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Ready or Not - Anniversary Giveaway

Attention Officers

We can’t believe it’s already been a year since our release in Steam's Early Access, we’ve grown so much thanks to all of your support, and it’s about time that we’ve given a little more back to the community!

Starting now until December 25th we will be giving away a staggering TWENTY FOUR standard edition keys to users that are new to the community and Discord itself!

How to enter:
1.) Be new to the Discord (Have been in the server less than a week prior to this announcement or joined the Discord after the announcement.)
2.) Post why you want Ready or Not in the #giveaway-lobby channel

Discord Link:
Join Our Discord!

Good luck Recruits!
VOID Interactive

Ready or Not - Adam Patch #5



[h2]Gameplay[/h2]
[h3]Updated[/h3]
  • ROE bug fixes and improvements
  • Decrease evidence collection time by 10%

[h3]Improved[/h3]
  • Arrest paired interaction transitions and smoothness

[h3]Fixed[/h3]
  • Fix scores not saving and not displaying on the mission select screen and mission end screen Animation

[h3]Fixed[/h3]
  • Fix SWAT sliding whilst prepping a grenade to breach

[hr][/hr]
[h2]Modding[/h2]
[h3]Audio[/h3]
  • Add support for custom sounds (documentation coming soon, ask Zack):
    - Choose between 3D / 2D sounds, and whether or not they loop
    - Customize certain attributes for 3D sounds (more parameters to edit soon!)
  • Add support for custom music:
    - Barebones template
    - Customize certain attributes for music (enable combat, sudden or fade combat transition, more soon!)

[hr][/hr]
[h2]Music[/h2]
[h3]Fixed[/h3]
  • Fix issues on Data Center where upon restarting, the OST wouldn't play in the right spot

[hr][/hr]
[h2]Club[/h2]
[h3]Fixed[/h3]
  • Fix more double doors having gaps in between, allowing AI to see through them

[h2]Hospital[/h2]
[h3]Fixed[/h3]
  • Fix more double doors having gaps in between, allowing AI to see through them

[h2]Hotel[/h2]
[h3]Fixed[/h3]
  • Regenerated world data and cover points
  • Fix Belle Brady not spawning in as an objective

Ready or Not - Adam Hotfix #3

Attention Officers!

-and they just keep coming, and they just keep coming,-

[h2]Gameplay[/h2]
[h3]Updated[/h3]
  • (Temporary change) Grenade launcher projectile detonations will now not affect the user

[h3]Fixed[/h3]
  • Fix grenade launcher projectiles killing the user
  • Fix rare instance 'unauthorized force' penalty being given when civilians (like daniela voll) has injured a SWAT officer
  • Fix 'unauthorized force' penalty being given when using CS Gas on civilians

[h2]AI[/h2]
[h3]Updated[/h3]
  • Increased Hard Cover and Suppression combat move bias for Club and Hospital suspects
  • Increased suicide chance to 35% on Club and Hospital
  • Tweak Amos Voll/Brixley suicide
  • Fix suicide not behaving consistently
  • Lowered surrender bias of Club Shooters

[h3]Fixed[/h3]
  • Fix AI not sight sensing the player when high up on separate floors (especially on valley)
  • Fix suspects exiting surrender when next to swat
  • Fix SWAT in some instances not following you, requiring a repeat of the ‘Fall In’ command (especially on hospital)
  • Fix civilians in some instances automatically surrendering with no SWAT around them

[h2]Club[/h2]
[h2]Fixed[/h2]
  • Fix club doors having gaps in between allowing AI to see through them


[h2]Hospital[/h2]
[h3]Fixed[/h3]
  • Fix incorrect female voice given to a male civilian
  • Fix SWAT unable to navigate on stairs leading down to the first floor

Adam Hotfix

- Fix suspects constantly exiting surrender forever

Ready or Not - Adam Hotfix #2

Attention Officers!

We have another bite-sized update for you all!

