
[h3]Major update 2.0.285 Changelog[/h3]
A successful winemaker's villa with a cellar will be included in the next update.Healing skill- Added three Healer tool sets to the recipe book.
- If the Healer's weapon is in hand, it becomes possible to use bandages, ointments and medicines on other players and pets.
- Added 6 abilities and a new Healing skill bonus.
New pets and horses- Now you have a chance to meet a small guardian animal when mining resources, but be careful, they only seem harmless in appearance. Plus you can catch them. It is with these pets that you can find bonuses to accelerated leveling to all missing crafting and exploration skills.
- Added 8 horse colors of three types of rarity to the game. Four colors can be found on the plains and in the thicket.
- Next to the tavern, the stableman Henry has settled, from whom you can buy horses of unique colors.
Combat changes- Now you can create bolases, with which you can slow down the enemy, as well as dismount players.
- Most large animals, as well as all bosses, now have a chance to dismount a player when attacking.
- Now, when riding, the defensive bonuses of dodge, parry, and block with a shield are reduced by 4 times.
- Added 3 new abilities for the Knives skill.
- Certain normal attacks and shots now consume more stamina.
- Active abilities have increased stamina cost.
- Light armor received a passive ability that reduces stamina costs.
- Fixed a bug due to which the damage bonuses for top weapons were not applied.
- Fixed a bug due to which shields did not reduce the damage done by the player.
Other changes and bug fixes- Added auto run (Caps Lock or Num Lock) similar to holding down the W button, camera rotation changes direction. Actions with chat, inventory, and interface do not disable auto run.
- A mountable pet can now be placed in a mount slot.
- Now the base speed of mounts and pets that can be mounted is displayed in the tooltip.
- Now abilities on the quick action bar that cannot be used now will look inactive.
- Fixed bugs due to which some objects entering and exiting dungeons could interfere with damage or arrows flying.
- Fixed a bug due to which bushes, low plants, mushrooms, as well as the place of death of the player could interfere with the flight of arrows or damage with weapons.
- Fixed a bug due to which a pet received experience several times if several types of periodic damage were applied on the killed mob.
- Now, if the cursor is on an ally when attacking, then the attack or shot will not be directed in his direction, but will correctly take into account the point on the surface.
- Improved the packaging of the dominium to eliminate problems with the possible situation of duplicate dominiums.
- Fixed a bug due to which the position of the auction window kept its position when updated.
- Fixed a bug due to which the abilities of thrown weapons worked incorrectly when you click them with the mouse.
- Fixed a bug due to which materials for Farming could fall into the wrong category of the auction.
- Fixed a bug due to which the inscription above the pet when hovering the cursor remained if the pet was recalled.
- Fixed a bug due to which after relocation from the island to the continent there could be an empty list of quests before the dominium was placed.
- If you notice trees outside the dominums that are not deleted or other errors related to buildings, please send a screenshot with an open debug panel (Shift + P) and hovering over the building with the mouse over the building - to the bug-report discord channel or email
[email protected].
- The Unity developers have recognized an engine issue that is causing invisible walls in WT2. Hopefully their team will fix the bug soon. You can
vote to solve the problem (requires a Unity account).