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Medieval Dynasty News

Patch 2.0.0.4 on the Test Branch

[h3]Changelog - Patch 2.0.0.4[/h3]

Added
  • Sounds for animations - NPCs checking out barrels and wicker baskets with fish
  • New music: Caves day and night themes
  • Game customization on start of oxbow map (both solo and in co-op)
Fixed
  • Herbalist can no longer harvest StJohnsWort in winter
  • Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
  • Npcs can give main story quest that was already done
  • Bandits and animals parameters updates from customization applies after two seasons instead of one
  • Field texture being overdrawn when starting to place a new field and cancelling it on client side
  • Mine state synchronization for clients
  • Workbenches becoming locked if player clicks too quickly when trying to free up workbench from an NPC (fix for bug from 2.0.0.3 - Please report in case it still happens)
Updated
  • Achievements should work again
  • Longer effect of milk
  • Higher prices for hammers
  • Better price for eggs
  • Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
  • Herbalist Hut collects more herbs, changed time required for various potions
  • Hunting Lodge I produces more Leather
  • Fishing Hut rebalanced
  • Same crafting time for all types of poison arrows and bolts.
  • Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
  • Changed the amounts of experience gained by fishers
  • Polish language
  • French language
  • Turkish language
  • Cave/mines replication optimizations
  • Items and cut down trees synchronization tweaks

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.0.3a on the Test Branch

[h3]Changelog - Patch 2.0.0.3a Test Branch[/h3]

>>>How to enable the play_testing version<<<

Added
  • Sounds for taking items to bag


Fixed
  • Management for fields. Sometimes incorrect field chunks were updated instead of the selected ones
  • Effects not updating correctly for host and client on day skip - like drunkess, potions etc
  • An issue that would cause camera shakes to be played for host even if he was far away
  • More than one player being able to interact with skinned animal
  • Possibility for client to interact with body of skinned animal that is being removed
  • Network error messages sometimes not showing up (fix for bug from 2.0.0.3)
  • Killed animals don't count for quests (fix for bug from 2.0.0.3)
  • Opening the emote, crafting and quick slot menu windows when the tutorial window is visible
  • On client join host's tracked quest is no longer tracked by client by default (fix for bug from 2.0.0.3)
  • Money not updating on trader side when buying items as a host
  • Fast building with stolen items may lead to having negative count in inventory
  • Client doesn't use resources serwer wise when building a gate
  • Gates are always red on client even if he can place it for building


Updated
  • One serving of a Bucket with water provides less Water
  • Changed Well efficiency
  • Higher Food for Gruel, Meat with Gravy, Potage and Stew
  • Reduced straw weight
  • Soup effect is longer and provide more Food
  • Higher price for copper tools
  • Personality visible from the start with empathy instead of 25% needed for more clarity
  • Duplicated main quests from the Oxbow will be erased on loading the game (Addition to fix from 2.0.0.2)

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Bundle Medieval Dynasty x Achilles: Legends Untold is back!

🔥 Medieval Dynasty x Achilles: Legends Untold🔥

We're excited to announce a massive update to Achilles: Legends Untold, bringing new challenges and significant improvements to your gaming experience. Get ready to dive deeper into the mythological world with enhanced gameplay and new features!



Dive into the realms of myth and medieval life with the exciting Steam bundle featuring Achilles: Legends Untold and Medieval Dynasty. Both games have just been updated, enhancing your experience with new content. Achilles: Legends Untold offers an improved journey into Greek mythology with enhanced combat and new mythical challenges. Meanwhile, Medieval Dynasty expands its immersive medieval world with more dynamic features, crafting, and building systems. This bundle is a unique opportunity to explore two distinct historical adventures, now richer and more engaging with their latest updates.


Have fun!
https://store.steampowered.com/app/1129580/Medieval_Dynasty/





Medieval Dynasty is showcased in DreamHack Beyond 2023

The DreamHack Beyond 2023 is here!
We are excited to be a part of DreamHack’s Indie Showcase. Thank you for having us! Let's celebrate this year in gaming together 👏

Make sure to check out all the featured titles here: LINK

https://store.steampowered.com/app/1129580/Medieval_Dynasty/


Update 2.0.0.3 on the Test Branch

Update 2.0.0.3 on the Test Branch

Fixed
  • Some tutorials do not display at the right time
  • Heat sources in buildings and caves did not affect the player
  • Some quests, if they had multiple outcomes, would show wrong objectives on client side
  • On hold interaction sometimes triggering on key press
  • Weather and temperature replication
  • Clients sometimes getting stuck in an empty dialogue with no options (Herm for example)
  • An issue that could cause clients to get disconnected on season skip
  • Crafting menu opening before npc was able to free up workbench completely
  • Camera rotation in certain situations that would cause player camera to be tilted
  • If a player pushes an NPC while he is releasing a workbench, the workbench will be blocked forever
  • Camera not behaving correctly when crafting at the tables in first person
  • Possibility to open two dialogues or listen dialogues with npc
  • Field texture being overdrawn when another field is being destroyed
  • Building texture spots staying on the map if the client leaves and joins a 'different' world
  • No reward for quest "We Need Your Spear, And Your Bow, And Your Axe!"
  • Wrong recipe for Waterskin
  • Disappearing cursor in UI windows when another player wrote something in the chat
  • Missing opening animation in new game menu
  • Fixed dead animals getting revived on game load in some cases
  • Buttons not working in the crafting slider on workstations
  • Crafting that gives character xp in production doesn't work correctly if used with "fast crafting"
  • Reconnection system not working
  • On some saves from early coop children don't recognize their parent (it mainly affected clients)
  • If client's family was moved to another house while client was not logged in then his family can be assigned to different house than him/her
  • Items going into negative count when player tries to transfer item that was used for economy or taken by another player
  • Quests that had reward in quest items (like Domagoj's crossbow) were broken until save reload due to item being in player's inventory instead of quest inventory


Updated
  • Player spawn and loading logic to allow for smoother experience
  • How Oxbow map is handled to reduce possible errors between two maps (like NPCs from valley appearing in Oxbow etc)
  • Increased session code readability
  • Visual improvements to rocks and caves
  • If the player doesn't have a home then on Season Skip the player will teleport to a campfire inside the nearest village
  • Network optimizations on season skip
  • Network optimizations on client join
  • Some NPCs quests behavior
  • Longer effect of pears, plums and cherries
  • Higher price for apple, pear, plum and cherry
  • Lower calories for meat, but they effect stay longer
  • Longer effect of milk, weaker effect of soured milk
  • Higher base price of all axes
  • Changed prices for all sickles
  • Copper and Iron sickle requires 2 bars instead of 3.
  • Not fight connected potions have longer effects
  • Higher cost for potion of temperature
  • Changed productivity of Workshop
  • Lower taxes for houses
  • Herbalist Hut I require less technology point. It should be available to players before first winter
  • The coldest day of spring is less demanding
  • All clothes provide better protection against the cold
  • Polish language
  • Russian language
  • Swedish language


How to use this Steam branch
1. To add a branch, right-click on Medieval Dynasty in your Steam Library
2. Choose the Properties option in the drop-down menu
3. In the Properties window, select the “Betas” Tab
4. Enter the Beta Test Code in ”Private Betas” window

Password: MedievalStaging
5. When you access the branch, you can select Public_testing

Important!
Before changing the branch, make sure to back up your saves in case of corruption.

Saves created on one branch may not work on another, including the public one.



https://store.steampowered.com/app/1129580/Medieval_Dynasty/