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Vault of the Void News

Patch Notes: 0.2.9.6 - The Great Tooltip Update!

Hey all! I'll stop referring to updates as "Closed Beta", because at this point anyone is able to join in the testing.

It's been super busy last week or two, with over 2000 encounters happening over 100's of runs, and I've been doing my best to collect all feedback and react as best as possible. Easily, the most common and recurring piece of advice was “Love the game - but need to know more about what XYZ means!”

That was the basis for this patch, which is pretty big! I had to do a bit of refactoring to make it work, hence the time, however hopefully this helps people ease into the game a bit more. Now that this is mostly covered off, I’ll be focusing my time on the new Bloodsworn class, and will hopefully have that playable in a few days!!

Thanks to all who have been playing and providing feedback so far. As usual, please feel free to join the Discord if you want to speak directly to myself, or chat strategy with other players!

The Great Tooltip Update of 2020

Based on player feedback, the number 1 thing people wanted by far, was more tooltips. I understand this, however I had to build a few new systems to allow for such things.
- Now, all spells should have a bit more feedback on what certain effects do. If they will add/effect a card, they'll also show that card.
- This isn't the case in battle. I've kept the in battle tooltip to be the limited version. However outside of battle, in your Spellbook, Spellchild menu etc, you'll gain full info.
- Cards now allow for scaling tooltips based on upgrades (meaning that effects may change when a card is upgraded, so we change tooltips to suit)
- Cards that effect/summon other cards will now show that card as part of the tooltip also.

Whilst this seems like a simple "just do it" change, it did require a little refactoring, hence the 24hr delay on the patch. Thank you for staying patient as I fixed this up!

Card Processing :

One of the major lingering things surronded the order of opperations and how "played" was translated in relation to Items. Why this is important is as follows:
-Item grants +1 Strength for every SWIFT card played.
-Player plays a SWIFT card. Is the card played as its dropped on the board, or after its effects have been processed? The former would mean that the +1 strength would apply to the card

I've come to a uniform decision on this, and spent time combing through all istances to make this sure this is standarized. It works as follows:

Card is in hand
Card is pulled from hand, it is PLAYED
Card is then PROCESSED
Card is then DISCARDED

Cards

- Updated the wording on Jab
- Updated text on Now We Wait
- Fixed typo on Daze
- Fixed an issue with card Unholy Cleansing doing a bunch of things REALLY WRONG

Events

- Tutor event now upgrades ALL Strikes / Parrys

Items

- Cultist ward now awards +1 Strength for EACH Bane/Daze you suffer
- Fixed a bug with Clockwork item missing it's trigger
- Discarded keys should trigger with the Mimic fight now.

UI/Gameplay

- Fixed an issue with the map opening sound repeating
- The Stance tutorial will no longer show even with Tutorials are off. HE WAS TOO KEEN A TUTORIAL!
- Have changed the mobroom distribution code a little to favour closer to the front of the Map, to avoid the black space
- Have made an effort to standised fade in/fade out. Please let me know of any areas I've missed!
- Postfight sound effect will now fade out the background music. It's a touch jaring, will work more on this system.
- Prefight screen will no longer flash up the deck size warning when clicking "Start Fight"
- Have toned down the max sound level for music
- If an upgrade effects a cards cost, it should now show in green.
- Have dropped the cost of cards (Rare and Uncommon) at the Merchant, just a tad. I want to do this in small steps, rather than a big, sudden drop, to see if we can strike a sweet spot.
- Contined work on the Card Name layout and artwork. New changes there, I like the direction its heading.
- Lots of typo corrections
- Have tweaked keyword filters to suit selected class.
- Bug with item positioning on left hand side fixed.
- Setup for the Bloodsworn (new class coming soon!)


Deck Manager

- You can now right click a card in your Backpack to remove it from your deck.
- Shift + Left Click will remove all cards of that name from your deck.

Hotfixes

- Fixed game crashing when Potions are played
- Fixed an issue with game crashes on Arkaos and post map choice
- Fixed upgrade cursor getting stuck
- Fixed a bug where miss clicking when removing weakness cards would close the Weakness removal
- Fixed issue with cursor getting stuck when unable to cast spell
- Added some tips to the Deck Manager screen

Patch Notes 0.2.9.3

Patch Notes 0.2.9.3 Bug Fixes:
- Fixed an issue where AoE cards being returned to your hand from Artifacts / Spells crashing the game.
- Removed Who's Next from the global Card Pool
- Evasive now has a tooltip added.

UI
- For monster abilities that add a Bane, Daze or similar cards, I've added a preview of the card to the tooltip
- Dropshadows added to certain cards
- There is now a Buff icon showing which stance you are in in your Buff area
- Spell page has been cleaned up a little, with more UI changes coming.
- ESC will now open the menu when inside The Vault.

CLOSED BETA: Patch Notes 0.2.9.2

Small Patch just updating a few key areas, and fixing balance !

