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DemonCrawl News

v1.36 Patch Notes

Hello!

We are releasing a stability patch for DemonCrawl today. This patch also includes a number of diagnostic improvements to help us pinpoint issues with cloud sync.

New Features
  • Achievements will now attempt to sync with Steam/Google Play on launch
  • Added setting to show system events as in-game alerts
  • Added button to manually upload all local save files to the cloud


Developer Notes: In rare situations where Steam Cloud data becomes corrupted, the new "manual upload" option can be used to restore Steam Cloud functionality from a backup save. We do not recommend using this feature unless you are experiencing issues with the Cloud.

Balance Changes
  • Heirlooms are now capped to 10 per slot due to the possibility of infinite Scribe cheese
  • Can no longer toggle divines nor favored items mid-quest


Quality of Life
  • Added alert for Nightmare mod
  • Added tooltip for soul icons in the Altar
  • "Window Scale" setting is now hidden in fullscreen mode
  • Corrected a few more pluralization issues
  • Added several diagnostic log events related to the cloud sync feature


Bug Fixes
  • Fixed stages from previous Endless Multiverse dimension showing up in new dimensions
  • Fixed small memory leak when switching dimensions in Endless Multiverse
  • Fixed memory leak related to monster gib particle effect
  • Familiars will now keep their strong status when reloading a stage
  • Fixed odd board jump when familiars kill a monster while board shake is disabled
  • Fixed buggy interaction between Medusa Head and Enchanting Rune
  • Fixed buggy interaction between Sleeping Powder and Leftovers
  • Fixed "open cell" keybind not activating orbs
  • Fixed broken background graphics after using Drugs multiple times in quick succession
  • Fixed changes to max life not saving to disk under some circumstances
  • Fixed the possibility of tunnel staircases becoming inaccessible from Frozen stage mod
  • Fixed unobtainable Divine Bomb
  • Fixed Taxes bypassing omen immunity
  • Fixed "Don't Blink" daily mission not recording to disk properly
  • Fixed Divine Unstable Compound using effect of regular Unstable Compound
  • Fixed a rare crash related to Golden Chestplate
  • Speculative fix for rare bug with Warning Sign that could lead to inaccurate cell values
  • Speculative fix for crash related to cell notification when cell no longer exists
  • Speculative fix for crash related to boss collecting loot that no longer exists


Enjoy!

Feature Poll Results

Hi folks,

We hope you're enjoying the new DemonCrawl patch! Our main goal was to address a number of underperforming items, and so far the feedback suggests that players are happy with the changes overall. We're really glad to hear that!

However, our work's not done - we promised you poll results, and poll results are what you're gonna get.

So without further ado, let's jump into the data (remember, each player could vote for up to 3 items on this list):



While some of the data speaks for itself, we would like to provide our own interpretation as well as a few general observations - read on if you're interested to know how these results will shape DemonCrawl's development in 2020.

[h2]A couple observations[/h2]
  • There is a pretty significant gap between the top 5 features and everything else.
  • It is safe to assume that most of the users who participated in this poll already play DemonCrawl on PC, in English. Therefore, certain options such as "port to another platform" and "localize game to another language" were bound to receive few votes. We don't take this to mean that there's minimal interest in these features. We still plan to port and localize DemonCrawl in due course.


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Moving onto specific interpretations...

[h2]New items[/h2]
Items are at the core of DemonCrawl's identity, so we're really pleased that new items are the #1 priority for our playerbase! We will continue to release the occasional update that adds a handful of shiny toys, but what we really want to do is develop a proper expansion that contains 100+ items with all-new mechanics.

We are also considering adding a new mode that limits the item pool to, say, 100-200 items for a very different gameplay experience. The pool would probably rotate on a daily or weekly basis. Let us know if this is something you would be interested in!

[h2]New quest[/h2]
A new 10-stage quest? We can do that!

Also, we received feedback from a couple players who noticed that the poll didn't have an option for "new gamemode" and chose "new quest" as the closest alternative. We may end up running another poll to see which of these our community prefers - we'd be excited to work on either!

[h2]Balance changes[/h2]
Admittedly, this one surprised us. We had wanted to take another pass at item balance for quite some time, but when we learned of the huge demand for it, we decided to make it a priority for v1.35.

We will continue listening to your feedback and will make an effort to include balance changes in our patches more frequently.

[h2]New Masteries[/h2]
Ok, we'll get right to work on the Dead Rodent Mastery.

Jokes aside, we think new Masteries go hand-in-hand with new items. There are perhaps only a few existing mechanics that lack Masteries (e.g. Explosions, Electric), but a ton of unexplored design space for brand new mechanics. We're going to focus on the latter.

Also, we are of the mind that nearly every mechanic should have its own Mastery.

[h2]Endgame Overhaul[/h2]
This is the feature we are currently the most interested in pursuing, so it is great to see that it ranks so high for our players (nearly 1 in 3 poll respondants are eager for improved endgame!)

