
Mighty Lords!
You may now download the latest version 2.10.32 of Warhammer: Chaos & Conquest!
Please check out the patch notes below:
Warlord Changes• Every Warlord in the game has had it’s maximum Skull Rank increased from 5 to 6.
• To increase a Warlord’s Skull Rank, you will no longer require Souls, but a new type of item, Warlord Favour, this item is specific to each Warlord in the game and can be earned in multiple ways.
• Every level earned while at Skull Rank 6, players will require to have obtained the Warlord’s favour.
• Every loot table, challenge reward, phylactery or other location in which Warlords could have been obtained, will now grant a similar amount of Warlord Favour.
• Within the Warlord’s Conclave, players will be able to trade any Souls they currently have left-over, or any newly acquired souls for both Chaos Shards and a new currency known as Ruinous Shards.
• Both Warlord Crates within the buy section has been reworked to grant Warlord Favour, Chaos Shards will be used to obtain Favour for Warlords up to Rare rarity, • whilst Ruinous Shards will be used to obtain Favour for Warlords of Epic and Legendary quality.
• A Warpstone Warlord Crate has been added to the store which will also grant the new favour.
• All Infernal (Cross region) events which previously only awarded Warlords for a top leaderboard finish, will now award Warlord Favour for reaching the Bronze, Silver and Gold Tier.
• The Warlord UI has been reworked so players can track their progress towards unlocking new Warlords as they collect Warlord favour.
Existing Warlord Crates will convert as follows:
• Locked Warlord Crate -> Chaos Warlord Chest
• Warlord Crate -> Ruinous Warlord Chest
The following Warlords have had an additional buff added once they reach Skull Rank 6.
• Herald of Nurgle - Infantry Melee Attack
• Herald of Tzeentch - Cavalry Armour
• Herald of Slaanesh - Infantry Ranged Attack
• Herald of Khorne - War Beasts Melee Attack
• Doom Knight - Chariots Armour
• Chosen Standard Bearer - Infantry Ranged Damage
• Dragon Ogre Shaggoth - Monstrous Beasts Health
• Exalted Chosen - Monsters Melee Attack
All scaling from 2% to 10%
• Keeper of Secrets - Slaanesh Ranged Attack
• Bloodthirster - Khorne Ranged Attack
• Lord of Change - Tzeentch Melee Attack
• Great Unclean One - Nurgle Ranged Damage
• Mounted Exalted Hero - Cavalry Armour
• Slambo - Infantry Melee Damage
• War Mammoth - Monstrous Beasts Melee Damage
All scaling from 3% to 15%
New Content:Three new Tier 5 Defenses have been added to the ritual trees for the appropriate gods:
• Radiance of Slaanesh
• Plague Catapults
• Bane Towers of Tzeentch
• Added a new rare event - Warpstone Devour, a 24h Infernal event that has been balanced to grant significant rewards.
Quality of Life• The power indicators have been made more responsive to changes in your overall power value.
Changes• The ‘Mask of Blinding Hate’ no longer provides a bonus to Trap Salvaging making traps never decay, this has been changed to ‘Fortress Combat Bonus’
• Updated buttons on city and landmark view panels to more clearly indicate when a target within a siege zone can be interacted with.
• Changed scouting delay to prevent scout flooding a player. It now goes up from 10 seconds for 3 consecutive scouts up to 5 minutes for more than 3. It's now also persistent when you logout and back in.
• The troop loss while controlling Altdorf has been reduced from 100% to 15%.
Bug Fixes• Fixed a bug where units weren’t displayed in spoils reward chance windows.
• Fixed an issue where warbands to targets within a siege zone could be started by players outside siege zones.
• Fixed bug where march load applied the march combat bonus multiplier which resulted in marches seemingly having more load than they actually had.
• Fixed a bug where the client wouldn’t divide rewards after defeating an NPC army with a warband.
• Fixed a bug where item set bonuses wouldn’t appear under the champion equipment buff list.
• Fixed a bug where the construction wagon did not get refunded if any encampments were removed when invading or relocating in the client.
• Fixed a bug where too many or too few units would be sent to the Cave when healing with the Cave research.
• Fixed a bug where the healing queue could desync you when requesting help.
• Fixed a bug where instant healing cost would not take into account currency taken by other units in the healing queue.
• Fixed a bug where healing cost missing resources would have a slightly different ordering.
• Fixed a bug where clicking on tiles on the world map would sometimes open the sawbones or a unit production window