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Drop In - VR F2P News

Quality of Life & Bug Fixes! Short & Sweet!

Patch Notes:
-Fixed collision issue with LMG Airdrop box being knocked around by guns
-Removed additional edge cases around remote grips vs physical grips. Results really nice.
-Squashed bugs with AI perception and radio calls "enemy spotted" loop occurring on clients.
-Removed "Alert all other AI" behavior from soldiers after feedback regarding difficulty and pacing.
-Soldier AI will now hear gunshots near them and will only attempt to target you if "they" see or hear you.
-added sound and screen fade between death and spawn logic to lessen the "VR Jarring" discomfort.
-squashed bug regarding drones taking over zombies and sometimes not repossessing their drone.
-added in additional flat player capabilities. Added a toggle between "Play FPS and Play Drone" when playing without VR allowing players to take over a VR character with controls mapped to the keyboard and mouse. Controls are listed on the Dropin Steam Guide page.

Join our Discord!

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

Remote Grip Revisions, Flaregun Airdrop LMG logic added!


Patch notes:
--Due to multiple request in the steam community. This patch focuses on a rework of remote gripping logic to be able to deal with objects surfaces better when doing the trace. Now it will multi-trace for objects and return the first object that can be gripped doing away with some of the strange angles you would have to hold your hand at to get the object to highlight for gripping due to the surface blocking the trace. This also makes pulling items from crates, chest, tables and the floor much easier.
--Added Flare Gun logic/mechanics to now call AirDrop for LMG.

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

Bug Fixes!

Patch Notes:
-Squashed a bug regarding resetting vehicles when they are flipped or stuck "by gripping the hood" The player check wasn't always returning properly causing this to return false at times.
-Squashed a replication bug with the "Make noise" event not firing for clients and alerting zombies from nearby bullet impacts (this was always working for host but the clients would have difficulty attracting attention from the AI)
-Squashed a bug regarding vehicle mechanics where there was edge cases that "owner/driver" of the vehicle would lose the ability to drive on the server but would still be able to locally.
-tweaked gun fire particle and vehicle windows to be more performance friendly.
-performance fixes for extra multicast overlap events that weren't properly filtered when check for belt ammo
-fixed a bug with belt slam reload introduced when adding the LMG

Winter Update 1.8!, Machine Gun!, Lifted Truck!, RPG Tweaks! More!


Patch Notes:
-fixed the shield grenade able to be gripped when spawning the shield. (Should not be able to pickup)
-Added Lifted Truck Skin with all wheel steering for wicked donuts. This vehicle controls alot like the halo warthog.
-Machine Gun, logic, mechanics, along with 200 round ammo box added to lobby and sandbox
-Velocity on RPG has been doubled to reduce the arc "falloff" as requested by users
-Performance passes over game assets and net code optimizations.



Join our Discord!

Thanks
Jason & Tim
~WildOx Studios~
~TiMer Games~

Winter Update 1.7! Chess, Dominos, In App Mic Mute!, New physics toy mechanics!



Patch Notes:
-Added "Mute Self" to player list voip settings
-Added Chess to Lobby
-Added Dominos to Lobby
-Added new ragdoll simulated Toy mechanics (Teddy)
-Added Teddy to the Lobby
-Performance tweaks on Apoc mode.


Join our Discord!


Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~