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CosmicBreak Universal News

About splitting the server

As of today's maintenance, February 10, 2021 (Wednesday), the game server has been split.
However, due to the split of the game server, matching will now only take place within the region of the game server.

CHANNEL01: Asia.
CHANNEL02:Asia.
The game server is set up in Japan.
For those living in the Asian continent, this server will have less communication delay.

CHANNEL03:America.
The game server is located in North America.
This is the server with the lowest communication delay for those living in the Americas.

Translated with www.DeepL.com/Translator (free version)

Maintenance (2021/02/10)

CBUNI will undergo maintenance today, Wednesday, February 10, 2021, from 14:00 (JST).
Maintenance finished at 19:10.

[h2]Balance Adjustments[/h2]
The following adjustments have been made to Blade Gun.
-Power: 12 → 8

The following adjustments have been made to Shock Bazooka.
-Power: 16 → 20
-Ammo: 5 → 3
-Charge Time: 0.2 seconds → 1.0 second
-Shock effect duration: 3 seconds → 2 seconds

The following "MISSILE" weapons have been adjusted.
-Ballistic Launcher: Power 41 → 28
-Ramjet Launcher: Power 35 → 24
-Box Missiles: Power 21 → 14
-Missile Launcher: Power 29 → 20
-Rocket Launcher: Power 21 → 16
-Scram Launcher: Power 29 → 20
-Blast Missile Gun: Power 26 → 18
-2-Way Missile: Power 23 → 16
-Accel Missile Gun: Power 13 → 8
-Vertical Missile: Power 19 → 16

-Aesculapius can now restore ammo.

The following adjustments have been made to Squidol Girl Alpha BD2.
-Range: 250 → 200
-The first tentacle attack will no longer cause a slow effect. The follow-up tentacle attack will now cause the slow effect.
-Reduce the amount time before the tentacle attack occurs.
*As a result of the above changes, the window of time for the slow effect to be applied has been increased from 0.1 seconds to 0.5 seconds.

The following adjustments have been made to the transformed form of Tonitrus AM2, when using "PLASMA SPEAR".
-The speed during takeoff has been reduced.
-Reduced the time when attacking in which stun is not applied.
-Behavior has been adjusted.


[h2]Bug Fixes[/h2]
-Fixed an issue with Tonitrus AM2 that prevented the robot's position from being displayed correctly when using "PLASMA SPEAR" during transformation. This fix should improve the issue. Additionally, as a result of this fix, the behavior of Tonitrus AM2 has been changed.

-Fixed an issue in which Aesculapius was able to recover ammo for its own weapon.


[h2]Other[/h2]
-The prices of the following items have been changed in the Item section of the Shop, and additional items have been added for sale.
-Cosmo Harmonics 20%: 7Rt → 3Rt
-Cosmo Harmonics 20% x 10: 60Rt → 20Rt
-Cosmo Harmonics 30%: 12Rt → 4Rt
-Cosmo Harmonics 30% x 10: 100Rt → 30Rt
-Cosmo Regret Alpha: 5000UC → 1500UC
-Cosmo Regret Alpha x1 → x5: 4Rt → 5Rt
-Sway: 36Rt → 18Rt
-Short Boost: 36Rt → 18Rt
-Float Dash: 36Rt → 18Rt
-Assault Step: 72Rt → 36Rt
-Boost Step: 72Rt → 36Rt
-Accele Roll: 72Rt → 36Rt
-Air Loop: 72Rt → 36Rt
-Slide Boost: 72Rt → 36Rt
-Air Step: 72Rt → 36Rt
-Glide Boost: 72Rt → 36Rt
-(Added) Cosmo Regret OMEGA ×5: 15Rt

The number of coins necessary for exchange has been reduced for the following coin exchanges.
-Desire Coin Exchange.
-Crystal Coin Exchange.
-Fate Coin Exchange.

-Increased the amount of Tune-up Materials awarded for each boss battle in the Quest "Battle Planet Bastagant".

-The Bastagant Entry has been changed so that an unlimited number of entries can be obtained per day from the Arena.

-Additional prizes have been added to the Arena Coin Exchange.

-The number of Tune-up Materials that drop in Chaos Event Battles has been adjusted to be the same as regular Union Wars battles.

