1. Fractured Veil
  2. News

Fractured Veil News

AI Aggro Adjustments

Updates and Improvements
  • Replaced stone stairs with updated mesh
  • Adjusted the tool durability lost by harvesting trees and rocks
  • Added stone tools to the player's debug equipment
  • Increased the sight and sound aggro distance of passive AI
  • AI in zones farther away from the Thorcon now receive sight and sound modifiers that increase their aggressiveness
  • Increased the shark-toothed pan's (Killet) damage by 25%
Fixes
  • Fixed bug with upgraded construction pieces not being recyclable
  • Fixed bug with foundation stairs ignoring collision checks
  • Fixed bug with construction pieces not restoring edge slot rotations properly once destroyed
  • Fixed bugs with totems not always updating proper claim
  • Fixed bug with torches not having their particles updated after upgrading a construction piece

[h3]More About This Game[/h3]

Creating Loot Zones

Updates and Improvements
  • Created "Mutant" AI Spawner Volumes that make use of the new volume density settings. Hostile AI are now spawned more frequently and in larger groups the further away a player gets from the Thorcon
  • Adjusted the default harvesting rates of resources
  • Added torch attachment points to the outside of windows
  • Added new loot tables to cupboards and other building containers
  • Created new Loot Table based on zones on the map
Fixes
  • Fixed bug where AI Spawner Volumes were not using weighted random spawning as intended
  • Fixed a few AI Spawner Volumes near the shoreline that were spawning 160+ AI in a very small area
  • Fixed bug with AI Spawner Managers that could cause a saved level to be corrupted
  • Fixed bug with torch particles duplicating every time the fire was turned off and on

[h3]More About This Game[/h3]

Fractured Veil Live Drone Feed

Our drones search out players and other interesting events, broadcasting them live to the world