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Fractured Veil News

Melee Weapon Improvements

Updates and Improvements
  • Wolves can now outrun the player in a straight line
  • Ensured that dead bodies only attract cannibals after at least 5 minutes
  • Updated attack range on melee weapons
  • Updated the attack range of traditional Hawaiian Melee weapons
Fixes
  • Fixed a bug with spawning player-owned items
  • Fixed issues with the removal of spawn beds
  • Fixed population and handling of gender flag when loading players from persistence
  • Fixed bug where rivers could put player in erroneous swimming state

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Construction Fixes

Fixes
  • Fixed corpse icons not loading
  • Fixed in-world death actors being cleared too soon
  • Fixed the VOIPWidget blocking mouse input which prevented respawning
  • Fixed a bug where dying while looting prevented respawning
  • Fixed a bug where AI were unable to navigate up constructed staircases
  • Fixed non building volumes causing nearby construction pieces to be destroyed randomly
  • Fixed clients not properly saving cached construction data

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Roadside Attractions

Updates and Improvements
  • Updated metal construction meshes
  • The Siege Manager can now define which building pieces contribute to a base's overall siege relevancy
  • Implemented persistence for spawn beds
  • Added Menu/Inventory key-binding
  • Quit Button added to main menu
  • Improved road foliage
  • Improved master material grunge
  • Set up bus stop diorama
  • Improved road decals
  • Imported road sign assets

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Weapon Paint Overs

Fixes
  • Fixed AI frequently being able to move through doors
  • Fixed incorrect widget information being shown on chests
  • Fixed bug preventing the stacking of items
  • Fixed player stats not showing up when standing still
  • Fixed issue where active player pings were not being removed when expired/canceled
Updates and Improvements
  • Improved AI movement to avoid forming single file lines when attempting to move towards a shared enemy
  • Made larger collision capsules for: Bears, Deer, Mutants, Wolves, and Big Bob
  • Implemented accept/reject/cancel invite, add/remove friend, and block/unblock player under new friend system
  • Updated UI widgets to new friend system
  • SCAR paint overs

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AI Pathing and Avoidance Improvements

Updates and Improvements
  • Adjusted the 'no build' area around the Thorcon
  • Adjusted the upgrade tool in first person to be more visible
  • Made adjustments to the AI navmesh offsetting to help ensure AI don't clip through the ground
  • Improved AI's avoidance system to allow AI to avoid each other when moving up-close
  • Updated costs of wooden doors and chests
  • Updated recipes for construction pieces to use iron instead of scrap metal
Fixes
  • Fixed bug with attachments UI not always updating when equipping or unequipping attachments
  • Fixed a bug causing AI to use RVO avoidance on their enemy even when they were meant to be using a direct path
  • Fixed a bug where AI could get stuck on each other if they were facing the exact opposite directions

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