-The following items can now be put on sale in the Bazaar.
-Arena Coins
-Mission Coins
-Quest Coins
-Award Coins
-Angel Coins
-Chaos Coins
-Desire Coins
-Crystal Coins
-Fate Coins
-Robo Cubes
-Weapon Cubes
-Accessory Cubes
-Wonder Bit Cubes
-Bastagant Entry

-The weapon parameter display now shows whether a weapon is STR-based or TEC-based. This will be displayed next to the "MAIN" and "SUB" categories.

-The following items will be distributed at the time of login after 0:00 on February 11, 2021 (JST).
-EXP Gain 5000 x 200
-Tune Up Set 10 x 50
-Cosmo Harmonics 20% x 800
-300,000 UC

-The Weekly Present Campaign will be extended in accordance with the length of the beta test period.
-Players can receive 1000Rt by logging in between 0:00 February 11, 2021 and 23:59 February 18, 2021 (JST).

Maintenance (2021/02/03)

CBUNI will undergo maintenance today, Wednesday, February 3, 2021, from 17:00 (JST).
It is scheduled to end after 2 hour, at 19:00.

Balance Adjustments
The following "SWORD" weapons have been adjusted.
-Short Sword
-Long Sword
-Broadsword
-Great Sword
-Ogre Sword
-Blank Staff
Range: 70 → 77
Speed: 85 → 94
Combo hits: 2 → 3
(Ogre Sword only) Combo hits: 2 → 4

The following "SLAYER" weapons have been adjusted.
-Metal Slayer: Power 30 → 32
-Doom Slayer: Power 31 → 34

The following "KNIFE" weapons have been adjusted.
-Cutter: Power 24 → 26
-Survival Knife: Power 26 → 28
-Integral Knife: Power 29 → 31
Interval: 1500 → 500
(Integral Knife only) Interval: 1000 to 500

The following "LANCE" weapons have been adjusted.
-Lance
Interval: 1000 → 2000
Combo hits: 1 → 3
Interval: 1000 → 2000
Made it so that combos can now be chained.

The following "SPEAR" weapons have been adjusted.
-Spear
Range: 70 → 84
Speed: 85 → 102
Increased the movement distance of some attacks on the ground.
Shortened the movement distance of some attacks in the air.
Removed the piercing effect of some ground attacks.

The following "MACE" and "HAMMER" weapons have been adjusted.
-Club
-Hammer
-War Hammer
-Jet Hammer
Made it so that combos can now be chained.
(Jet Hammer only) Combos can now be chained from other weapons.

The following "AXE" weapons have been adjusted.
-Hand Axe: Power increased from 28 to 30
-Battle Axe: Power increased from 30 to 32
-Viking Axe: Power increased from 32 to 34
-Gigantic Axe: Power 35 → 37
-Blaze Axe: Power 32 → 33
Improved the attack range.
(Blaze Axe only) Movement distance has been increased.
(Blaze Axe only) Improved range of guidance.

Additional adjustments have been made to the following GATLING weapons.
-Compact Gatling: Charge time 0.9 seconds → 0.2 seconds, Ammo 900 → 1080
-Buster Gatling: Power 8 → 9
-LL Bulk Gatling: Power 10 → 11
-Huge Gatling: Ammo 1560 → 1920
-Double Gatling: Ammo 3360 → 3840
-Middle Gatling AMJ: Ammo 900 → 1080

Additional adjustments have been made to the following "BEAM GATLING" weapons.
-Beam Gatling: Power 6 → 7, Ammo 960 → 1020
-Double Beam Gatling: Power 5 → 6

The following adjustments have been made to the "RIFLE", Seras Glaive.
-Power: 8 → 10
-Speed: 440 → 480

The following adjustments have been made to the "PIERCEGUN", Cerastes Assault.
-Power: 12 → 14
-Speed: 400 → 440
-Ammo: 460 → 560
-Interval: 360 → 300

The following adjustments have been made to Pierce Gun.
-Power: 12 → 13
-Speed: 360 → 400

The following adjustments have been made to Charge Pierce Gun.
-Power: 15 → 16
-Range: 225 to 250

The following adjustments have been made to Pierce Gun AMJ.
-Range: 225 → 250
-Speed: 400 → 440

The following adjustments have been made to Assault Rifle.
-Power: 8 → 9
-Speed: 440 → 480

The following adjustments have been made to Raid Rifle.
-Power: 9 → 11
-Speed: 440 → 480

The following adjustments have been made to the "RIFLE", M-9 Bayonet.
-Power: 7 → 8
-Speed: 440 → 480

The following adjustments have been made to Beam Rifle.
-Power: 20 → 24
-Speed: 480 → 520
-Size of projectiles has been increased.

