
A new dungeon is already available! Now Dominiums occupy only 1 square, added Town Halls, villas and statues. Snow has fallen in the world of Wild Terra 2, many bugs have been fixed and some improvements have been added.
You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.[h3]
Purchase a pack and start playing on closed testing[/h3]
[h3]Town Halls and Dominiums[/h3]
- Now dominiums occupy only 1 square in the center of the territory and are used to manage the territory. You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.
- Added a new type of building the Town Hall. This building is used for access to the personal warehouse as well as the management of residents. The better the Town Hall, the more people can live on your territory, and more storage cells are available.
[h3]Rewards[/h3]
To unlock new recipes, you must re-enter the reward key some time after the update.
- Added recipes for villas (town halls) for owners of the Hero and the Prosperous Merchant packs, as well as the Great Tower for Kings. The inner part of the Town Hall and the wine cellar will be added later.
- Added recipes for dragon statues for Heroes and Kings.
[h3]New dungeon[/h3]
- Added a large dungeon with monsters, bosses, new rewards and mechanics. Please note that this dungeon is for high level players.
Many thanks to everyone who helped test the new dungeon!
[h3]General improvements[/h3]
- Improved optimization when snow falls. The initial season on the server will be winter for some time.
- Added sound effects for the Master of the Mountains.
- Improved initial quests, taking into account the separation of the Town Hall and Dominium.
- More branches now fall from trees on the starting island and birches.
- Simplified fox taming so that the initial quest to tame it on the island does not take so long.
- Now the success rate for loot and recipes is displayed even if the tool is not yet equipped. The best tool in the inventory is taken into account, which will be used when automatically equipping.
- Slightly increased the distance at which objects of the world appear when the character moves, to avoid situations where they appear suddenly.
Fixes
- Fixed a bug due to which the cloak fell inside the collider and stopped the cloth simulation. Sometimes it can still happen again.
- Fixed a bug due to which the pet could be resummoned in battle immediately after dealing damage, due to which the pet did not take damage. This is no longer possible until the pet is out of combat.
- Fixed a bug with auto-equipment broken tools.
- Fixed a bug due to which, due to passive skills, it was possible to collect materials even with a too strong difference in skills, and also spoil resources if the skill is not enough to collect. This will not be possible now.
- Fixed a bug due to which the grains stopped replenishing satiety.
- Fixed a critical bug due to which some of the buildings could cause a violation of the packing procedure for dominiums.
- Fixed an issue where disconnecting from the server caused issues that required restarting the game.
- Fixed a bug due to which purchased items were of zero durability.
- Fixed a bug due to which, due to passive skills, it was possible to obtain high-level craft experience when unsuccessful attempts to make too complex recipes. This will not be possible now.
- Fixed a bug due to which mobs could stop responding to the damage inflicted on the border of the player's pursuit zone.
- Fixed a bug due to which health bars and effect icons were mistakenly considered active interface elements, due to which attacks were not performed if the cursor was over them.
- Fixed a bug due to which the actions started immediately after releasing the movement key were interrupted.
- Fixed a bug due to which the quality of books could sometimes not be displayed in the tooltip.