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Industry Giant 4.0 News

Beta Branch Update

Hello everyone!

We’re using a separate branch to test updates before they get applied to the “live” version. You can check out changes here first.

[h3]How to join the public beta?[/h3]
Some of you probably have not done this before, so we have a small guide:
Prerequisite:
You must have Industry Giant 4.0 in your library – obviously.
The procedure
  • Open your game library.
  • Right Click on Industry Giant 4.0 there.
  • Open properties.
  • Select the tab "BETAS".*
  • Select the branch public_testing
  • Press Close

Steam should now download this version of the game.
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!

Please report bugs or issues found there
[h3]in this forum [/h3]
and – if you are on Discord in
[h3]#ig4-testbranch[/h3]

[hr][/hr]

[h2]Changelog 0.4.1 (13320)[/h2]

Update to 0.4.0 (13213)

Hello fellow Industry Giants!

We have an update previously from the test branch for you today, which includes the changes listed below.

More fixes are on the way! We thank you for your support in reporting any issues!


[h2]Changelog[/h2]

[h3]Added [/h3]
  • We have added a new map to the game: Peninsula (8x8). We hope you like it, and we are looking forward to your feedback.


[h3]Changed [/h3]
  • We integrated the welcome message into the main menu screen and removed the existing window solution, so you don't have to close it whenever you start the game.
  • We have lowered the demands of cities to make it easier to fulfill them.
  • Cities grow a bit slower but upgrade a bit faster. This will increase the amount of demand for new goods added while decreasing the demand-increase for goods already in demand.


[h3]Improved[/h3]
  • Ctrl key now toggles between straight and curved mode when building roads
  • We improved the loading times for save games that include maps with a lot of roads.
  • We improved the road and train rendering performance.


[h3]Fixed[/h3]
  • We fixed miscellaneous issues at the tutorial.
  • We fixed a deadlock with vehicles, caused by traffic lights in the cities.
  • When buying trucks or trains via a depot, this depot is now auto selected for the contract.
  • We fixed an issue that caused wrong name tooltips of buildings that were renamed previously.
  • We fixed an issue with overlapping fonts in message windows in Chinese language.



Beta Branch Update

Hello everyone!

We’re using a separate branch to test updates before they get applied to the “live” version. You can check out changes here first.
[h3]How to join the public beta?[/h3]
Some of you probably have not done this before, so we have a small guide:
Prerequisite:
You must have Industry Giant 4.0 in your library – obviously.
The procedure
  • Open your game library.
  • Right Click on Industry Giant 4.0 there.
  • Open properties.
  • Select the tab "BETAS".*
  • Select the branch public_testing
  • Press Close

Steam should now download this version of the game.
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!

Please report bugs or issues found there
[h3]in this forum [/h3]
and – if you are on Discord in
[h3]#ig4-testbranch[/h3]

[hr][/hr]


[h2]Changelog[/h2]

[h3]Added [/h3]
  • We have added a new map to the game: Peninsula (8x8). We hope you like it, and we are looking forward to your feedback.


[h3]Changed [/h3]
  • We integrated the welcome message into the main menu screen and removed the existing window solution, so you don't have to close it whenever you start the game.
  • We have lowered the demands of cities to make it easier to fulfill them.
  • Cities grow a bit slower but upgrade a bit faster. This will increase the amount of demand for new goods added while decreasing the demand-increase for goods already in demand.


[h3]Improved[/h3]
  • Ctrl key now toggles between straight and curved mode when building roads
  • We improved the loading times for save games that include maps with a lot of roads.
  • We improved the road and train rendering performance.


[h3]Fixed[/h3]
  • We fixed miscellaneous issues at the tutorial.
  • We fixed a deadlock with vehicles, caused by traffic lights in the cities.
  • When buying trucks or trains via a depot, this depot is now auto selected for the contract.
  • We fixed an issue that caused wrong name tooltips of buildings that were renamed previously.
  • We fixed an issue with overlapping fonts in message windows in Chinese language.



Update to 0.4.0 (13054)

Hello Industry Giants!

We have the update from the test branch for you today, which includes the changes listed below.

More fixes are on the way! We thank you for your support in reporting any issues!


