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Wild Terra 2: New Lands News

What we're working on: Fishing improvements



Friends! We apologize for the long silence, we had a number of moments and technical problems due to which we could not devote enough time to news and communication with you, but we did not sit idle!

We are working on several major features:
- updated guilds,
- improved fishing,
- in-game store (only cosmetics!),
- PvE and PvP events.

The work is being carried out at different levels, somewhere the concept has been laid, somewhere the technical implementation has already been completed, and somewhere the final stage of improvements and testing is underway. This time we'll take a closer look at improving fishing, and tell you what's new it will add.

[h3]Fishing Improvement[/h3]
- Fishing interface update. Now it is easier to understand, it is more visual and contains hints. Starter fish species are also easier to catch now.
- New quests. Tasks with useful rewards and learning the basics of fishing.
- Fishing areas and fish species. Many new types of catch have been added, also, they now differ in habitat zones: sea, river, there are even special creatures for dungeons (you will only have a few attempts to catch in one playthrough).
- Recipe updates and new dishes with extremely beneficial effects. Lures and new baits have been added for fishing. And from the catch, in addition to updating dishes and a large amount of new food, you can craft fertilizers, ointments and other items.
- Display of catch weight and catch records. The weight of the fish will determine its quality, the amount of materials during cutting.
- Exotic and other items. Harvest clam pearls and angler fish fins to make exotic items with special unique bonuses: New jewelry, fishing rod, belt and even pets!


Fishing improvements will appear in the game in the next update! Follow the news.

Save up to 30% on Wild Terra 2 and reward packs

-30% on Wild Terra 2 and -15% on Bard, Lord of Pain and Dragon Tamer reward packs.

Buy on the game site: https://www.wildterra2.com/#packs-63be750abd3b08727629d9c4
Purchase on Steam:

https://store.steampowered.com/app/1134700/





Hotfixes 2.2.341

- Fixed activation of effects for mobs.
- Fixed a bug due to which the effects of projectiles with a specified level were not applied to players.
- Removed absorption penetration from the Dark Night bow. Instead, its special properties have been slightly buffed: chance to slow and critical chance.
- Fixed movement on the wooden platform in Brongart.

Update 2.2.340. Carpentry improvements and Lumberjack camp, balance changes



This update introduced new materials and recipes for carpenters, added a Lumberjack camp with quests. Increased the time before packing of dominiums, Inspiration can now be turned off with a hotkey, raw food restores up to 30 satiety, new master marks have been added, the balance of projectiles and combat skills has been changed, as well as many other improvements and fixes.

[h3]Get Wild Terra 2 and rewards packs[/h3]

Wild Terra 2 on Steam:
https://store.steampowered.com/app/1134700/

Thank you very much for your support. Thanks to you, the game gets better with every update!


[h2]Update 2.2.340. Changelog[/h2]

[h3]Carpentry update and Lumberjack camp:[/h3]
- Lumberjacks have set up camp in a Thicket.
- Added a line of 10 quests for the Lumberjack Camp (you can start at the carpenter in Hartfurt).
- Added 20 new daily quests in the Lumberjack Camp (will unlock after completing the main questline, 2 quests can be completed per day).

- Carpentry recipes and the amount of experience gained have been reworked, now this skill can be up to level 60.
- Added a new type of wood: Sticks / Poles / Logs of durable wood.
- Durable wood materials can now be obtained from Oaks and Spruces in the Thicket.
- A new type of processed wood from durable wood has been added to crafting.
- Updated wood resources for durable wood in some recipes (mostly starting from the iron range).

[h3]Changing projectiles and bolases:[/h3]
- Increased bolases flight speed.
- Reduced bolases creation time from 5s to 4s.
- Increased the number of bolases received at crafting from 1 to 3.
- Now the higher the level of the target, the higher the level of arrows and projectiles of thrown weapons will be required to effectively deal damage. Higher level targets take reduced damage per level (5%) and are immune to attack effects.
- Added a new type of feather: Harpy Feathers, you can get them from Harpies and their nests.
- In the recipe for crafting copper and bronze arrows, Staves were replaced with Sticks.
- In the recipe for crafting iron and steel arrows, Staves were replaced with Sticks of durable wood, and Feathers with Harpy Feathers.
- Now instead of stones, you need to create Stone shells for slings.
- The guide on Plague Island now sells bronze shells.

[h3]Combat balance changes:[/h3]
- The sling now requires two hands.
The sling is too versatile a weapon with almost no downsides. We are making this change to slightly reduce the survivability of the shooters without reducing the combat characteristics of the weapon.
- Sprint ability. Effect duration 5s -> 4s. Cooldown time 20s -> 25s.
- Passive ability "Dodge Speed". Speed bonus 40% -> 50%. Effect duration 3s -> 0.3s.
Light armor at a high level gave almost infinite speed up. We are reducing the overall durations, and the passive ability will be more demanding on player melee microcontrol.
- Most Heavy Shield skills now cost less stamina.
- Ability "Heavy shield strike". Stun duration 3s -> 3.5s. Damage from a weapon 10% -> 50%.
- Ability "Light shield strike". Stun duration 2s -> 1.5s. Damage from a weapon 25% -> 15%.
- Decreased the duration of skills that increase the chance of blocking with a shield, and now the bonus does not increase the block from ranged attacks. This effect does not appear in the player's bonus list.
- Ability "Backstab". Ignore absorption 100% -> 85%. Chance of bleeding 100% -> 70%. Bleed duration 8s -> 6s.
- All shields have slightly reduced Arrow Block.
- Changed the characteristics of the Target Shield.
- Bow Dark Night added absorption penetration, on tier 2 - 10%, on tier 3 - 20%, on 4 - 30%.
- Added temporary immunity to the repeated slow to Ent.
- Added temporary immunity to the repetitive stun and slow to the Plague Ogre.
- Dwarf officers and commanders have a 50% chance of temporary immunity to repeated stuns and slows.
- Added new master marks for weapons, plagued weapons have additional master marks against plague monsters.
- Now bonuses for crit chance, damage to animals or damage to insects and spiders (depending on the pet) work against pets.

