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Patch Notes: 1.3.42 - The Hidden Expansion & 10% Sale!

Howdie all, hope everyone is keeping well!

This week's patch is here! Big shoutout to anyone who gave things a run on the Beta Branch to ensure a smooth transition. I’ll keep an eye on things for any immediate issues over the next few hours and hotfix anything that comes up. Let's dive into the details!

[h2]The Hidden Card & Artifact Expansion[/h2]
So the Enlightened got his mini-expansion last time, it’s the Hiddens turn. The main focus of this patch is to do a few things, including;
  • A few more sources of Combo’able Bleed
  • Introduction of Clot, and generally making Bleed a touch “faster”
  • Add a few of those “fancy” cards.

In total, there were a couple of notable card changes (small nerf to For the Throat, mechanic changes to In Cold Blood and Gutted), but a total of 17 new cards, and 8 new Artifacts.

Clot is a new keyword mechanic. What it allows you to do is remove a little bit of Bleed for other powerful effects. Let's look at one of the new cards,

Bloodthirst: Deal 7 (9) damage. Clot 2: Gain 1 Energy.

With this card, you can play it for 1 Energy, and then remove 2 Bleed off the enemy to gain 1 Energy, essentially making the card free! Oh, and did I mention it’s a Swift Attack?

There's lots more to digest, feel free to dive into the compendium and check them all out. Not all the new cards have Clot, but here's a screenshot of the ones in game at the moment.



[h2]New Encounters[/h2]
In an effort to keep expanding the game, but also to reduce the amount of “double up” fights on a floor, Floor 1 has 2 new encounters! The Errant Scoutlight and Forged Soldier have both been dropped into the Vault, and ready to stand against you. As these are both new fights, I’ll be keeping a keen eye across all difficulties and adjusting balance as I need over the next few days.

There are lots of other things - small bug fixes, QoL changes, new artwork, new animation - lots to digest! I’ll keep this one a bit shorter and hopefully expand with a video later this week. I’ll list a larger list of full notes below as always.

Thanks to all again for playing Vault of the Void ! Appreciate you all spending your free time on this little project!

Also, in case you missed it, Vault is on sale right now for 10% off! Time to get

All for now,
- Josh




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[h3]General[/h3]
- New Cards and Artifacts for the Hidden.
- A bunch of cards have had their images updateded!
- Cleaned up the Mastery screen design a little.
- 2 new enemies have been added to Floor 1! The Errant Scoutlight and the Forged Soilder.
- Cards will now glow when they have Opener, Follow-Up and Sift effects, and the appropriate timing is active.
- New card frame design for Volatile cards to make them easier to stand out.
- New animations for many different areas of the game!
- Battle damage now flys off in a very satisfying way.

[h3]Monsters[/h3]
- Change to Ghostly Piranhas, they will now only gain their Frenzy the first time they suffer a debuff in the entire fight.
- Adding a visual phase to the Death Knights "Call to the Curse" ability, to avoid the sudden "WHAT THE F- JUST HAPPENED?"


[h3]Cards [/h3]
- Draw Blood is now; Deal 5 (7) damage, Bleed 1 (2)
- Sneak Attack changed to 9 (12) damage, and reduced to 2 cost
- Grapeshot has had the Swift tag removed.
- In Cold Blood no longer has Bleed transfer effect
- Gutted has had its Purge effect removed and now will transfer Bleed on slay.
- Veil now has the Block tag.

[h3]Bugs[/h3]
- Using your Mastery Re-Roll, you'll no longer get the same card.
- Fixed Stoneskin ability, will actually taunt now!
- Seeing Red will now give the corect amount of Rage.
- Opposing Force text changed to refect the card.
- Return Spell can now be cancelled.
- Playing an Expel card whilst Hexxed won't cause it to Expel.
- Scrap on Zig Zag now works.
- Lots of other small interaction/text changes.

Patch Notes: 1.3.40

Just a small update coming in this weekend - few tweaks and small bug fixes! Still preparing for the Hidden’s card and artifact expansion hopefully coming next weekend.

Thanks to all for the support as always - enjoy your weekend of Void Hunting!

