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Industry Giant 4.0 News

Industry Giant 4.0 - Speak up!

Greetings, dear Industry Giants!

Today we need something from you! Your opinions! For an important survey on the upcoming updates. So please make use of your right to vote and decide on a handful of key questions!



We also have a tutorial video for you on the Terrain Tool!

[previewyoutube][/previewyoutube]


Do you have any further questions, suggestions or ideas? Then share them with us on Discord, Steam and our social media channels!

Don VS Dodo and Toplitz Productions

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The Terrain Tool Update



Greetings, dear Industry Giants!

Today's update brings the long-awaited terrain modification tool! This tool offers you the opportunity to customise the landscapes on the maps!

[h3] The functions of the terrain modification tool summarised again:[/h3]

Form hills, mountains and valleys.

Use the ‘Raise’ and ‘Lower’ functions to create high ground or deep canyons and valleys. Adjust the size and intensity of your tools to make precise or large-scale changes.

Smooth and level surfaces.

Use the Smooth tool to even out uneven terrain and create a harmonious playing environment. Perfect for preparing building sites for buildings and industries or traffic routes.

Use the tool to design your maps the way you want!


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Industry Giant 4.0 - Over the Hills and Far Away



Greetings, dear Industry Giants!

We are excited to announce a new feature for Industry Giant 4.0: the terrain modification tool, which you have already been able to test on the test branch! This tool offers you the freedom to modify the landscapes on maps!

[h3]The terrain modification tool's functions:[/h3]

Sculpt hills, mountains, and valleys.

Use the ‘Raise’ and ‘Lower’ functions to create towering terrain or deep canyons and valleys. Adjust the size and intensity of your tools to make precise or large-scale changes.

Smooth and level surfaces.

Use the smooth tool to even out uneven terrain and create a harmonious playing environment. Perfect for preparing building sites for buildings and industries or traffic routes.

Use your creative freedom to design your maps as you see fit! Coming soon here and currently available to try on the test branch!

[previewyoutube][/previewyoutube]

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Industry Giant 4.0 wishes you Happy Holidays!



Happy Holidays, industry giants and business tycoons!

The Holidays are upon us, and we hope you find as much harmony in your worlds as you do in a perfectly planned production chain and flow of goods! May your progress in the new year 2025 run as smoothly as an optimised economic cycle in Industry Giant 4.0!

We wish you a wonderful Holiday season and a happy new year, when we will be back for you!

Looking back at the busy weeks since we launched into Early Access, we want to also thank you for the constant stream of constructive criticism and valuable feedback on our game design, mechanics and features. With several updates we have since added 4 new maps, a dozen new features and quality of life improvements such as the Production Chain Navigator and expanded City Overview. While we are going to continue working on this, drastic improvements have already been made to overall game performance and stability. Last but not least, more than 100 critical and minor issues have been fixed.

But this is obviously not the end of the road as we want to share our development roadmap for the first quarter of 2025 with you:



Stay tuned for more updates to this roadmap in 2025 and keep the feedback coming, your input is crucial to a successful Early Access phase.

Of course this news would not be complete without “one more thing”, so today we are also rolling out another major update to the game. See changelog below:

[h2]Changelog 0.4.1 (13555)[/h2]

[h3]Added [/h3]
  • Two new maps have been introduced to the game: Mountainpass (10x10) and Ryusei (10x10).
  • A new simplified mode is now accessible for line managers, streamlining the line creation process. Players also have the option to switch back to the advanced mode at any time.
  • The game now incorporates individual town demand, enhancing the diversity of gameplay and creating a more engaging experience for players.
  • We added a text-to-speech functionality to the tutorial, including a Play/Pause button at the relevant message popup (English and German only now).
  • We have adjusted the balancing of market prices on the ‘Neighbours’ (4x4) map and would welcome your feedback on this.
  • The UI of the city overview has been enhanced and is now showing demands at different levels within the city.
  • High-tech Industry has been added to the game.


