1. Medieval Dynasty
  2. News

Medieval Dynasty News

Patch 2.0.0.4a on the Test Branch

[h3]Changelog - Patch 2.0.0.4a[/h3]


Fixed
  • Incorrect player information saving in solo mode for players who played only solo on oxbow before patch 2.0.0.4 (fix for 2.0.0.4)
  • Fast travel not working if client who tries to fast travel is mounted
  • Some cases of host appearing invisible to clients if mounted
  • Affection showing as 0 for players who played only solo on oxbow before patch 2.0.0.4 (fix for 2.0.0.4)
  • NPCs sometimes having their eyes closed for client when they shouldn't
  • If quest gets stuck at "listen to conversation" then reloading game fixes it (or loading it if the quest was stuck before this update)
  • Interacting with occupied house's building board may result to assigning to this house
Updated
  • Polish language
  • French language
  • Chinese language


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.0.4 on the Test Branch

[h3]Changelog - Patch 2.0.0.4[/h3]

Added
  • Sounds for animations - NPCs checking out barrels and wicker baskets with fish
  • New music: Caves day and night themes
  • Game customization on start of oxbow map (both solo and in co-op)
Fixed
  • Herbalist can no longer harvest StJohnsWort in winter
  • Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
  • Npcs can give main story quest that was already done
  • Bandits and animals parameters updates from customization applies after two seasons instead of one
  • Field texture being overdrawn when starting to place a new field and cancelling it on client side
  • Mine state synchronization for clients
  • Workbenches becoming locked if player clicks too quickly when trying to free up workbench from an NPC (fix for bug from 2.0.0.3 - Please report in case it still happens)
Updated
  • Achievements should work again
  • Longer effect of milk
  • Higher prices for hammers
  • Better price for eggs
  • Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
  • Herbalist Hut collects more herbs, changed time required for various potions
  • Hunting Lodge I produces more Leather
  • Fishing Hut rebalanced
  • Same crafting time for all types of poison arrows and bolts.
  • Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
  • Changed the amounts of experience gained by fishers
  • Polish language
  • French language
  • Turkish language
  • Cave/mines replication optimizations
  • Items and cut down trees synchronization tweaks

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.0.3a on the Test Branch

[h3]Changelog - Patch 2.0.0.3a Test Branch[/h3]

>>>How to enable the play_testing version<<<

Added
  • Sounds for taking items to bag


Fixed
  • Management for fields. Sometimes incorrect field chunks were updated instead of the selected ones
  • Effects not updating correctly for host and client on day skip - like drunkess, potions etc
  • An issue that would cause camera shakes to be played for host even if he was far away
  • More than one player being able to interact with skinned animal
  • Possibility for client to interact with body of skinned animal that is being removed
  • Network error messages sometimes not showing up (fix for bug from 2.0.0.3)
  • Killed animals don't count for quests (fix for bug from 2.0.0.3)
  • Opening the emote, crafting and quick slot menu windows when the tutorial window is visible
  • On client join host's tracked quest is no longer tracked by client by default (fix for bug from 2.0.0.3)
  • Money not updating on trader side when buying items as a host
  • Fast building with stolen items may lead to having negative count in inventory
  • Client doesn't use resources serwer wise when building a gate
  • Gates are always red on client even if he can place it for building


Updated
  • One serving of a Bucket with water provides less Water
  • Changed Well efficiency
  • Higher Food for Gruel, Meat with Gravy, Potage and Stew
  • Reduced straw weight
  • Soup effect is longer and provide more Food
  • Higher price for copper tools
  • Personality visible from the start with empathy instead of 25% needed for more clarity
  • Duplicated main quests from the Oxbow will be erased on loading the game (Addition to fix from 2.0.0.2)

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Bundle Medieval Dynasty x Achilles: Legends Untold is back!

🔥 Medieval Dynasty x Achilles: Legends Untold🔥

We're excited to announce a massive update to Achilles: Legends Untold, bringing new challenges and significant improvements to your gaming experience. Get ready to dive deeper into the mythological world with enhanced gameplay and new features!



Dive into the realms of myth and medieval life with the exciting Steam bundle featuring Achilles: Legends Untold and Medieval Dynasty. Both games have just been updated, enhancing your experience with new content. Achilles: Legends Untold offers an improved journey into Greek mythology with enhanced combat and new mythical challenges. Meanwhile, Medieval Dynasty expands its immersive medieval world with more dynamic features, crafting, and building systems. This bundle is a unique opportunity to explore two distinct historical adventures, now richer and more engaging with their latest updates.


Have fun!
https://store.steampowered.com/app/1129580/Medieval_Dynasty/





Medieval Dynasty is showcased in DreamHack Beyond 2023

The DreamHack Beyond 2023 is here!
We are excited to be a part of DreamHack’s Indie Showcase. Thank you for having us! Let's celebrate this year in gaming together 👏

Make sure to check out all the featured titles here: LINK

https://store.steampowered.com/app/1129580/Medieval_Dynasty/