The following adjustments have been made to Auto Beam Rifle.
-Power: 9 → 12
-Speed: 480 → 520
-Size of projectiles has been increased.
-The continuous fire functionality has been changed so that three consecutive shots are fired three times.

The following adjustments have been made to Negatron Rifle.
-Speed: 480 → 520

The following adjustments have been made to Lily Rain BD and Lily Rain Alpha BD's "PSYGUN".
- (Lily Rain Alpha BD only) Cost: 565 → 525
- (Lily Rain BD only) Cost: 605 → 565
-Power: (without internal enhancement cartridge) 5 → 6 / (with 1 internal enhancement cartridge) 6 → 7 / (with 2 internal enhancement cartridges) 7 → 8
-Range: 330 → 350
-Ammo: 900 → 780
-Increased length of time Guidance is active.

The following adjustments have been made to A.L.E. Lily Rain BD's "PSYGUN".
-Cost: 160 → 120
-Power: (without internal enhancement cartridge) 5 → 6 / () 6 → 7 / (with 2 internal enhancement cartridges) 7 → 8
-Improved functionality for Guidance.

The following adjustments have been made to Jikun Long LG and Jikun Long Alpha LG.
-Power: 28 → 30
-Range: 91 → 98
-Speed: 110 → 119

The following adjustments have been made to the Jikun Long BD and Jikun Long Alpha BD.
- Cooldown Time: 5, 6 seconds → 4 seconds

The following adjustments have been made to A.L.E. Jikun Long LG.
-Power: 24 → 26

The following adjustments have been made to Might Bomber AM.
-Power: 3 → 5
-Range: 275 → 250
-Ammo: 1220 → 900
-Charge time: 0.2 seconds → 0.4 seconds

The following adjustments have been made to Amateus BD's "NOVA MISSILE".
-Power: (without internal enhancement cartridge) 11 → 16 / (with 1 internal enhancement cartridge) 13 → 19 / (with 2 internal enhancement cartridges) 15 → 22
-Range: 330 → 350
-Ammo: 360 → 300
-Size of projectiles has been increased.
-Reduced the time it takes for projectiles to accelerate.
-Increased length of time Guidance is active.

The following adjustments have been made to "ANTIAIRMISSILE" for Albatreos BD.
-Power: (without internal enhancement cartridge) 8 → 9 / (with 1 internal enhancement cartridge) 9 → 11 / (with 2 internal enhancement cartridges) 10 → 13
-Range: 330 → 350
-Speed: 290 → 360
-Size of projectiles has been increased.
-Improved the range of the proximity fuse.
-Changed the ratio of power between physical damage and blast damage. (7:3 → 3:7)
-Reduced functionality of Guidance.

The following adjustments have been made to Sturbanger BD.
-Power: (without internal enhancement cartridge) 6 → 9 / ((with 1 internal enhancement cartridge) 8 → 11 / ((with 2 internal enhancement cartridges) 10 → 13
-Range: 330 → 350
-Interval: 600 → 500
-Functionality of Guidance for missiles fired from the robot has been improved.
-Increased length of time Guidance is active.

The following adjustments have been made to the Sturbanger AM.
-Power: 13 → 10
-Ammo: 280 → 560
-Interval: 800 → 400
-Number of continuous shots fired: 5 → 8
-Size of projectiles has been increased.
-Increased blast size.

The following adjustments have been made to Toybox AM.
-Power: 8 → 12
-Size of projectiles has been increased.

The following adjustments have been made to the Toybox Girl Alpha AM.
-Power: 5 → 8
-Size of projectiles has been increased.

The following adjustments have been made to the Toy Box Girl Alpha AM2.
-Power: 6 → 9
-Size of projectiles has been increased.
-Improved the range of the proximity fuse.
-Changed the ratio of power between physical damage and blast damage. (7:3 → 3:7)

The following adjustments have been made to Aesculapius.
-Cost: 50 → 40
-Ammo: 70 → 80

The following adjustments have been made to Buff Devastator BD.
-Recovery amount : (without internal enhancement cartridge) 70 → 57 / (with 1 internal enhancement cartridge) 86 → 69 / (with 2 internal enhancement cartridges) 100 → 81
-Interval: 1000 → 20000
-Individual cooldown times have been removed.

