PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath
New
Balance
Bugfixes
- Pause bloodlust chanting while the game is paused
- New sound effect for blessed weapons.
- New sound effect for when the vampire hits into a Vanguard’s empowered shield.
- Added new visual and sound effects for the Vanguard’s empowered shield.
- Added a damage effect to the centurion’s blessing ability. The vampire will get damaged and stunned if in range of the ability when the lightning strikes.
- When Exsanguinate hits multiple targets, each target will have a blood, essence, or mana stream.
- Added intro sequences for each of the four types of legionnaires when encountered for the first time.
- Improved Centurion and Vanguard shield animations.
- Add wave count UI, displaying the number of the current wave.
- Adjusted/polished the Vampire attacks.
Balance
- Vampire
- Added a half-second cooldown to the vampire’s heavy weapon attacks.
- Increased the number of vocal reactions when the Vampire is hit.
- The blood vignette will be stronger based on recent damage taken (instead of total remaining vitality).
- Screen shake when hit is much stronger.
- Reduced maximum knockback distance on the vampire by 66%.
- Increased maximum stun duration on the vampire by 300%.
- The vampire will be able to pass through enemies when forced into ethereal state.
- Added a half-second cooldown to the vampire’s heavy weapon attacks.
- Telekinesis
- Telekinesis quick cast stuns less often.
- Telekinesis quick cast will not knock enemies down unless it stuns them and they have no armour (previously, targets would always be knocked down if they had no armour)
- Increased initial mana cost of Telekinesis and decreased mana cost over time (total mana cost over the entire channelled duration remains the same).
- Telekinesis quick cast stuns less often.
- Spearman
- Redesigned the Spearmen AI to make them more responsive in combat.
- Change how the Spearmen approach combat. The Spearman will now prefer to charge at the player when an opportunity presents itself, then using thrusting attacks if they would be effective. The spearman will also try to attack from the front and favour backing out to charge range over melee.
- Increased the telegraph time off the Spearman charge attack by 30%.
- Reduced the stun duration from a successful Spearman charge by 60%.
- Redesigned the Spearmen AI to make them more responsive in combat.
- Bless
- The bless effect will now be removed from weapons if the centurion who applied it is killed while the effect is active.
- Increase the duration and effective range of the centurion’s bless effect and increase the likelihood of bless being cast.
- The bless effect will now be removed from weapons if the centurion who applied it is killed while the effect is active.
- Vanguard Empowered Shield
- Vanguard empowered shield effect will be able to stun the player a short time after the effect first appears.
- Empowered shield effect will no longer prevent the vanguard from moving
- Vanguard will move and rotate slower (-70% of normal speed) while their shield is empowered.
- Vanguards will empower their shields only within some range of their target, and the buff will end when their target gets out of range.
- Vanguard empowered shield effect will be able to stun the player a short time after the effect first appears.
- Shield Block
- Vanguards and Centurions who hold a shield are much harder to sun.
- Hitting Vanguards and Centurions from behind will always remove their shield.
- Angle from which attacks can be blocked is reduced to 75 degrees (down from 90).
- Vanguards and Centurions who hold a shield are much harder to sun.
- Spectral State
- Exsanguinating Lost souls in Spectral state will fully restore essence and mana.
- Lost Souls spawn less frequently in Spectral state.
- Exsanguinating Lost souls in Spectral state will fully restore essence and mana.
- Centurion
- Increase Centurion damage and range on all attacks.
- Decreased Centurion movement speed.
- Made Centurion abilities (including attacks) non-interruptible by attack damage.
- Increase Centurion damage and range on all attacks.
Bugfixes
- Adjusted the positioning of the spear to better suit how the Spearman wields the weapon.
- Fixed an issue with missing geometry under the elevator’s platform.
- Fixed an issue where enemies would get stuck on some geometry after being thrown with Telekinesis. Enemies are now allowed to move down and back into the arena.
- Fixed an issue causing the brazier fire in the arena to render differently in Spectral and Ethereal States.
- Fixed an issue causing legionnaires who had been knocked to the ground using telekinesis to play an unintended hit reaction sound effect.
- Fixed a bug where item pickup dialogue would continue to play while the game was paused.
- Fixed an issue where form change dialogue could overlap with item pickup dialogue or other form change dialogue.
- Fixed several issues that would cause a wave of enemies to never complete, preventing the pressure plate from resetting.
- Fixed a case where centurions would get stuck in a bind pose when attempting to use a skill after their shield had been knocked off.
- Fixed an issue causing the vampire to stop making hit reaction sounds if hit during stun.
- Fixed a bug where dead enemies might return to playing their idle animation after falling down.
- Fixed an issue where enemies may get stuck in idle state forever.
- Fixed an issue where some effects would not play when enemies have Blessed weapons.
- Fixed several issues in which weapon effects would persist on the weapon after its carrier had died.
- Fixed an issue where the next wave sometimes wouldn’t trigger after all enemies are dead.
- Fixed an issue where blood pools emanating from dead characters would not appear or would suddenly pop in.
- Fixed an issue where exsanguinated enemies would pop back to their idle animation without blending.
- Fixed an issue where Exsanguinate bloodstreams would sometimes come from empty points in space (they now always originate from the targets).
- Fixed an issue where some environmental decals would incorrectly apply to characters.
- Fixed an issue where knocked-off armour would typically fly off towards a fixed direction (the direction is now random).