We have big ideas for both Endless Multiverse and Beyond that should drastically increase the longevity of each mode. Stay tuned.

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[h2]More tooltips or dictionary terms[/h2]
This selection outperformed "tutorial overhaul" by a good margin, which was a little surprising. We will continue adding in-game tooltips with each patch, and probably postpone the tutorial rework 'til next year.

If you know of any terms/definitions that are unclear or outright missing, please let us know!


[h2]New in-game achievements[/h2]
At the time of launch, we were limited to 100 achievements in Steam. It appears that this cap has been removed, so we can get to work on adding new achievements soon! We have literally 100s of ideas for cool and interesting challenges. If we run into another cap on Steam, we can just add the achievements to the game client itself.


[h2]Nintendo Switch port & iOS port[/h2]
These were perhaps the biggest surprises for us.

Nintendo Switch port managed to snag nearly 12% of the votes. We take this to mean that there are a substantial number of PC players who would be willing to purchase DemonCrawl again on a second platform. These numbers are much higher than we expected - we are flattered.

While PS4, Mac, and Linux didn't show the same level of enthusiasm, we should reiterate that these results mainly represent the perspective of PC (Windows) players.

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Thanks for reading! If there's anything you would like us to expand on, feel free to leave a comment below and we'll get right on it.

Here's to a great year of development ahead!

The Big Balance Patch! v1.35 Patch Notes

Hello folks!

Today, we are releasing one of DemonCrawl's biggest patches since launch! The theme of this update is balance changes, which happened to rank quite high in our feature poll. (Speaking of which, we will be creating a separate post for the poll results later today - so stay tuned for that!)

In the meantime, let's go over some of the highlights in today's patch. Full patch notes are available below as well.



We have extended the Token Shop with a few new legendary items. These items are meant to help out certain builds that lacked powerful, synergistic enablers (specifically Electric, Canker, and Bone builds.)

We have also re-classified Thicker Skin as a passive item. We like Thicker Skin's effect, but it simply doesn't match up against the other legendary items in the pool.



7 items have been completely reworked, in additional to several smaller changes to other items. Over 30 items have had their prices adjusted.



We are continuing to support our favorite DemonCrawl content producers with exclusive in-game cosmetics! If you would like to unlock these new avatars, check out the following channels on Twitch - each streamer may have his or her own method of distributing their avatar:


For a complete list of changes, please check out the patch notes below!

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New Features
  • Added 3 new avatars in cooperation with some fantastic DemonCrawl Twitch streamers
  • New Casual Mode setting to enable or disable stage mods
  • A new tab has been added to the Help menu for stage mods
  • New Token Shop legendary item: Bone Casket - "Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life."
  • New Token Shop legendary item: Ointment - "Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead."
  • New Token Shop legendary item: Electroscope - "At the start of each stage, all 0-value cells gain Electric."
  • Adventurer's Hat rework: "[1 Armor] Fortify by 5 whenever you gain a legendary or divine item."
  • Cornucopia is taking the place of the old Adventurer's Hat and has been slightly reworked
  • Welding Mask rework: "[2 Armor] Every 100 cells opened, equip a random armor."
  • Sledgehammer is taking the place of the old Welding Mask
  • Bullet Time rework: "Projectiles and orbs travel slowly."
  • Iron Will rework: "Gain 2 defense whenever your armor breaks."
  • Patron Saint rework, changed from passive to magic: "[20/20 Mana] Spend 5 coins on target stranger and convert it to a familiar."
  • Arcane Staff rework, changed from magic to passive: "The first diamond you collect each turn will fully charge a random magic item."
  • Divine Lantern rework: "[300 Mana] Glean target hidden cell. If it's not a 0, this item retains its mana."
  • Scribe rework, there are now 3 different types of Scribes
  • New Daily Mission: Down With the System - "Destroy 3 signs."
  • New Daily Mission: Waive the Flag - "Earn 100 points from Flagless awards."
  • New Daily Mission: Think of the Children - "Earn 100 points from Charitable awards."
  • New Daily Mission: Don't Blink - "Earn 100 points from Fast awards."
  • New Daily Mission: Float Like a Butterfly - "Earn 100 points from Untouchable awards."
  • New Daily Mission: Tightwad - "Earn 100 points form Thrifty awards."


