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Deadhaus Sonata News

Deadhaus Sonata Live Stream



Join Faceless Mike as he plays the latest updates on the Deadhaus Sonata: Blood Bath Demo.

PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Updated the game controls UI to reflect input changes. (Thank you, Varik Keldun)
  • Added interstitial intro primer video.
  • Revised how the vampire moves and animates - added idle turns, run start and stop, running turn animations.
  • Added new animations which play when legionnaires get up after being ragdolled.
  • Change basic attack rotation logic so that rotation direction is more consistent over time.
  • Added ability to disable blood and gore in debug menu. (Thank you, Spikeschild)



Balance
  • Death Waltz dash will now target in the camera direction instead of the movement input direction.



Bugfixes
  • Fixed an issue that would result in the Werebat cinematic playing each time the pressure plate was stepped on during Wave 8.
  • Fixed a rare issue where movement forward during attacks would press through or into the player’s target.
  • Fixed an issue causing the player’s aim assist to occasionally act erratically.
  • Fixed an issue that would cause the vampire to A-pose when using telekinesis.
  • Fixed an issue causing the pressure plate lights to remain on after the pressure plate has been activated.
  • Fixed an issue where the Exsanguinate animation might end too soon, allowing run animations while the skill is still in progress.
  • Fixed an issue where the Telekinesis animation is still playing and the vampire is already moving.



Visuals
  • Reduced motion blur slightly.



New Vampire Reveal!

Members of the Haus, I come to you with a message from Lord N'Gaztak, a new Vampire! This Vampire will soon be playable in the Blood Bath Combat Demo.







Our Lord N'Gaztak wishes to impart a gift to you, Steam Keys!

Watch the next live stream every Wednesday, at 4 pm ET on Twitch, YouTube, or Facebook. We will be giving away keys to the Bloodbath Demo. You need to have a Founders or Supporter Pack to qualify for a key.

We are excited to reveal more Community-Driven Content!

We have been recording our Voice Acting Fan Submissions and making them available as a podcast:
[previewyoutube][/previewyoutube]

Finally, a quick video showing our new engine migration to Unity HDRP:

[previewyoutube][/previewyoutube]

PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Removed the Rend Skill from the vampire’s skills, while we re-evaluate the skill’s design.
  • Restored light sword attacks. Left Mouse button/X on the gamepad will do a light sword attack. Holding the attack button will cause the vampire to do a series of light attacks.
  • Moved the heavy sword attack to its own dedicated button (Right Mouse button/Y on gamepad).



Balance
  • Adjusted mist form so that the vampire will be immune to physical attacks while actively using the skill.
  • Adjusted exsanguinate to both drain mana and gain vitality at a smoother rate.
  • Reduced the minimum hold time to perform a heavy attack.
  • Added a bonus to damage that increases the longer a heavy attack is held.



Bugfixes
  • Fixed an issue causing the character to rapidly cycle between movement animations (Thank you, Temuldjin).
  • Fixed an issue causing enemies to get stuck in place when they went to attack the player.
  • Fixed a rare issue where the camera position could jitter between two positions instead of shaking in place when the player is hit.
  • Addressed an issue that would occasionally cause the camera to twist strangely when blending in and out of the Werebat cinematic.


PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Introducing a heavy sword attack to Danse Macabre. You can now click and hold to trigger a devastating heavy attack or tap the attack button to perform a light sword attack. The heavy attack will inflict a high level of stability and health damage on any unprepared foes.
  • New sound effects and vocalizations for Vampire’s heavy sword attack.
  • Added a sound cue which plays when the vampire attempts to use a skill that is on cooldown, is unavailable in the current trinary state or has a mana cost which cannot be satisfied.
  • Added a channelled mode to Exsanguinate in the Physical and Ethereal states. Tapping the skill button will perform a standard quick cast of exsanguinate while holding the button down will channel the attack. While channelling, the vampire will continuously gain resources. In the Physical state, if the vampire receives more blood than they need to restore their vitality, the channelled blood will give the vampire additional bloodlust.
  • New sound effects for blood and ethereal streams when using Exsanguinate’s channelled mode.



Balance
  • Restored bloodlust gain for sword attacks.
  • By reaching 50% Bloodlust, the chant now plays once and continues as an audible heartbeat. The heartbeat rate also increases as Bloodlust gets higher. This will only be triggered again if Bloodlust drops and rises to above 50%.
  • Added a mana cost to exsanguinate when used in the Physical state.
  • Slightly reduced time-of-flight for the exsanguinate spell.
  • Added a moderate delay between gaining bloodlust and the start of the loss of bloodlust.
  • Adjusted the speed at which the bloodlust bar will increase to provide a more accurate read on the amount of bloodlust at any given time. We will continue to evaluate and address this system.
  • During the Werebat Cinematic, sound effects from the player, enemies and music will be muted. Once the cinematic ends, sounds will resume to previous gameplay levels.



Bugfixes
  • Fixed a case where a target could get stuck animating a hit reaction.
  • Fixed an issue causing the camera transitions into the Werebat Cinematic to not work as intended.