All for now
- Josh




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[h3]Patch Notes: 1.3.40[/h3]

General
- Reworked the class overviews! They should be a bit easier to read and not so wordy now!
- Adding tooltips to the Deckbacks that require Achievements so you can see what the Achievement actually is!
- 2 cards have been swapped out in the Enlightened Mastery pool.

Balance/Reworks
- Bacon Bomb Spell now also grants Delay Rage 25% for each discarded card.
- Opposing Force is now 4x2 instead of 2x4
- Soul Spot costs 1 less across both base and upgrade
- Pickled Hand now triggers on every second card, not third.

Bugs
- Fixed some bugs regarding Sift.
- Added damage previews to Escalate.
- Fixed Future Strike's colouring and tooltip when using Calculated
- Fixed a bug on Calculated sometimes not applying Vulnerable to all.
- Fixed a bug that caused Blood Siphon to crash very rarely
- Added some additional tracking to help solve a random "Purge" crash that has appeared.
- More tooltip tweaks
- Fixed a rare bug on the Game Over screen.

Patch Notes: 1.3.39: Enlightening the Enlightened

I’m late - I know... sorry! I promised 48hrs after the Dev Blog video went live, however I’m just a touch over that - wanted to ensure everything was smooth when going live. So here we are!

Again, I have to start out by saying thank you to all the loyal players out there - all the messages and reviews - thank you so much! Looking forward to keeping this fun train rolling! Let's dive into the details...

In case you didn’t watch the video, here's what’s big in this patch.

[h3]The Enlightened Card and Artifact expansion![/h3]
Enlightened is the first class to get their Card/Artifact expansion, and this one sees over 20 new cards and 15+ Artifacts to digest! The major goals here was to help increase run variety with more commons, but also to make Echo Wall more of a thing you can lean into. Also, to give Shii a little boost at closing out fights. Some fun stuff in there for helping with those higher HP mobs, and enemies with stacked up Fatigue/Shii.



[h3]Impossible+ Guided Mode[/h3]
This was introduced to help with the overhead of getting started with Impossible+, and also to bring some familiarity to players who are coming from other games of this genre. Basically, the freeform method of Impossible+ has been very well received, however it does have an issue with overloading information at first entry.

Now however, I’ve set up a custom Guided mode, which will allow you to have all the modifiers filled out from Instability 1-30, creating a familiar “ladder” type climb. Of course, with one click of a button you can take your Guided mode over to Custom and tweak a few of the modifiers you either don’t like, or put some in that you prefer to play with.



Overall, the goal is to create an easier entry point for new players dabbling in the Impossible+ game mode. When you’re ready to crush out that 50+ Instability achievement however, you’ll need to dive in and get things setup in a custom mode!

Those are the big features, however there's a number of other things added, on top of a bunch of bugs and text corrections. Most are listed below, but as usual, a few things probably slipped through the cracks!

If you msised the Dev Blog video posted the other day, you can catch it here:
[previewyoutube][/previewyoutube]

Thanks again to everyone for your support on Vault of the Void! Next up, the Hidden gets a Card/Artifact expansion, on top of a clean up to the Class Overview and a few tweaks to card Mastery.

All for now!
- Josh






+ New Stuff;
- The Enlightened has been added to the Daily Draft!
- Impossible+ now has a guided system, rather than only being custom setup!
- New cards for the Enlightened! Over 20 new cards added, expanding Echo Wall, and helping with Shii and closing out fights (plus other fun stuff).
- New Artifacts for the Enlightened! Over 15 new Artifacts added between Merchant and Elite varieties.
- New Achievement for killing the Void in Daily Draft.
- New card artwork for a selection of cards
- New VFX for added in a number of areas.

+ Bugs;
- Fixed an issue where Hex wasn't being reduced at the end of turn.
- Fixed an issue where the sound for the Void Stone Bar filling up would go forever and ever and ever.
- Fixed the floating battle damage text stacking oddly.
- Banes from the Spell Cursed Ward will now trigger the Delay Block on Cultist Ward correctly.
- Fixed a bug during Daily Draft that would cause the re-enter button to appear.
- Made icons appear for tooltips on Artifacts.
- The small amount of lag/hanging between screens whilst textures aren't loaded should be fixed! Will be monitoring to ensure this doesn't affect performance too much!
- You can no longer double pray at shrines by Menu hopping!
- Fixed the hitbox on Artifacts for tooltip display
- Fixed how Deliberate and Fatigue interact
- Potions should now correctly get "discovered" in the Compendium.
- Delay Block won't be capped during trigger from Overwhelming Strength, however the gain of Delay Block will follow the rules for Overwhelming Strength.
- Fixed score issue in Daily Draft
- Many more tiny fixes as logged inside the Discord Channel.