Balance Changes
  • Thicker Skin is now a passive item
  • Tithing Plate buff: "Whenever you spend coins, gain twice that much mana."
  • Astrolabe buff: "At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area."
  • Purveyor Charm renamed to Merchant Amulet and buffed: "Strangers activate two additional times."
  • Bloodbank buff: Generates max life instead of life
  • Lantern nerf: mana cost increased from 60 to 90
  • Mortar nerf: "Whenever a visible monster dies, it explodes in a 3x3 area."
  • Divine Mortar nerf: "Whenever a monster dies, it explodes in a 3x3 area."
  • Sword price reduced from 38 to 27
  • Blissful Amulet price reduced from 40 to 30
  • Silver Bullet price reduced from 29 to 24
  • Singing Bowl price reduced from 24 to 14
  • Hook Hand price reduced from 29 to 26
  • Evermetal price reduced from 30 to 28
  • Cauldron price reduced from 28 to 21
  • Witchcraft price reduced from 36 to 30
  • Stocking price reduced from 34 to 25
  • Chainsaw price reduced from 40 to 35
  • Troll Cross price reduced from 33 to 29
  • Guardian price reduced from 20 to 16
  • Wishbone price reduced from 16 to 10
  • Divine Wishbone price reduced from 14 to 9
  • World Wonder price reduced from 22 to 19
  • Scalpel price reduced from 25 to 22
  • Lotus price reduced from 50 to 40
  • Jumprope price reduced from 29 to 21
  • Barbecue price reduced from 17 to 15
  • Purify price increased from 28 to 40, mana cost increased from 300 to 500
  • Fake Moustache price increase from 35 to 50 coins
  • Walking Stick price increased from 22 to 35
  • Talisman price increased from 15 to 19
  • Sapling price increased from 15 to 18
  • Alcohol price increased from 20 to 21
  • Chaos Portal increased from 18 to 30
  • Magic Hammer price increased from 16 to 24
  • Magic Smoke Bomb price increased from 20 to 30
  • Bone Baton price increased from 15 to 27
  • Spirit Jar price increased from 27 to 37
  • Lion Tail price increased from 21 to 24
  • Lightning Rod price increased from 25 to 30
  • Punchbag price increased from 11 to 17
  • Nightmare Gut price increased from 15 to 24
  • Explosive stage mod rework: "Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage."
  • Devouring stage mod now triggers on mistake instead of reveal
  • Brooding stage mod now triggers on reveal instead of at random
  • The Nomad that buys items can no longer spawn if your inventory is empty
  • Updated drop tables for strangers


Quality of Life
  • Added dictionary term for "obscure"
  • Added dictionary term for "orb"
  • Clarified Fake stage mod tooltip
  • All instances of "undiscovered cell" tooltips have been changed to "hidden cell" for consistency
  • Fixed title casing on "soul" tooltips for consistency
  • Android only: updated item descriptions to say "tap" instead of "click"


Bug Fixes
  • Fixed Fake mod alert showing up multiple times
  • Fixed Totem activating every 20 turns instead of 30
  • Fixed Chromatic armor not counting for "Matching Metals" achievement
  • Fixed Divine Time Capsule not destroying itself on use
  • Fixed Library specialization not persisting between loads
  • Fixed a visual glitch related to Purify
  • Fixed a cause of Dark Hearts lingering on boss stages
  • Fixed Electric cells not affecting Mega Tokens
  • Fixed some stats not resetting properly when launching the tutorial
  • "Stage shaders" setting now applies to cutscenes as well - helps avoid crashes on devices that don't support our shaders
  • Fixed Dimensional Portal not choosing from list of sacrifices properly
  • Fixed Blacksmith not saving properly after completion of an armor
  • Added check for "Infinite Devotion" achievement whenever you launch the codex
  • "Very Fast" and "Insanely Fast" awards now state their respective thresholds
  • Speculative fix for Unstable Compound crash


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Hotfix #1 @ 9:40 PM - Fixed a softlock in the final stage when stage shaders are disabled.

Poll Closing Soon Announcement of an Announcement

Hi folks!

We are officially closing the DemonCrawl Feature Poll on Friday, January 24th. Vote for the top 3 features you'd like to see in 2020 and don't forget to reclaim your 10 free Tokens!

We will be publishing the poll data in full on Friday or Saturday along with our interpretation of said data.

In the meantime, we are already working on a big patch based on feedback from the poll. We expect to deploy the update sometime this week. We won't spoil anything, but it's shaping up to be our largest release since Casual Mode. :-)

Finally, we have something huge in the works following v1.35. Stay tuned for another announcement post in the next couple weeks - you won't be disappointed.

As always, thank you for your continued support!










v1.34 Patch Notes

Hello! We are releasing another stability patch for DemonCrawl today.

We are in the beginning phase of the next major DemonCrawl update; stay tuned for more details when we publish the results of our poll (open for another week or two, don't forget to place your votes!) and discuss what it means for the game's development. Thank you so much to everyone who took the time to participate - it's been a huge help for us!

Full patch notes are below.

General
  • The help menu now records additional events, such as damage taken and coins spent
  • Collecting an artifact or emblem will now show a message indicating how many you have


Bug Fixes
  • Fixed crash related to a slow response from the leaderboards
  • Fixed crash when certain kinds of loot tried to spawn in the Metagate
  • Fixed crash that occurred when Justice Juice removed an omen with a status effect
  • Fixed crash when popping Wishpool from a bubble
  • Fixed incorrect divine count in the codex
  • Fixed Totem and Blighted Totem using outdated stage power code
  • Fixed Divine Pickaxe price
  • Fake Moustache messages will not show up so frequently anymore
  • Boss movement animation now scales properly with board zoom
  • Speculative fix for Golden Chestplate crash