[h3]Other improvements and fixes:[/h3]
- Significantly increased the time before packing dominiums when the player is inactive on new servers.
- Now you can turn inspiration on and off from the keyboard.
- Reduced max satiety recovery from raw food from 50 to 30.
- Strawberry Dessert now grants a 10% chance of doubling the loot when gathering common and uncommon resources.
- Changed the recipe for Strawberry Dessert. (10 strawberries, 2 milk, 5 sugar, red wine, bowl).
- Improved quests related to milk and strawberry desserts.
- Reduced the number of wild strawberry bushes in the world.
- Increased the harvest of strawberries from farming.
- Added Common and Advanced grindstones to crafting.
- Increased the purchase price of Special grindstones from the blacksmith from 10 to 15 silver.
- Increased the amount of experience gained when crafting materials from stone and marble.
- Increased the amount of experience gained when building from stone materials.

- Mimic pets (Crab, Squirrel, Marmot, Viper) at levels 25 and 40 have a chance to get a bonus for the Masonry skill.
- Increased the size of the health bar of the defender critters to make them easier to catch.
- Pet perks "Agressive animals don't attack" no longer work in dungeons.
- Fixed a bug due to which defender animals sometimes did not attack the player when they appeared.
- Fixed a bug due to which the master's mark "Additional damage to bosses" did not increase the plague damage.
- Fixed a bug due to which bonuses and influence on all animals were not applied specifically to animals.
- Fixed an issue with the wolf pet perk "Wolves don't attack" that caused players to be attacked by leader wolves.
- Fixed a bug due to which animals attacked a player with the pet perk "Aggressive animals do not attack" if they could not be caught.
- Reduced Black Bear spawn time from 6 to 4 hours.

- Healing numbers are now displayed above the target.
- Added sound effects to healer skills.
- Fixed medicine error sometimes occurring when applied to a target.
- Improved kobold reward based on dungeon difficulty level, now each difficulty above "Normal" adds +1 ore slot. Nightmare will be guaranteed to drop one extra iron ore slot.
- Increased kobold health by 20 points.
- Reduced required number of monsters and resources to complete some Plague Island quests, increased gold rewards.
- Dead mages now set fire for 20 seconds instead of 5.
- Increased the amount of gold from the dead in Lasbret.
- Removed Necromancer Blood and other rare resources from Harpy loot.
- Fixed places in Brongart where it was sometimes safe to hit monsters.
- Fixed interface error when displaying a large amount of material.
- Optimized graphics for some item icons.
- Added display of fractional time in the tooltip for effects (in the skill window, at - Added description for the helmet and shield received in the tournament.
- In the crafting book, the "Bolas" category has been moved to the "Weapons" category, and "Building Kits" to "Materials".
- Fixed an issue with some loot quests where it was possible to complete a quest that required items to be handed over even if they weren't in the inventory.
- Fixed an impassable place in the rock of the Long Climb.
- Fixed a bug due to which in the large kiln, instead of logs, there were repeats of planks as fuel.
- Fixed the description of the skill "Furious Throw", indicating what the time refers to.

Update 2.2.338. PvE tournament, end of Christmas event



The New Year's event has ended, but you still have time to create sweets before January 19th! We also remind you that the first team PvE tournament held by the ExEcutioner player will be run on January 13. We have prepared unique decorative rewards for this tournament. For more details about this event, please contact Discord ExEcutioner#9153

Get Wild Terra 2 and reward packs: https://wildterra2.com/
Wild Terra 2 on Steam: https://store.steampowered.com/app/1134700/

Thank you very much for your support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.338. Changelog[/h2]

[h3]The Christmas event has ended:[/h3]
- Recipes for Christmas sweets will be available until January 19th! Hurry up and create it.
- The construction of the Festive Table is now available in the extended buildings section.
- The construction of the Christmas Wreath from the reward pack is available in the decorative buildings section.
- Other buildings, quests, spawns and Christmas event recipes are disabled

[h3]Improvements:[/h3]
- Added a switch to hide zone names on the global map.
- Now the size of the health bars depends not on the name of the target, but on its type.

[h3]Fixes:[/h3]
- Fixed a bug due to which, when restarting the server, players from the Hidden Thicket appeared on the continent.
- Fixed a bug due to which pets could switch the attack focus of the defender animals to themselves.
- Fixed a bug due to which new decorative items were not visible in the auction.
- Fixed a bug due to which the rooms in the Mine could overlap.
- Fixed a bug due to which the passive ability of Light shields "Flexible Arm" was applied to Heavy shields and did not work with Light shields.