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Wild Terra 2: New Lands News

Help us translate the game into your native language



We need your help! We are not looking for professional translators.

If you would like to help translate the game into your native language - please write to us at [email protected]
(Please indicate your language in the subject line.)

We add new content on a regular basis and we always need help to keep our translations up to date.

Sailing and ships. Details about new continents



We continue our series of articles about seasonal continents. This time we will talk about ships.
Link to the previous article.

Remember that this is currently only a concept that may change in the future.

[h3]Seaport[/h3]
In the northeast of the main continent, a port city will open its gates - the starting point for all travelers to new lands. Here you can buy or build your own ship, find merchants, repairmen, and captains of various ships.

[h3]Ships[/h3]
There are three ways to travel to a new continent:
- build or buy your own ship,
- find a place on a ship of other players (negotiate or buy),
- purchase a ticket for the ship from one of the captains (NPC).

The ships will be of different tiers - this will determine the number of seats on board, as well as the carrying capacity. The maximum number of seats on a ship is limited by the size of the group. You will be able to climb aboard and walk around the ship, adjust the color of the sails, and do other customization.

[h3]Loot transportation[/h3]
It is better to get a ship with the maximum carrying capacity, as this will determine the number of supplies that you can take with you, as well as the amount of loot that you can bring from a new land for use or sale on the main continent.

In the next article, we'll go into more detail about the Plague land

Discord Wild Terra 2. Polls, communication with developers and other players



We have launched a new poll on our discord channel Wild Terra 2. Choose which of the innovations you would like to see in the game first. Follow the link and join our community to participate in polls and discussions!

Free Weekend in Wild Terra 2 and -40% OFF. Try for FREE right now!



Invite your friends and try Wild Terra 2 for free this weekend! Play the full version until August 16th, 16:00 UTC.

[h2]Play right now (click on "Download demo") [/h2]

-40% OFF until August 20th! You can continue playing and save your progress.
[h3]Buy with a discount[/h3]

Update 2.0.287



[h3]Changes and improvements[/h3]
- Reduced stamina cost for most basic attacks.
- Reduced stamina cost for some active abilities.
- Reduced attack damage penalty when equipping heavy shields.
- Slightly reduced the chance and damage of Mortal Strike when attacking bosses.
- Now the guardian animals do not push the character and are passable.
- Added NPC and dungeon icons to the minimap.
- Added an initial quest with the opening of the world map.
- The headman's house is now more visible on the world map.
- A reminder icon now appears if there are completed quests that need to be completed manually.
- Added sounds for horses.

[h3]Fixes[/h3]
- Fixed a bug due to which the quality of items did not affect the price of its repair. Adjusted some basic repair prices.
- Fixed a bug due to which shields could be equipped at the same time as a healer's weapon.
- Fixed a bug due to which in an abandoned village on the starting island, players would lose the contents of their inventory on death (area effect).
- Fixed a bug due to which the projectile of the swamp snake could crash into the invisible collider.