The following adjustments have been made to Liber's "MAGIC BOOK".
-Recovery amount: 81 → 65
-Interval: 15000 → 20000

The following adjustments have been made to Natascha's Chivalry Cannon.
-Power: 21 → 17
-Ammo: 290 → 350

The following adjustments have been made to Machintlet AM.
-Individual cooldown time for the first combo: 2 seconds → 3 seconds
-Individual cooldown time for the second combo: 3 seconds → 4 seconds
-Made it so that combos can no longer be chained.

The following adjustments have been made to the Rage Machinegun.
-Ammo: 680 → 440

The following adjustments have been made to Blast-type damage dealt to AIR types.
-Damage multiplier: 1.4x → 1.8x
-Stun rate has been corrected.

The following adjustments have been made to Melee-type damage dealt to ART types.
-Damage multiplier: 1.2x → 1.4x

Bug Fixes
Fixed an issue in which Stag Claw could be equipped on all robot types. The Stag Claw can now only be equipped by AIR type.
Fixed an issue in which Mediger AM3 could be equipped on all robot types. Mediger AM3 can now only be equipped by SUP type.

Fixed an issue in which A.L.E. Lily Rain BD@ could not be tuned.

Fixed an issue in which A.L.E. Winberrl BD@ could not be tuned.

Fixed an issue in with the text for A.L.E. Jikun Long BD.

Fixed an issue in which the number of slots available for Seraph Crimrose Alpha were incorrect when obtained by using Seraph Promotion on Crimrose Alpha.

Fixed an issue in which Destructor BD's Capacity was an unintended value.
-CAPA: 780 → 875

Other
Weapons obtained from Weapon Cubes are now available for purchase from the Shop and various exchanges.
-The relevant exchanges are Arena Coins, Mission Coins, Quest Coins, and Angel Coins.
*The Weapon Cube's lineup will be changed when official service has launched.

-The prices of UC products have been adjusted for the Weapon section of the Shop.

The following prizes in the [Crystal] Coin Exchange have been changed.
-Beam Machinegun → Double Beam Machinegun
*Beam Machinegun will now be sold in the Weapon section of the Shop.

The following items will be distributed upon login after 0:00 on February 4, 2021 JST due to the above balance adjustments and bug fixes.
-Seraph Crimrose Alpha
-Short Sword
-Long Sword
-Broadsword
-Great Sword
-Ogre Sword
-Blank Staff
-Metal Slayer
-Doom Slayer
-Cutter
-Survival Knife
-Integral Knife
-Lance
-Spear
-Club
-Hammer
-War Hammer
-Jet Hammer
-Hand Axe
-Battle Axe
-Viking Axe
-Gigantic Axe
-Blaze Axe

Maintenance (2021/01/29)

CBUNI will undergo maintenance today, Friday, January 29, 2021, from 17:00 (JST).
It is scheduled to end after 1 hour, at 18:00.

[h2]Bug Fixes[/h2]
-Fixed an issue in which the number of slots available for the following parts sold in the Shop were not the intended amount.
-Saggitary Maxis
-Cydron
-Cydron Knife

-Fixed an issue in which Kururu AM's parts could be destroyed.

[h2]Other[/h2]
-The following stages of Event Battle "Chaos Battle" have been adjusted to make them easier to play.
-Chaos School Invasion
-Visitors From Afar

-Eased the coin requirements for the [Chaos] Coin Exchange.

In accordance with the above changes, the following items will be distributed when logging in after 12:00 AM on January 30, 2021 JST.
-Chaos Coins x 70
-Tune Up Set 10 x 3
-Cosmo Regret OMEGA x 50
-20,000 UC

Maintenance (2021/01/28)

CBUNI will undergo maintenance today, Thursday, January 28, 2021, from 18:00 (JST).
It is scheduled to end after 1 hour, at 19:00.

[h2]Balance Adjustments[/h2]
Balance adjustments will be made based on the overall usage rate and score of each type, robot, and part.
The adjustments are being made progressively in stages, but our goal is to create a situation where players can enjoy using a variety of characters.

