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Industry Giant 4.0 News

Update to 0.4.0 (13054)

Hello Industry Giants!

We have the update from the test branch for you today, which includes the changes listed below.

More fixes are on the way! We thank you for your support in reporting any issues!


[h2]Here is the changelog:[/h2]

[h3]Added: [/h3]

  • We have added a new map to the game: Metropolis (8x8). Players who joined us during the weekend at the public beta branch need to restart the map, which means they can’t use their save games from this map due to a fix we had to do for the map.
  • We have reworked the map Mountain Valley and integrated it into the game as "Mountain Valley V2". For this version, we flattened the zones to provide more building space. We merged zones, adjusted building restrictions, and optimized the zones for better city growth.
  • We have reworked the map Twin Peaks and integrated it into the game as "Twin Peaks V2". For this version, we added three new cities. These are designed to merge with other cities to create a large metropolis. We combined smaller zones into very large zones and removed their restrictions.
  • Production Chain Navigator: The Navigator will help to identify which buildings and recipes are needed to produce certain goods.
  • You can now select the starting year when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit.
  • The time progression speed can now be adjusted when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit. As a rule of thumb: If you play the game at 3 x speed, it takes
    • Around 12 seconds until 10 days are over (slow)
    • Around 9 seconds until 10 days are over (medium)
    • Around 6 seconds until 10 days are over (fast)


[h3]Balancing: [/h3]
  • Increased the cost of roads and rails to enhance game balance.


[h3]Improved: [/h3]
  • Optimized rendering performance for roads, rails, and cows (yes, cows – no joke).
  • Refined the UI with minor visual updates.
  • Adjusted the position of pop-up message windows for better usability.
  • Building crossroads on existing roads no longer incurs additional costs.


[h3]Fixed: [/h3]
  • Resolved an issue causing significant memory usage during saving and loading of late-game saves. To fix the issue, you must load the save game first and then restore it again.
  • Fixed memory and CPU spikes when accessing the save game menu from the main menu.
  • Corrected the underground visualization layer, which no longer displays improperly.
  • Addressed a tutorial bug where pre-prepared routes were not being recognized.
  • Fixed issues preventing goods from being sold and sales history from functioning properly.


Beta Branch Update

Hello everyone!

We’re using a separate branch to test updates before they get applied to the “live” version. You can check out changes here first.
[h3]How to join the public beta?[/h3]
Some of you probably have not done this before, so we have a small guide:
Prerequisite:
You must have Industry Giant 4.0 in your library – obviously.
The procedure
  • Open your game library.
  • Right Click on Industry Giant 4.0 there.
  • Open properties.
  • Select the tab "BETAS".*
  • Select the branch public_testing
  • Press Close

Steam should now download this version of the game.
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!

Please report bugs or issues found there
[h3]in this forum [/h3]
and – if you are on Discord in
[h3]#ig4-testbranch[/h3]

[hr][/hr]

[h2]Here is the changelog:[/h2]

[h3]Added: [/h3]

  • We have added a new map to the game: Metropolis (8x8).
  • We have reworked the map Mountain Valley and integrated it into the game as "Mountain Valley V2". For this version, we flattened the zones to provide more building space. We merged zones, adjusted building restrictions, and optimized the zones for better city growth.
  • We have reworked the map Twin Peaks and integrated it into the game as "Twin Peaks V2". For this version, we added three new cities. These are designed to merge with other cities to create a large metropolis. We combined smaller zones into very large zones and removed their restrictions.
  • Production Chain Navigator: The Navigator will help to identify which buildings and recipes are needed to produce certain goods.
  • You can now select the starting year when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit.
  • The time progression speed can now be adjusted when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit. As a rule of thumb: If you play the game at 3 x speed, it takes
    • Around 12 seconds until 10 days are over (slow)
    • Around 9 seconds until 10 days are over (medium)
    • Around 6 seconds until 10 days are over (fast)



[h3]Balancing: [/h3]
  • Increased the cost of roads and rails to enhance game balance.