Update:
Patch notes have been amended, updates present in the hotfix but not originally listed here will be marked with and asterisk

[h2]General[/h2]
[h3]New[/h3]
  • Add new steam launch option to delete all save data and mods. Launching the game in a vanilla state*

[h3]Removed[/h3]
  • Disabled Map Statistics*

[h3]Fixed[/h3]
  • Fix level name not being displayed on the mission end screen*

[h2]Gameplay[/h2]
[h3]Updated[/h3]
  • Allow saving scores in modded games*

[h3]ROE[/h3]
  • Unauthorized force if a suspect is hesitating or is being startled*
  • Revoke 'unauthorized force' penalties given to the player if suspects continue to engage (but did not at first)*
  • Revoke all penalties given to the player when a suspect has taken someone hostage*
  • Revoke all penalties given to the player when playing dead, meleeing or firing*

[h3]Improved[/h3]
  • ROE inconsistencies*

[h3]Fixed[/h3]
  • Fix no penalty sometimes not being given to the player when incapacitating a civilian*
  • Fix interaction icon on evidence items not being attached to the gun sometimes

[h2]Animation[/h2]
[h3]Fixed[/h3]
  • Fix AI playing hit reactions after playing other animations
  • Fix AI sometimes playing a weapon lower animation after raising their weapon

[hr][/hr]
[h2]Gameplay[/h2]
[h3]Improved[/h3]
  • Add new roe metric 'time since last committed aggressive force'. Any force committed by the AI (shooting, meleeing, hostage taking, fake surrendering, etc.) since the last 2 seconds will be considered authorized
  • Improve pistol suicide transition to ragdoll
  • Improve torso death animation transition to ragdoll

[h3]Fixed[/h3]
  • Fix 'unauthorized deadly force' penalty being given when a suspect exits surrender with a knife

[hr][/hr]
[h2]Physics[/h2]
[h3]Fixed[/h3]
  • Fix reverse impact physics when shooting at physics objects

[hr][/hr]
[h2]Performance[/h2]
[h3]Fixed[/h3]
  • Fix hitch when mag checking*
  • Potential fixes for hitch during gunfights (or at least mitigate)*

[hr][/hr]
[h2]AI[/h2]
[h3]Updated[/h3]
  • Increased surrender bias on various suspect archetypes to be less suicidal*
  • Hesitation increases tension (more likely leading to a surrender)*
  • Lowered surrender bias on Gerard*
  • Lower AI morale when taking suppressive fire (each AI will be affected differently)*
  • Deprecate some AI config vars, as they're not used anymore*

[h3]Fixed[/h3]
  • Fix civilians sometimes not seeking out the player when last alive*
  • Fix SWAT killing suspects that are stunned*
  • Fix Active Shooter AI not behaving properly sometimes*
  • Fix civilians not moving to player spawn in Active Shooter*
  • Fix suspects not playing the weapon raise animation after being animation blocked (i.e. stunned, hesitate, etc)*

[hr][/hr]
[h2]TOC[/h2]
[h3]Updated[/h3]
  • TOC ROE Violate response now removed from suspects and will only trigger after a report

[hr][/hr]
[h2]Audio[/h2]
[h3]Fixed[/h3]
  • Fix 1P footstep sounds not playing on some surfaces

[hr][/hr]
[h2]Data Center[/h2]
[h3]Removed[/h3]
  • Removed traps

[h3]Updated[/h3]
  • Remove Charging combat moves on security guards
  • Increase Hard Cover bias

[h2]Valley[/h2]
[h3]Updated[/h3]
  • Increase security guard Hard Cover weight (similar to mindjot)*
  • Remove Charging combat move off of security guards*
  • Amos Voll will now draw a concealed weapon when stressed out*

[h2]Meth[/h2]
[h3]Updated[/h3]
  • Tweak knife wielding meth suspects to not give up too easily. Lean more towards Hard Cover or Charge or Fake Surrender*
  • Increase meth suspect fake surrender bias*

[h3]Improved[/h3]
  • Improved performance of security room. Disable shadow casting on meshes that don’t need to*

[h3]Fixed[/h3]
  • Fix a few meth suspects only walking around, never sprinting or jogging*
  • Fix meth suspects hesitating constantly*

[h2]Club[/h2]
[h3]Updated[/h3]
  • Slightly increase Hard Cover weight*
  • Remove Charging combat move from club shooters*

[h2]Lobby[/h2]
[h3]Updated[/h3]
  • Increase civilian morale in less lethal training area so as to not surrender easily (or on first sight)*

[h3]Removed[/h3]
  • Film grain*