-Adjusted the shield durability values for the following parts.
-Mighty Byne AM2: 120 → 100

-Made the following adjustments to Compact Gatling.
-Power: 3 → 6
-Range: 225 → 200
-Ammo: 1920 → 900
-Charge Time: 0.2 seconds → 0.9 seconds

-Made the following adjustments to Buster Gatling.
-Power: 5 → 8
-Range: 225 → 200
-Ammo: 1590 → 1000

-Made the following adjustments to LL Bulk Gatling.
-Power: 6 → 10
-Range: 250 → 200
-Ammo: 1560 → 1000
-Charge Time: 1.3 seconds → 1.0 seconds

-Made the following adjustments to Huge Gatling.
-Power: 6 → 7
-Ammo: 1430 → 1560

-Made the following adjustments to Double Gatling Gun.
-Power: 3 → 4
-Range: 250 → 200
-Ammo: 3150 → 3360

-Made the following adjustments to Beam Gatling.
-Power: 4 → 6
-Range: 275 → 250
-Ammo: 1620 → 960
-Charge Time: 0.2 seconds → 0.6 seconds

-Made the following adjustments to Double Beam Gatling.
-Power: 3 → 5
-Range: 275 → 250
-Ammo: 2040 → 1620
-Charge Time: 0.6 seconds → 0.8 seconds
-Now has a 1 second cooldown time.

-Made the following adjustments to Middle Gatling AMJ.
-Power: 2 → 3
-Range: 225 → 200
-Ammo: 1230 → 900

-Made the following adjustments to Cosmo Kaiser BD2.
-Power: (without internal enhancement cartridges) 3 → 3 / (with 1 internal enhancement cartridge) 3 → 4 / (with 2 internal enhancement cartridges) 3 → 5
-Range: 250 → 200
-Ammo: (without internal enhancement cartridges) 1600 → 1740 / (with 1 internal enhancement cartridge) 2100 → 1740 / (with 2 internal enhancement cartridges) 2600 → 1740
-Charge Time: 0.5 seconds → 1.0 seconds
-After two internal enhancement cartridges have been installed, there will be a cooldown time of 1 second.

-Made the following adjustments to Wild Vehic AM.
-Power: 4 → 5
-Range: 225 → 200
-Ammo: 1530 → 1080
-Charge Time: 1.0 seconds → 0.2 seconds

-Made the following adjustments to Variable Scarf.
-Ammo: 0 → 3
-Added a cooldown time.
-The special effect that occurs now reduces movement speed.

-Made the following adjustments to Squidol Girl Alpha BD2.
-Cooldown time for 1st and 2nd combo: 3 seconds → 5 seconds
-Cooldown for 3rd combo: 4 seconds → 6 seconds
-Slow Effect Duration: 3 seconds → 2 seconds

-Made the following adjustments to Vector BD.
-Power: (without internal enhancement cartridges) 7 → 6 / (with 1 internal enhancement cartridge) 9 → 8 / (with 2 internal enhancement cartridges) 11 → 10
-Ammo: 520 → 600
-Narrowed the angle at which it approaches the enemy at the start of guidance.

-Made the following adjustments to Might Bomber AM3.
-The element of the explosive part of the missile has been changed from Physical to the Beam element.
-The damage multiplier for the explosive and blast damage of the missile has been changed. (3:7 -> 7:3)
-Narrowed the angle at which it approaches the enemy at the start of guidance.

-Made the following adjustments to Aquila BD.
-Power: (without internal enhancement cartridges) 4 → 5 / (with 1 internal enhancement cartridge) 5 → 6 / (with 2 internal enhancement cartridges) 6 → 7
-Ammo: (with 1 internal enhancement cartridge) 960 → 1020
-Interval: (with 2 internal enhancement cartridges) 740 → 900

[h2]Bug Fixes[/h2]
-Fixed a bug in which Squidol Girl Alpha BD2 was consuming three rounds per use. The correct number of rounds is one.

-Fixed an issue in which Axion BD's "MULTI STEP" main weapon would become unusable for a certain amount of time under certain conditions.

-Fixed an issue in which the prices of the following parts sold in the Shop were not correct.
-Cydron LG : 30Rt → 10Rt
-Cydron HD : 30Rt → 10Rt
-Cydron HD2 : 30Rt → 10Rt
-Cydron AM : 30Rt → 20Rt
-Cydron AM2 : 30Rt → 20Rt
-Cydron BS : 30Rt → 10Rt
-Cydron Knife : 30Rt → 20Rt

[h2]Other[/h2]
-The following adjustments have been made to the stun effect that occurs on the final combo of melee attacks, and equivalent stuns.
-The invulnerable effect has been changed to the "Stun Ineffective" effect.
-Stun ineffective duration: 2 seconds → 3 seconds