Video : Dev Blog #2

Here we go folks! The latest Dev Blog up for your enjoyment. This patch is live on the Beta Branch and will be merged to the Live Branch in the next 24-48 hours - will post a full patch notes then!

[previewyoutube][/previewyoutube]

As always, thank you so much for all the support - especially on these videos (not a huge fan of the camera!). Despite that, I'm hoping to setup some live streams of me playing the game this week! More details as soon as that becomes a reality!

All for now!
- Josh

Patch Notes: 1.3.35

Here we are again!
So this week's patch, I’ll admit, might be a little lackluster. I had grand plans to push ahead with the first card expansion - however I got tied up clearing out a number of bugs - both old and new. As time went on, it felt like a good way to spend the week - crushing out as much of these little issues as I could!

Huge thank you to all who have been reporting these on Discord/Steam Forums, makes it so much easier for me to swoop in and sort things out!

On top of the Bug Fixes however, I managed to rewrite the Music engine, which allowed me to get the Voids very own music track in there! Plus there's over 20 new card artworks, plus a few new nice QoL things - like coloured borders on the Enemies buff/debuff/passive (shoutout to DukeOfLight for the idea!)



I’ve also gone ahead and buffed the amount that most Minions grant to the Progress Bar in fights. Seeing some people attempt Guardian fights, it occurred to me that some prefer to play in a way that clears out minions, rather than rushing the Boss directly. I’ve ensured this is much more viable now!

Next week, I have some pretty big plans. Guided mode for Impossible+ is on the horizon, all the details are done, it's just a matter of implementation now. This will act as more of your standard “progression” system, in an effort to not overwhelm players with all the options. You just set your Instability level - and all the modifiers will be prefilled!

There's also a big Card and Artifact update coming, firstly for the Enlightened but then the other two classes will be getting some love as well the following weeks. Around 20+ cards and new items etc - very keen to get that going!

For now though - I’ll keep working through stuff, expect another Dev Diary video hopefully next week as well! Thanks all for the lovely comments and flurry of new reviews last week - ya’ll make me smile with joy everyday!

Hope everyone has a great weekend - more to come next week!

All for now!
- Josh

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General;
- New Music engine, giving more control, and new Void background track.
- Enemy Items now have a colour border

Bug Fixes;
- Class Trainer has been fixed: he'll no longer try to pinch your Gem Class Cards!
- Fixed Treasure Rooms taking input when Deck/Menu screens are over the top
- Fixed spelling in Dragon Whelpling's fight intro
- Fixed text spacing on upgraded Trance (and some other assorted minor typos)
- Fixed Leverage spell not scaling to Fatigue
- Fixed Careful Advance interaction with Fatigue
- Fixed Fractal Feather's controversial views on what constitutes sameness
- FIxed incorrect percentages in the Card Compendium. Also added 'Potion' as a subcategory.
- Splattered Sawblade will now work with AoE Bleed Cards.
- Proliferate will no longer multi-trigger its Block clause (sorry Teak!)
- Fixed and issue where the Menu would be inaccessible in the Vault
- Fixed a problem with Side Step showing the wrong value during the Dragon Mother fight
- Debt Repaid will no longer project it's Purge damage
- Fixed an issue with the Spell Child showing old spells
- Steel Knuckles will now show on damage projection and the card description
- Fixed Corkscrew playing up
- Rewind will now correctly update attack descriptions on the card.
- Fixed a bug causing the second fight to change if you menu hopped
- Purging Dueling Buckler will no longer cause you to heal.
- Ornate Fork no longer scales to Rage.
- You can now cancel the Focus spell

Enemies;
- All Minions in Guardian fights will now give more progress to the progress bar, across the board.
- The Congregation will no longer scale AP to the Round when respawning

Card Changes;
- Turned Nick into an Uncommon Attack card - so now it will work with Combo!