Suggestions for the future?
Hey all,
I’d love to hear your thoughts & opinions on the future of Stratos. What kind of gameplay elements would you like me to feature/prioritize in upcoming updates?
Some ideas so far-
[h2]Encounters[/h2]
[h2]Story, Quests & Characters[/h2]
[h2]World events & Mutators[/h2]
[h2]Factions[/h2]
[h2]Objectives & Achievements[/h2]
[h2]Combat & Gear[/h2]
[h2]World[/h2]
I’d love to hear your thoughts & opinions on the future of Stratos. What kind of gameplay elements would you like me to feature/prioritize in upcoming updates?
Some ideas so far-
[h2]Encounters[/h2]
- Increase the variety of encounters, e.g.
- Pirates can intercept the player ship while travelling
- Storms that can damage the ship
[h2]Story, Quests & Characters[/h2]
- Create a Story Mode which drives the player through several steps
- Different quest types, e.g. Collection, Bounty Hunting
- Work on social immersion, giving the crew their own character, motivation & social relationships
- Increasing the kinds of activities crew conduct, making relaxing and working seem more natural
[h2]World events & Mutators[/h2]
- World-size events that occur randomly or as an option on a new game, e.g.
- Drought – no water resource islands
- Severe weather – blocks tiles and creates storms
- Region prosperity/celebration – boosts economy, mining yields etc…
- War / blockades- increased military presence, blocks tiles
- Civil changes/rebellions – affects economy
- Plagues – illness among crew
[h2]Factions[/h2]
- Introduce custom factions with their own attributes
- Affects seller costs & stock
- Unique quests & rewards based on faction
- Island relationships, e.g. farms provide food to villages, influences economy
- Trade routes that create merchant vessels on relevant tiles
- Royal hierarchies
[h2]Objectives & Achievements[/h2]
- Turn the objectives into Steam achievements
- More small scale objectives
- More detailed objective rewards
[h2]Combat & Gear[/h2]
- Synergy between weapons and armour
- Improve tactics, e.g. taking cover behind obstacles
- Bosses
[h2]World[/h2]
- New islands, e.g. Towns, shipwrecks
- Village names
- More detailed island purchasing and management, e.g. resource production