[h3]Changes: [/h3]
- The font used on card names and energy has been tweaked
- More debuging support
- Have changed the way buttons appear in some sections. They will no longer appear as "disabled" when selected. Secondly to that, I've darkened the "unselected" state to make things read easier.
- Reduced the HP of the Forgotten by a small amount (they were cause a bit of grief!!).
- When you resize the window, it will no longer automatically centre
- Events will no longer spawn next to each other on the Map.
- 'Dispense' has been changed to 'Scrap', which better suits the keywords intentions.
- I've started to make efforts to pass over all references of "Rune" and "Gem" and bring them into line with "Void Stone". Please let me know if you notice any areas I've missed!
- I have colour coded all Enemy ability tooltips so it should be easy to pick up the details at a glance.
- The Enter key is now bound to the End Turn button.
- Artifact text should no longer overlap for items with long descriptions.
- Removed a bug that caused the room to reset on right mouse button.
- Have sped up the reshuffle speed.
- Grapeshot will now not inflict overkill.
- Have fixed an issue where Preparation wouldn't be consumed when playing a Weakness card

CLOSED BETA: Patch Notes 0.2.8.5

PATCH NOTES 0.2.8.5

- The Priest in the Disciple of Straw fight won't trigger damage when drawing a Void card, as this was a double punishment against the Daughter.
- Veiled Watcher (The Council) : have reduced their Poison damage and also reduced their AP
- Quick Escape now will not trigger its discard ability on Purge.
- Draw Potion should interact correctly with the Daughters ability now
- Bulwark no longer has the Block keyword, so will not trigger off itself
- You can no longer change stances when the deck viewer is showing.
- Cursed Items now only give 1 Void.
- View Map Button has now been added, allowing you to get a quick overview of the Map at anytime (during events, deckviewer etc)
- The Deck and Backpack buttons have been enabled during popups and other events, meaning you can check your deck to make decisions.
- There's been a change in the way the Past Runs system works. Because of this, your past runs will appear cleared (.json files still exist however). The new system is more robust and shouldn't have issues with ordering etc.
- Path Planning: when viewing the Map Rewards screen, you can no click on a card to "highlight" it. Closing the Map Rewards viewer will then show you which tiles contain the cards you have chosen.
- More Events and even more Artifacts!
- Mimics?

Soul Merchant
- Visual upgrade
- No longer sells Weapons (the items that gave cards). This isn't a permanent change, but rather something I'd like to change. Please let me know if you miss having this as an options
- He now sells Potion Packs instead, 2x various Potions.

Merchant, Treasure Room and Spell Child
- All have had a visual upgrade to include new art!

Patch Notes 0.2.8.0 New Class! The Daughter of the Void

Patch Notes 0.2.8.0


[h3]The Daughter of the Void[/h3]
The Daughter of the Void is officially released! I’ll continue to monitor the data here for the next week or so to see where her balance is at. She definitely has a more advanced play style, relying on Corruption build up over time to unleash devastating attacks. Can’t wait to see the builds that emerge with her - please feel free to touch base re: any feedback via Discord ! https://discord.gg/PQ88DbB

[h3]Impossible Mode[/h3]
I’ve toned down the HP scaling in Impossible mode to see how things shake out. I’ll continue to the monitor the win rate over the next week or so and make another round of adjustments as needed.

[h3]Secret Room Event [/h3]
A Secret Room event has been added. How to access it, what it does, and where it spawns though will remain a… well, secret!

[h3]Potions! [/h3]
Potions are now given out in higher amounts, and work in a different way now. They still carry the "Item" rule, allowing you to add as many in your deck as you like, without them taking space. However, when you enter a fight, they'll be all pulled from your deck automatically and played (for free), applying their effects. They'll then be consumed.

[h3]Event System [/h3]
There has been continued progress on the new Event system. Feedback has been great, and I've continued to add more to the list and will try to add 2-3 each day until the pool has fleshed out. In the meantime, sorry for some feeling like they're showing up more and more often!

[h3]Smaller Updates[/h3]
- The "Cleanse" ability at the Shrine now removes 2 Weaknesses, instead of all. This is to fall in line with new events that can add many "funky" Weakness cards to your deck.
- Bug fixes on cards and items.
- Shift Key will now increase (zoom) in on the card you're hovering over across most places, except the ones in your hand for now.
- When viewing cards in Map Rewards, Backpack, Deck etc, mousing over will show you the upgrade version
- Many new Artifacts added
- Achievements have been added! Only a few to get started, however they're in there.
- The "motes" of energy that fly out when defeating a monster which get added to the Void Bar have been changed. They will now pool at higher amounts, meaning less on the screen when you do bigger damage
- Small price changes across all Merchants
- Large Fonts now should be more accommodating for people, becoming more readable
- The way Artifacts are displayed in game during battle has changed to accommodate large font mode, and to save on screen real-estate
- "Rebound" ability has changed to only allow the cards Void Stone to trigger of first play. No more easy infinite!