for new players
- Added possibility to add save files to bug reports
- Updated dialog HUD to improve visual clarity
- Added an introduction screen to display which Corrupted Module players carry in Corrupted Rifts
- Reworked objective markers to be more uniform and less confusing
- Reworked wrench hit detection, making it easier to hit objects within the ship
- Reworked map introduction and added visualization of run progression
- Reworked Teleslurper to be less clunky
- Reworked charging modules to not go into cooldown when spamming the fire input, thus being less punishing for players
- Reworked the first test chamber minigame to always be free
- Adjusted colors in the Infested Swamps and during Warp
- Adjusted passive module Baddie Detector minimap icon to match the module icon
- Improved scavenger movement behavior
[h2]Fixes[/h2]
- Fixed a problem with meteor shower trails creating visual artifacts
- Fixed Drill Worm turrets not pausing during stasis
- Fixed player input getting stuck after ejection from a ship site while holding a tool
- Fixed the soft lock of the game when disconnecting all players during a tutorial
- Fixed lingering "Freebie" text on pedestals after picking up the item on them
- Fixed non-removable floor infestation
- Fixed item throw indicators not being hidden when players emote
- Fixed inspect panels not positioning properly on higher resolutions
- Fixed the control remapper not properly remapping controls
- Fixed missing input glyphs in module descriptions
- Fixed mines spawned by the Accidental Assist Corrupted Module exploding on damage, causing them to disappear immediately after spawning
- Fixed the player continuing to walk after running over the level start buttons
- Fixed text in the bug report window not being localized
- Fixed the level selection screen not returning to the proper level window (Corrupted Rifts, Main Missions)
- Fixed map size randomization not working properly, forcing all levels in a stage to be equally large
- Fixed shotgun and burst enemies not shooting the correct amount of projectiles
- Fixed passive module Reinforced Window breaking the ship health display
- Fixed tool station items being tiny when reprinting them during teleportation
- Fixed start turrets not spawning properly after using an extra life
- Fixed enemy packs sometimes not spawning rewards
- Fixed the issue of enemy packs never spawning rewards in challenges
- Fixed enemy packs not having the same marker color for each enemy in the pack
- Fixed the level timer not showing in the pause menu
- Fixed mines becoming immortal if they were shielded after being shot
- Fixed level enemies spawning during and invading challenges
- Fixed challenge borders damaging the ship when opening
- Fixed timer challenges not pausing during stasis
- Fixed the ship taking damage during cutscenes
- Fixed scavenger homing turret shooting behavior
- Fixed enemy healer modules continuing to work during cutscenes and while stasis is active