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Wild Terra 2: New Lands News

Update 2.0.287



[h3]Changes and improvements[/h3]
- Reduced stamina cost for most basic attacks.
- Reduced stamina cost for some active abilities.
- Reduced attack damage penalty when equipping heavy shields.
- Slightly reduced the chance and damage of Mortal Strike when attacking bosses.
- Now the guardian animals do not push the character and are passable.
- Added NPC and dungeon icons to the minimap.
- Added an initial quest with the opening of the world map.
- The headman's house is now more visible on the world map.
- A reminder icon now appears if there are completed quests that need to be completed manually.
- Added sounds for horses.

[h3]Fixes[/h3]
- Fixed a bug due to which the quality of items did not affect the price of its repair. Adjusted some basic repair prices.
- Fixed a bug due to which shields could be equipped at the same time as a healer's weapon.
- Fixed a bug due to which in an abandoned village on the starting island, players would lose the contents of their inventory on death (area effect).
- Fixed a bug due to which the projectile of the swamp snake could crash into the invisible collider.

Free Weekend in Wild Terra 2 starting August 13th!



Invite your friends and try the full version of Wild Terra 2 for free from August 13th, 16:00 UTC to August 16th, 16:00 UTC.

Free Weekend access will appear on the game's Steam page in the Demo section:
https://store.steampowered.com/app/1134700/

During the promotion, the game can be purchased with a 40% discount. You will also be able to continue playing while saving your progress.

Plague Island. First details about new continents



We are launching a series of articles about seasonal continents in general, and about the first of them, Plague Island.
Remember that this is currently only a concept that may change in the future.

[h3]What are Seasonal Continents?[/h3]
We plan to add new seasonal continents every 3-4 months. Uncharted territories with new inhabitants, changes in the rules of the game (for example, loss of items upon death, new types of damage, etc.), a campaign with a number of quests, a dungeon, as well as new resources, items, and rewards await you! We plan to keep these continents in the game forever.

Access to seasonal continents will be free! You will be able to complete the main quests and pick up rewards for this, get new resources and items. If you wish, you can purchase a Battle Pass - you will unlock additional quests and the opportunity to receive unique cosmetic rewards (mounts, pets, home and territory decor, cloaks, frames, titles, etc.). The Battle Pass is only available for a limited time and will change with the launch of a new continent (regular quests and rewards can be received without time limits).

[h3]First season. Plague Island[/h3]
The first season starts this fall! Travelers will sail to the island, where they will face a long-raging plague epidemic, explore gloomy forests, swamps, abandoned villages, and will know a story of the island.

Stay tuned for more information about Plague Island, ships, and other details about Seasonal Continents.

Hotfix 2.0.286

- Slightly reduced the stamina cost of abilities.
- Weakened damage from new guardian-animals.
- Fixed a bug due to which the bonus of Light Armor to reduce the cost of stamina worked in the opposite direction.
- Fixed a bug due to which the angle of the shot of the sling could be incorrect.
- Fixed Fox icon, graveyard candle graphics.

Major update! Healer, horses and new pets, Step 2 changes the combat system



[h3]Major update 2.0.285 Changelog[/h3]
A successful winemaker's villa with a cellar will be included in the next update.

Healing skill
- Added three Healer tool sets to the recipe book.
- If the Healer's weapon is in hand, it becomes possible to use bandages, ointments and medicines on other players and pets.
- Added 6 abilities and a new Healing skill bonus.

New pets and horses
- Now you have a chance to meet a small guardian animal when mining resources, but be careful, they only seem harmless in appearance. Plus you can catch them. It is with these pets that you can find bonuses to accelerated leveling to all missing crafting and exploration skills.
- Added 8 horse colors of three types of rarity to the game. Four colors can be found on the plains and in the thicket.
- Next to the tavern, the stableman Henry has settled, from whom you can buy horses of unique colors.

Combat changes
- Now you can create bolases, with which you can slow down the enemy, as well as dismount players.
- Most large animals, as well as all bosses, now have a chance to dismount a player when attacking.
- Now, when riding, the defensive bonuses of dodge, parry, and block with a shield are reduced by 4 times.
- Added 3 new abilities for the Knives skill.
- Certain normal attacks and shots now consume more stamina.
- Active abilities have increased stamina cost.
- Light armor received a passive ability that reduces stamina costs.
- Fixed a bug due to which the damage bonuses for top weapons were not applied.
- Fixed a bug due to which shields did not reduce the damage done by the player.

Other changes and bug fixes
- Added auto run (Caps Lock or Num Lock) similar to holding down the W button, camera rotation changes direction. Actions with chat, inventory, and interface do not disable auto run.
- A mountable pet can now be placed in a mount slot.
- Now the base speed of mounts and pets that can be mounted is displayed in the tooltip.
- Now abilities on the quick action bar that cannot be used now will look inactive.
- Fixed bugs due to which some objects entering and exiting dungeons could interfere with damage or arrows flying.
- Fixed a bug due to which bushes, low plants, mushrooms, as well as the place of death of the player could interfere with the flight of arrows or damage with weapons.
- Fixed a bug due to which a pet received experience several times if several types of periodic damage were applied on the killed mob.
- Now, if the cursor is on an ally when attacking, then the attack or shot will not be directed in his direction, but will correctly take into account the point on the surface.
- Improved the packaging of the dominium to eliminate problems with the possible situation of duplicate dominiums.
- Fixed a bug due to which the position of the auction window kept its position when updated.
- Fixed a bug due to which the abilities of thrown weapons worked incorrectly when you click them with the mouse.
- Fixed a bug due to which materials for Farming could fall into the wrong category of the auction.
- Fixed a bug due to which the inscription above the pet when hovering the cursor remained if the pet was recalled.
- Fixed a bug due to which after relocation from the island to the continent there could be an empty list of quests before the dominium was placed.
- If you notice trees outside the dominums that are not deleted or other errors related to buildings, please send a screenshot with an open debug panel (Shift + P) and hovering over the building with the mouse over the building - to the bug-report discord channel or email [email protected].

- The Unity developers have recognized an engine issue that is causing invisible walls in WT2. Hopefully their team will fix the bug soon. You can vote to solve the problem (requires a Unity account).