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Mindustry News

Build 103 Released

This is most likely the biggest update that will be coming before the release of 6.0. Notable features in this release include:



Liquid voids, which can be used in sandbox to reduce spills without using a powered incinerator, as well as underflow gates, which are inverted equivalents of overflow gates.



A new tech tree layout. This design reduces wasted space and prevents overlapping blocks appearing when mods are installed.



Font icons of most blocks and items. These can be used in names, the chat, or message blocks. To copy a character for a block or item to your clipboard, shift-click in the placement menu or database.


Full changelog:
  • Added new icons w/ smooth scaling
  • Added liquid void (Contributed by @TsjipTsjip)
  • Added bridge opacity slider (Contributed by @Quezler)
  • Added "underflow" gate (opposite of overflow gate)
  • Added "emojis" for most blocks and items into the font
  • Added new tech tree layout w/ better mod support
  • Added game log file, stored in data folder
  • Added new separator sprite/animation
  • Added list of affinity tiles to stats of certain blocks
  • Added mod name to description of content, when applicable
  • Added player limit slider
  • Added visual indication of input mass drivers when configuring
  • Added property for mod ores to be added to default generation
  • Made chat no longer clear after /sync
  • Increased cost for higher tier tech tree blocks
  • Slightly increased build time of basic transport blocks to prevent spam
  • Fixed votekick button not appearing
  • Fixed infinite storage capacity exploit
  • Reduced votekick cooldown
  • Changed cyrllic font (again)
  • Changed mod class whitelist to blacklist

Open-ended tower-defense mining game Mindustry is just awesome

When you get hooked on a game like Mindustry, it's hard to put it down and play anything else so please send help.

Build 102 Released

This update comes with a new minimap view and some control improvements. You are now able to pan around the map with WASD while paused or dead, as well as move around the map view (M) with your mouse.

Full changelog:

  • Added new map view w/ panning and scrolling
  • Added controls to allow moving camera while paused or dead
  • Added block health rule
  • Added more internal teams for alternative gamemodes
  • Added features for improved server modding
  • Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
  • Fixed scrollwheel failing to zoom randomly

Build 101 Released

The most significant feature of this update is mod scripting - you are now able create your own content with custom behavior and mechanics, using JavaScript. See the Example Mod for a simple block that creates its own behavior. This system has very little documentation at the moment, but more will come as things are developed.

Full changelog:
  • Added various new features for modding - see documentation for full details
  • Added JS scripting - unstable, not well tested yet
  • Added log console - press backtick (`) to open
  • Added server block state autosync
  • Added support for Thai font
  • Fixed liquid junction to item bridge crash
  • Fixed launch items not saving
  • General maintenance bugfixes and translation updates

Build 100 Released

This update brings a few new blocks, some QoL changes, and many various bugfixes.


Pictured is the Plated Conduit, which is a liquid equivalent of the Armored Conveyor, and the Battery Diode, which can be used to directionally transport leftover power from critical areas. Both of these blocks were made with the help of @Quezler on GitHub.



A new lighting system is being tested. This can be enabled by starting a custom game and enabling lighting in the rules.


Full changelog:
  • Added experimental lighting system can be enabled in custom game rules
  • Added power diode block (Contributed by Quezler)
  • Added plated conduit block (Contributed by Quezler)
  • Added hotkeys for selecting blocks (Contributed by joshuaptfan) [Desktop]
  • Added light block for dark maps only
  • Added customizable global rules [Server]
  • Added commands to specify next map in rotation [Server]
  • Improved pulse conduit speed (Contributed by Quezler)
  • Improved building priority
  • New permissive mod parsing format (HJSON)
  • Fixed a few incorrect consumption displays in blocks
  • Fixed some modding issues related to sets and formatting
  • Fixed 'underwater' ores in editor
  • Fixed incorrect bridge linking in certain conditions
  • Fixed inverted sorter chains
  • Fixed many other UI and minor in-game bugs