[h2]Here is the changelog:[/h2]

[h3]Added: [/h3]

  • We have added a new map to the game: Metropolis (8x8). Players who joined us during the weekend at the public beta branch need to restart the map, which means they can’t use their save games from this map due to a fix we had to do for the map.
  • We have reworked the map Mountain Valley and integrated it into the game as "Mountain Valley V2". For this version, we flattened the zones to provide more building space. We merged zones, adjusted building restrictions, and optimized the zones for better city growth.
  • We have reworked the map Twin Peaks and integrated it into the game as "Twin Peaks V2". For this version, we added three new cities. These are designed to merge with other cities to create a large metropolis. We combined smaller zones into very large zones and removed their restrictions.
  • Production Chain Navigator: The Navigator will help to identify which buildings and recipes are needed to produce certain goods.
  • You can now select the starting year when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit.
  • The time progression speed can now be adjusted when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit. As a rule of thumb: If you play the game at 3 x speed, it takes
    • Around 12 seconds until 10 days are over (slow)
    • Around 9 seconds until 10 days are over (medium)
    • Around 6 seconds until 10 days are over (fast)


[h3]Balancing: [/h3]
  • Increased the cost of roads and rails to enhance game balance.


[h3]Improved: [/h3]
  • Optimized rendering performance for roads, rails, and cows (yes, cows – no joke).
  • Refined the UI with minor visual updates.
  • Adjusted the position of pop-up message windows for better usability.
  • Building crossroads on existing roads no longer incurs additional costs.


[h3]Fixed: [/h3]
  • Resolved an issue causing significant memory usage during saving and loading of late-game saves. To fix the issue, you must load the save game first and then restore it again.
  • Fixed memory and CPU spikes when accessing the save game menu from the main menu.
  • Corrected the underground visualization layer, which no longer displays improperly.
  • Addressed a tutorial bug where pre-prepared routes were not being recognized.
  • Fixed issues preventing goods from being sold and sales history from functioning properly.


Beta Branch Update

Hello everyone!

We’re using a separate branch to test updates before they get applied to the “live” version. You can check out changes here first.
[h3]How to join the public beta?[/h3]
Some of you probably have not done this before, so we have a small guide:
Prerequisite:
You must have Industry Giant 4.0 in your library – obviously.
The procedure
  • Open your game library.
  • Right Click on Industry Giant 4.0 there.
  • Open properties.
  • Select the tab "BETAS".*
  • Select the branch public_testing
  • Press Close

Steam should now download this version of the game.
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!

Please report bugs or issues found there
[h3]in this forum [/h3]
and – if you are on Discord in
[h3]#ig4-testbranch[/h3]

[hr][/hr]

[h2]Here is the changelog:[/h2]

[h3]Added: [/h3]

  • We have added a new map to the game: Metropolis (8x8).
  • We have reworked the map Mountain Valley and integrated it into the game as "Mountain Valley V2". For this version, we flattened the zones to provide more building space. We merged zones, adjusted building restrictions, and optimized the zones for better city growth.
  • We have reworked the map Twin Peaks and integrated it into the game as "Twin Peaks V2". For this version, we added three new cities. These are designed to merge with other cities to create a large metropolis. We combined smaller zones into very large zones and removed their restrictions.
  • Production Chain Navigator: The Navigator will help to identify which buildings and recipes are needed to produce certain goods.
  • You can now select the starting year when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit.
  • The time progression speed can now be adjusted when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit. As a rule of thumb: If you play the game at 3 x speed, it takes
    • Around 12 seconds until 10 days are over (slow)
    • Around 9 seconds until 10 days are over (medium)
    • Around 6 seconds until 10 days are over (fast)



[h3]Balancing: [/h3]
  • Increased the cost of roads and rails to enhance game balance.


[h3]Improved: [/h3]
  • Optimized rendering performance for roads, rails, and cows (yes, cows – no joke).
  • Refined the UI with minor visual updates.
  • Adjusted the position of pop-up message windows for better usability.
  • Building crossroads on existing roads no longer incurs additional costs.


[h3]Fixed: [/h3]
  • Resolved an issue causing significant memory usage during saving and loading of late-game saves. To fix the issue, you must load the save game first and then restore it again.
  • Fixed memory and CPU spikes when accessing the save game menu from the main menu.
  • Corrected the underground visualization layer, which no longer displays improperly.
  • Addressed a tutorial bug where pre-prepared routes were not being recognized.
  • Fixed issues preventing goods from being sold and sales history from functioning properly.