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Wild Terra 2: New Lands News

Major Update 2.0.251



We launched a test server to debug major changes, added the ability to assign residents, Hero rewards, new sounds and music, and many other improvements and fixes. The game is now also available in Polish and French.

[h3]Purchase a pack and start playing in closed testing[/h3]

More details about test server: https://discord.gg/PF7Uc5xVr9
New high-level dungeon already available on the test server.

[h3]Changelog. Major Update 2.0.251[/h3]
The game is now available in Polish and French! Many thanks to everyone who contributed to the translation of the game.

What's new:
- Added the ability to designate players as "residents" on your territory. A player can be a resident of only one dominium (his own, or another player). If you are a resident outside of your territory, you will also have access to a personal warehouse in the dominium, and a pointer to the house will be displayed.
We want to make it possible to live comfortably with a friend on the same territory. Later, a restriction on the number of residents will be added, it will be possible to use the help of a friend during construction and crafting. We will closely monitor post-implementation feedback to ensure that balances and limits are properly adjusted.
- Hero owners can now build unique towers and statues. Some time after the update, you will need to re-enter the reward key to unlock new recipes.
- Now, when leaving the dungeon, the player is invulnerable for 15 seconds, or until he starts to move or do something.
- Disabled flowers and other small decorative bushes. We'll add them later in the form of harvested herbs used in crafting items, consumables, and food.
- Slightly improved the visibility of harvested herbs and berries.
- Now, if the food has effects, then it can be eaten even if the satiety is full.
- Now slows from equipment (for example, from a backpack) do not apply when using mounts.
- Now, when interacting with an NPC, the character is automatically dismounted.
- Skeletons are now immune to bleeding and poisoning.
- Added the ability to sort items in closets.
- Added the ability to build stone walls 1 cell wide.
- Added city and bridges to the minimap.

Balance
- Significantly increased the upper tensile durability for most weapons, tools, shields, and armor made of bronze.
- Now the durability of the weapon from triggered parries is reduced by only 1 point, and the durability of armor and shield is reduced by 25% instead of 33% of the absorbed or blocked damage.
- Reduced skill requirements for crafting bronze and leather armor.
- It will now be possible to create improved versions of reward helmets and rings so that they lag less behind their counterparts created in the game.
- Now, if an ability is interrupted before using it with a stun, then you have to wait for the cooldown of this ability. - Affects both animals and monsters, as well as players and their pets.
- Significantly increased the throw time for all mountain warriors.
- Fixed a bug due to which the damage from some abilities was calculated incorrectly, ignoring protective effects and bonuses.
- The movement speed reduction when equipping backpacks is now 20% instead of 30%.

Quests
- Now the quest to build a structure will be considered completed if you have already built such a building in your dominium zone. Unpacking buildings also counts towards quests.
- Increased the chance of a root crop spawning on the starting island, now it also spawns in an abandoned village.
- Fixed a bug due to which the identification of several items in the same stack was not taken into account in the quest and the amount of experience gained.
- Fixed a bug due to which items received as a reward for quests were given with zero durability.

Sounds and Music:
- Added skeletons sound fx.
- Added dwarfs sound fx.
- Added music in the Church.
- Added music in the Cave.
- Improved the sounds of taking damage to the character.
- Decreased the volume for the sound effects of failure and chopping down a tree.

Other fixes:
- Fixed jerks in the movement of animals and monsters.
- Fixed a bug due to which rewards could be transferred through the trade window.
- Fixed a bug due to which the character turned downside if the abilities on the panel are clicked with the mouse.
- Fixed a bug due to which reward helmets were issued with zero durability.
- Fixed a bug due to which officers could not demote and increase the rank of other guild members.
- Fixed a bug due to which the character could remain on the mount when unpacking buildings from the dominium.
- Fixed errors that occurred when creating a new character, if the name is already taken. Character creation error messages are now localized.
- Fixed a bug due to which, after creating 5 characters, a situation could arise when the server began to disconnect when trying to connect to it.
- Fixed a bug due to which campfires and beds could be moved or unpacked outside the dominium so that their owner did not reset and the disappearance timer did not appear.
- Fixed a bug due to which the check for satiety on food only occurred after the timer expired.
- Fixed a bug due to which when repairing one item from the vendor, it did not disappear in the repair list.
- Fixed a localization error made by translators, due to which an error with quests appeared in the German version of the game.
- Improved visual display of iron ore.
- Reduced the darkening effect around the corners.
- Small animals no longer move the character.