[h3]Improvements [/h3]
  • The Production Chain UI now enables users to select and build structures directly from the overview.
  • Enhancements to the rendering performance.
  • The game now features a direction indicator that appears when players begin constructing new roads or rails.
  • The town window now displays enhanced information based on the building level of each town.
  • English and German localization for the new Maps feature have been added.
  • With left SHIFT, it is now possible to delete multiple sections of a track/street or entire connections with the Bulldozer tool.
  • Further performance and stability optimizations.


[h3]Fixed[/h3]
  • Skyscraper town buildings not appearing after the year 2050
  • Improvements have been made to address various tooltip and wording issues.
  • The flickering issue observed around buildings has been successfully resolved.
  • The “In-game UI Scale” feature has been moved from GAMEPLAY settings to GRAPHICS settings.
  • Foundry can now store coal.
  • Fixed for the tutorial step with the second wood production.
  • Improved train connections.
  • City growth behaves now better across city boundaries.
  • Minor bug fixes.
  • Fixed misleading text in Shop UI (EN and DE)


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The same update will be available on the Public Beta Branch, including terraforming tools as an experimental feature:

Players can now modify the terrain of a map during the game and use a brush tool to adjust the height or depth within the selected radius. Additionally, the edges of the modified areas can be smoothed. Important: Maps edited with this tool will require more storage space, which means the size of the save game is increasing.

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PS: If you fancy some ice and snow, why not try the Permafrost demo!

https://store.steampowered.com/app/3197110/Permafrost_Demo/

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Beta Branch Update

Hello everyone!

We’re using a separate branch to test updates before they get applied to the “live” version. You can check out changes here first.

[h3]How to join the public beta?[/h3]
Some of you probably have not done this before, so we have a small guide:
Prerequisite:
You must have Industry Giant 4.0 in your library – obviously.
The procedure
  • Open your game library.
  • Right Click on Industry Giant 4.0 there.
  • Open properties.
  • Select the tab "BETAS".*
  • Select the branch public_testing
  • Press Close

Steam should now download this version of the game.
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!

Please report bugs or issues found there
[h3]in this forum [/h3]
and – if you are on Discord in
[h3]#ig4-testbranch[/h3]

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[h2]Changelog[/h2]

[h3]Added [/h3]
  • Two new maps have been introduced to the game: Mountainpass (10x10) and Ryusei (10x10).
  • A new simplified mode is now accessible for line managers, streamlining the line creation process. Players also have the option to switch back to the advanced mode at any time.
  • Players can now modify the terrain of a map during the game and use a brush tool to adjust the height or depth within the selected radius. Additionally, the edges of the modified areas can be smoothed. Important: Maps edited with this tool will require more storage space, which means the size of the save game is increasing.
  • The game now incorporates individual town demand, enhancing the diversity of gameplay and creating a more engaging experience for players.
  • We added a text-to-speech functionality to the tutorial, including a Play/Pause button at the relevant message popup (English and German only now).
  • We have adjusted the balancing of market prices on the ‘Neighbours’ (4x4) map and would welcome your feedback on this.
  • The UI of the city overview has been enhanced and is now showing demands at different levels within the city.


[h3]Improvements [/h3]
  • The Production Chain UI now enables users to select and build structures directly from the overview.
  • Enhancements to the rendering performance.
  • The game now features a direction indicator that appears when players begin constructing new roads or rails.
  • The town window now displays enhanced information based on the building level of each town.
  • English and German localization for the new Maps feature have been added.
  • With left SHIFT, it is now possible to delete multiple sections of a track/street or entire connections with the Bulldozer tool.
  • Further performance and stability optimizations.


[h3]Fixed[/h3]
  • Skyscraper town buildings not appearing after the year 2050
  • Improvements have been made to address various tooltip and wording issues.
  • The flickering issue observed around buildings has been successfully resolved.
  • The “In-game UI Scale” feature has been moved from GAMEPLAY settings to GRAPHICS settings.
  • Foundry can now store coal.
  • Fixed for the tutorial step with the second wood production.
  • Improved train connections.
  • City growth behaves now better across city boundaries.
  • Minor bug fixes.
  • Fixed misleading text in Shop UI (EN and DE)