Note that this build has changed the SaveGame file format - games saved in prior versions will not load into this version.We forgot to announce build v697 in our events, so it's change notes from the forum are included as well.
Changes from Build v.697 and up to v.706:
- Savegame file format updated (hopefully the last time for a while)
- Space Pirate Factions added
- Planet Atmosphere's now limit colonization if not the proper type, design still in review.
- --- Most races need Earth Standard, more feedback needed for incompatible atmos
- --- Planet Generation system updated to accommodate these changes
- Warning message for version mismatch on savegames
- Multiplayer lobby generate/start functionality adjusted
- AI improvement, understanding planet/system levels for response to action request
- AI improvement, now also considers aiinterest of leadsto[] techs when selecting research
- AI will look at all categories for next best tech (cabbesttech)
- Multiplayer map ping function added to right click menu
- Support for techs that are accessible to only specific regions
- --- If blank, accessible to all
- --- First pass of techs for race atmosphere requirements added
- Defaults for Maximum zoom in, space path lines updated (reset options to see changes)
- Terrain types updated for "alien" world tests (pink grass) - still in progress
- Another set of 20 air unit models added, used for four of the races.
- Ongoing backend change to Theatres, BattleZones
- Rules of Engagement UI improved to be in sync with unit selections
- System upgrades no longer applied to deployed ships on game reload
- Refactored Mousemove() to eliminate mouseover glitch
- Fixes to orders system
- Fixed Rally Points at system level
- Fixes to Survey and FTL orders
- Fixed space autobuild to work even if no planet autobuild is set
- Update ParticleSystem to prevent too many particles from causing crashes
- Fixed crashes in loading games, in combat, in research UI, with space units on planets
- Internal optimizations to main menu and starting lobbies
- Timing for 3D effects updated
- Visuals of stars in UI fixed
- Final survey ship models completed, each race has a unique survey ship model now.
- Ongoing unit stat balance improvements
- Newsitem updates and fixes
- Tech Tree updates
- UI graphic and layout updates
- --- Font updates
- --- Defense Department layout
- --- Alerts list style
- --- Minimap information panels
- --- Filters and Elements
- --- Extensive revision on UI backgrounds so panels line up properly, layout fixes
- Backend change to Theatres, BattleZones - support for space/planet
- Maximum supported systems in galaxy increased to 1024, landable planets in system to 64
- Navpoints cleared on game release (reload etc)
- Cleanup of unused old textures
- Various UI fixes, newsitems fixes and graphics fixes
Be sure to let us know what you think of the latest update!