Wild Terra 2 Early Access release on Steam Postponed to 28th January 2021



Thanks to everyone who supports us! Thanks to you, a lot has already been added and corrected. We want to maximize the quality of the game before the Early Access release, and this will require a number of changes and bug fixes. Also, we will add a lot of new content!

The updated roadmap can be viewed on our public suggestions board.
As implementation progresses, sometimes we have to change what has been done. And although we try to adhere to the stated deadlines, quality is more important to us. Other changes from the previous version of the roadmap will be added later.

The wipe before the next round of testing will take place on December 14th. During the wipe, we will improve the game balance, adjust rates and some prices in game currency. This wipe and new testing phase will help make WT2 even better!

The last wipe - January 26th, 48h before Early Access launch. Pack owners will be able to start playing at that time, and others will be able to join on Jan. 28th by purchasing the game on Steam.

[h2]Answers to some frequently asked questions about packs.[/h2]
[h3]Will there be discounts on Early Access Packs and Extra Packs?[/h3]
No, there will be no discounts, as we do not want to underestimate the contribution of those who supported us in the early stages by purchasing the packs at full price.

[h3]Will the game cost more after Early Access launch?[/h3]
Yes, the price of the game in all currencies will be about 15% more expensive than the Builder pack.

[h3]What access pack do I need to play now?[/h3]
Settler, Conqueror or Hero.

[h3]Will these packs be available after launch? Can the pack be upgraded?[/h3]
These packs and their rewards may only be purchased before Early Access launches. If you would like to upgrade your pack to a higher one, please write to us on Discord.

[h2]Pledge and start playing now[/h2]

Boards with information on the status of bugs and suggestions



The Wild Terra 2 community is growing and we receive more and more bug reports and interesting ideas. Thank you! Unfortunately, we cannot answer everyone, but we decided to make public boards where you can track the current status of suggestions and bugs and know that you were definitely heard! This will slightly help to avoid repetitive error messages, as well as make the process of working on updates more transparent.
At the moment, we have sorted only a small part of bugs and suggestions, so don't worry if you don't see that damn bug on the board that you've reported three times already. The sorting process continues.

Board with suggestions: https://trello.com/b/clILRiKC/wild-terra-2-ideas
An updated roadmap will also appear here soon, covering major and anticipated features such as New Chat, Cartography and more.

Board with bugs: https://trello.com/b/17NM90SF/wild-terra-2-bugtracker
Bookmark our boards so you don't loоse them.

Thanks a lot Kirtis for all this!

Wild Terra 2. Reports from the devfield. What we are working on?



Due to the increased interest of the community on this topic, we decided to resume this section! So what are we working on right now?

- New major dungeon for high-level players. New monsters, bosses and trophies await you.
- Rewards from packs - Villas, Towers, Statues, and more will be added to the game until Early Access launch. The screenshot shows the rewards from the Hero pack.
- Character portraits.
- The Dominium will become a small building (like Stella) and will serve to manage the territory, and the current dominium buildings will become Town Halls and will be used to manage the residents, their access, and also as large personal storage. The Town Hall can be installed anywhere on the territory of the dominium. Also, we plan to make a more comfortable living with friends on the same territory. For example, when crafting and building, you can use each other's skill levels if you live in the same dominium.
- New sound effects and updating of some existing ones.
- Bug fixes and game improvements based on community feedback.

The update is scheduled for release later this week, but some of the above will be added later.

[h2]Pledge and access[/h2]

Update 2.0.250. Guilds, cloaks, German and Spanish translations



[h3]Update 2.0.250[/h3]
- Spanish and German translations added.
- You can now create and manage a Guild. You can create a guild at the Librarian in the central city. In the guild window, an invitation and exclusion from the guild, assignment of ranks with different levels of permissions (Veterans can invite other members, and Officers can demote, upgrade, and kick members) and displaying online members. Also, you can quickly invite a member of the guild to the group and write a private message.
- Added Guild chat channel.
- Added reward cloaks for Conqueror and Hero pack owners.
- Added the One ring for Hero pack owners.
To receive new rewards, you must re-enter your key in the game.

- Fixed a bug due to which a pet could not be renamed.

If you want to help with the translation of the game, please write to [email protected]

[h2]Pledge and access[/h2]