[h3]Improved: [/h3]
  • Optimized rendering performance for roads, rails, and cows (yes, cows – no joke).
  • Refined the UI with minor visual updates.
  • Adjusted the position of pop-up message windows for better usability.
  • Building crossroads on existing roads no longer incurs additional costs.


[h3]Fixed: [/h3]
  • Resolved an issue causing significant memory usage during saving and loading of late-game saves. To fix the issue, you must load the save game first and then restore it again.
  • Fixed memory and CPU spikes when accessing the save game menu from the main menu.
  • Corrected the underground visualization layer, which no longer displays improperly.
  • Addressed a tutorial bug where pre-prepared routes were not being recognized.
  • Fixed issues preventing goods from being sold and sales history from functioning properly.


Update to 0.4.0 (12863)



Hello, fellow Industry Giants!

Today we have another update for you, which features the changes listed below.

More fixes and updates are on their way! Thanks again for your support in reporting bugs!

[h2]Changelog:[/h2]

[h3]Improved[/h3]
  • Improved simulation performance: This is an important intermediate step, and we will make further improvements soon. For example, with this step, vehicles will jerk less if you play at maximum game speed later in the game.
  • Reduced flickering at towns/factories: Towns and factories start flickering at mouse over (hovering with mouse).
  • Memory usage while saving: In some cases, RAM has been used too heavily while saving a game, which could lead to crashes.


[h3]Fixed[/h3]
  • At the tutorial, the game did not count already existing buildings for milestones when they become active. ( It can still happen in some rare cases, but we are working on a hotfix for this, which we will release tomorrow or Friday at the latest. We chose not to delay the other fixes that will benefit players.)
  • Tutorial counted delivered vegetables wrong at the related tutorial step.
  • “MISSING STRING TABLE ENTRY” at save game instead of map name.
  • The lists and town window showed different values for supply.
  • Changing screen resolution in full screen mode was not possible.
  • There was unintended behavior when building in straight mode zero angle.
  • Fixed localization for one tutorial step that was misleading.
  • Fixed missing localization and images for two hotkeys in RU language.


Update 1 Update 2



Update to Version 0.4.0 (12799)

Hello Industry Giants!

We have a small hotfix for you today, which includes the changes listed below.

More fixes are on the way! We thank you for your support in reporting bugs and crashes!

[h2]Changelog:[/h2]

[h3]Changed[/h3]
  • Reduced Intro video volume


[h3]Fixed[/h3]
  • Fixed foundry not producing glass because quartz could not be stored
  • Fixed crash when bulldozing logistic center with open UI


Industry Giant 4.0: First Update Including the Biggest Map!



Dear Giants,

We are thrilled to present to you the first update for Industry Giant 4.0, featuring an absolute highlight:
The Big Bull Map!

This map truly lives up to its name:



Massive Size: Endless space to build your industrial empire.



Breathtaking Design: The landscape is crafted with incredible attention to detail, inviting you to explore every corner.



Inspiration and plenty of planning opportunities: Take advantage of the enormous space to strategically place your industries and turn your industrial dreams into reality!

A huge thank you goes to Writing Bull, who worked tirelessly with us on this map and poured so much passion into its design. We hope you’ll love it as much as we do!

Of course, there’s also a first hotfix included for you.

[h3]Hotfix 1: Improvements and Bug Fixes[/h3]

In addition to the Big Bull Map, we’ve addressed some issues you reported. Here are the details:

Changelog:

- Fixed Loca for Sales and Overview Tab Titles
- Fixed Loca in one tutorial message that was deprecated
- Unlock Big Bull Map for everyone
- Fixed missing buttons displayed in hotkey window in UK Language
- Added missing Loca for Build, Cancel, turn left, turn right increase height, decrease height in UK Loca
- Fixed duplicate formatting entries in ES Loca
- Fixed switch title and description for Add Stops context help for all languages except DE (where it was correct already)
- Fixes duplicate formatting in DE Loca in one milestone and one milstone message
- Fixed duplicate formatting in ES Loca in one milestone
- Fixed wrong/old Loca for milestone where the player needs to set up Wheat Products production

Thank you for your feedback and continued support!

Enjoy the update and the new map, and we can’t wait to hear more of your thoughts!
Your Industry Giant 4.0 Team