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Wild Terra 2: New Lands News

Changelog. Update 2.0.259

Added Portuguese (Brazilian) and Ukrainian languages. Thanks to everyone who helps translate the game!

Added avatar frames and titles in the portrait, group and guild UI. Titles are also displayed in chat and above the character in the game.
Added a window for change your avatar, frame and title.
Added frames and titles from rewards packs (to receive it you need to re-enter the reward key some time after the update).
Now the names of the players and their ranks are displayed constantly above the character, the names of the members of groups and guilds are highlighted in the corresponding color.

Added music in the mountain region and in the fortress.
Added sounds for the Mad Necromancer, hippo walking and running.
Fixed the death sound of the Captive Mountain Master.

Fixed a bug "Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider."
Fixed a bug that occurred if one of the group members was far from the main group.

We need your help to translate the game into Chinese and Portuguese (Brazilian)

More than 60% of the game has already been translated by other players, but we need your help to get the game translated into Chinese and before the Steam Early Access release.

If your native language is Chinese or Portuguese (Brazilian), you know English, and would like to help, please write to us [email protected]

Christmas access pack 🎅 - start playing now!



Buy the Wild Terra 2 festive access pack and play now before the game launches!

Special price and unique rewards:
- Access to closed testing right now.
- Play 48 hours before game launch on Steam Early Access.
- Santa Claus hat.
- Red Santa bag (+5 slots in inventory).
- Unique mount Reindeer.
- Bull statue made of tin (symbol of 2021!).
- 300 holiday fireworks.
- Christmas mood 🎄

[h2]Purchase a pack and start playing[/h2]
Limited time offer!

Major Update 2.0.255. Winter, new dungeon and town halls!



A new dungeon is already available! Now Dominiums occupy only 1 square, added Town Halls, villas and statues. Snow has fallen in the world of Wild Terra 2, many bugs have been fixed and some improvements have been added.

You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.

[h3]Purchase a pack and start playing on closed testing[/h3]

[h3]Town Halls and Dominiums[/h3]
- Now dominiums occupy only 1 square in the center of the territory and are used to manage the territory. You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.
- Added a new type of building the Town Hall. This building is used for access to the personal warehouse as well as the management of residents. The better the Town Hall, the more people can live on your territory, and more storage cells are available.

[h3]Rewards[/h3]
To unlock new recipes, you must re-enter the reward key some time after the update.
- Added recipes for villas (town halls) for owners of the Hero and the Prosperous Merchant packs, as well as the Great Tower for Kings. The inner part of the Town Hall and the wine cellar will be added later.
- Added recipes for dragon statues for Heroes and Kings.

[h3]New dungeon[/h3]
- Added a large dungeon with monsters, bosses, new rewards and mechanics. Please note that this dungeon is for high level players.
Many thanks to everyone who helped test the new dungeon!

[h3]General improvements[/h3]
- Improved optimization when snow falls. The initial season on the server will be winter for some time.
- Added sound effects for the Master of the Mountains.
- Improved initial quests, taking into account the separation of the Town Hall and Dominium.
- More branches now fall from trees on the starting island and birches.
- Simplified fox taming so that the initial quest to tame it on the island does not take so long.
- Now the success rate for loot and recipes is displayed even if the tool is not yet equipped. The best tool in the inventory is taken into account, which will be used when automatically equipping.
- Slightly increased the distance at which objects of the world appear when the character moves, to avoid situations where they appear suddenly.
Fixes
- Fixed a bug due to which the cloak fell inside the collider and stopped the cloth simulation. Sometimes it can still happen again.
- Fixed a bug due to which the pet could be resummoned in battle immediately after dealing damage, due to which the pet did not take damage. This is no longer possible until the pet is out of combat.
- Fixed a bug with auto-equipment broken tools.
- Fixed a bug due to which, due to passive skills, it was possible to collect materials even with a too strong difference in skills, and also spoil resources if the skill is not enough to collect. This will not be possible now.
- Fixed a bug due to which the grains stopped replenishing satiety.
- Fixed a critical bug due to which some of the buildings could cause a violation of the packing procedure for dominiums.
- Fixed an issue where disconnecting from the server caused issues that required restarting the game.
- Fixed a bug due to which purchased items were of zero durability.
- Fixed a bug due to which, due to passive skills, it was possible to obtain high-level craft experience when unsuccessful attempts to make too complex recipes. This will not be possible now.
- Fixed a bug due to which mobs could stop responding to the damage inflicted on the border of the player's pursuit zone.
- Fixed a bug due to which health bars and effect icons were mistakenly considered active interface elements, due to which attacks were not performed if the cursor was over them.
- Fixed a bug due to which the actions started immediately after releasing the movement key were interrupted.
- Fixed a bug due to which the quality of books could sometimes not be displayed in the tooltip.

There will be no wipe on December 14th. Next (and only) wipe on January 26

We have launched a test server, preparing a large portion of high-level content, and over the past month many newcomers have joined the game. Due to these circumstances and your wishes, we decided not to reset the progress in December! ːsteamhappyː

Thank you for staying with us. We apologize for the delay with this news.