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Skul: The Hero Slayer News

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DEVELOPMENT ROADMAP

Hello! This is SouthPAW Games, the development team for “Skul: The Hero Slayer”.

First of all, we’d like to thank you once again for being a part of this community. All of the feedback we’ve received has been extremely insightful and helped us to both improve the Early Access version of the game and also prepare it for the full launch. These first two months of EA in particular have helped us to choose our path going forward. And now that we’ve decided exactly what content needs to be added before the full launch, we’re finally ready to present our Development Roadmap for “Skul: The Hero Slayer” to you.

[h2]Roadmap Summary[/h2]
We’re going to try and add as much new content as possible during the Early Access period. We’ll also do our best to polish the existing content based on your feedback until the game’s full release.
When considering the amount of content we have planned and the time it will take to develop that, we’re expecting to officially release the game sometime in October.
With that being said, we’ve also started to work on the PS4 and Switch ports. We’ll continue development of them in parallel with the PC version and hope to release the console versions soon after the full launch on Steam.

[h2]Direction Going Forward[/h2]
Our main focus is to double down on what makes Skul fun, all the while improving upon its underwhelming aspects.

[h3]Battles Kicked Up A Notch[/h3]
Picking up skulls and items will come faster and easier than ever before. Also depending on your luck, you can get much stronger at the beginning of the game. This should ratchet the tension up a notch and make for even more exciting battles.

[h3]New Event[/h3]
The little skeleton will be helped in a wide range of ways after rescuing its demon brethren or meeting other helpful characters.
We also plan on reforming the Witch’s Trait System for the full version. You’ll have much more to choose from and be able to improve the character more strategically. This should provide for even more varied and interesting battles.

[h3]Even More Drama[/h3]
We’ll be adding a wide range of skulls, skills and items going forward. You’ll also experience special effects thanks to the “Set Effect System” we plan on implementing.
A keyword system will provide new and diverse effects that will strengthen your character and give you even more ways to take out the Imperial Army.

[h3]Wrapping Up The Story[/h3]
The adventure of the little skeleton is drawing close to its climax.
You’ll soon find out how the story ends and also learn more about Harmonia’s past thanks to the memories of the undead skeleton.

We’ve said this before, but “Skul: The Hero Slayer” really is a game that’s being shaped by this community. We’re paying close attention to your opinions and that’s really helped us to paint a clear picture in our minds of how this game’s development should progress going forward.

With that in mind, this announcement is just a summarization of all the main points we wanted to share with you. There are countless other opinions and ideas that we couldn’t address here, but you can be rest assured that your voices are being heard and we’re working tirelessly to bring the best version of Skul to you that we can.
We can’t wait to continue down this path together with you all. Thanks everyone!

Early Access Patch Notes #08(Edit)

Hello,

The bug listed below was taken care of with this hotfix for Release Version 1.7e.

  1. Fixed bug where part of the text for the Archlich didn't appear for some languages.


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Skul Squad!
This Patch welcomes 3 new skulls to the Continent of Harmonia!

The uber-powerful Archlich will strike fear into the hearts of enemies, while the Thief will rob enemies blind and then use their coins against them in the heat of battle. All of the new skulls have their own unique characteristics and skills, so you should experience even more special action and have a great time playing with them.

Also, we have improved and added to the sounds and special effects in the game. So listen closely!
See below for more detailed info.

[h3]Skulls[/h3]
  • New Skulls Added
    - Archlich
    - Aqua Skull
    - Thief


[h2]Archlich[/h2]
  • Grade: Legendary
  • Type: Balance


*Gatekeepers of darkness! My agents and soldiers! Obey my command!*











[h2]Aqua Skull[/h2]
  • Grade: Rare
  • 타Type: Power


*A Skeleton Soldier that fell into the Elemental Lake.*








[h2]Thief[/h2]
  • Grade: Common
  • Type: Speed


*When I got Demon Life Insurance, they didn’t pay me, but rather just brought me back from the dead as a skeleton!*





  • Grim Reaper
    - Drastically increased the amount of skill damage dealt when swapping
  • Ninja
    - Fixed problem where you could cancel a skill by jumping


[h3]Quintessence[/h3]
  • Archdemon
    - Fixed it so that projectiles won’t explode even after hitting walls


[h3]Sound[/h3]
  • Improved and added sound for Adventurers
  • Improved sounds effects when swapping
  • Improved overall quality of the sound
  • Added sound effect to Iron Shoes of Bitter Cold when landing on the ground
  • Improved sound of the Broken Mana Engine

Early Access Patch Notes #07(Edit)

Hey Skul Squad,

The bugs listed below were taken care of with this hotfix for Release Version 1.6g.

  1. Fixed bug where attacking while dashing to the left caused the character to perform an air attack.
  2. Fixed bug where the Gargoyle sometimes didn't jump and just slammed the ground when using the 'Stone Stomp' skill.
  3. (4/20-Additional Alteration) Fixed bug where picking up a Spirit-related item while already in possession of the Elementalist's Blessing caused it to not function properly.


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Hey Skul Squad,
This patch is focused on ‘System Optimization’ just like we previously promised to update. And while it’s still not perfect, you should experience improved and stabler gameplay during the EA period.
As for the next update, we’re planning on adding new content based on your feedback up to this point.
Please see below for more detailed information about this update.

[h3]System[/h3]
  • We’ve optimized the game so that you should be able to play comfortably on lower spec computers from now on!
    1. Vastly improved the performance of the ‘Light Effect’
      - Lowered the minimum specs needed to use the improved lighting feature.
      a. System Memory 16GB+ → 4GB+
      b. VRAM 3GB+ → 1GB+
      - Use this path to improve the lighting [Pause → Settings → Light Effect]
    2. Improved performance of the physics engine.
      - This should really lighten the load on your CPU!
    3. Improved speed of map loading.
  • Fixed a bug where the character sometimes got stuck in the wall.
  • Fixed problem where the amount of gathered Dark Quartz displayed on the ‘Game Over Screen’ didn’t reset.


[h3]Item[/h3]
  • Fixed a bug where the Ruby Heart’s effect wasn’t working properly.

Early Access Patch Notes #06(Edit)

Hello!
This hotfix takes care of the bugs listed below (Release version 1.5d)

  1. Fixed the bug where the Priest's Staff caused abnormal effects.
  2. Fixed the bug where the Spirit-related items' attack effects were abnormal.

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Hello Skul Squad,

This update was focused on improving the game’s overall stability. We also added a wide range of new items to diversify the gameplay. You should experience even more fluid and fast-paced action because some of the new items take effect whenever you take damage or drop to a certain level of HP. Please check them out and let us know what you think!
Attention Speedrunners! The playtime will no longer keep running when the game is paused, so this should help you out. We expect to see even more impressive times than we’ve already seen~
During Early Access we’re going to continue working on the game’s optimization.

See below for more details.


[h3]System[/h3]
  • Changed effect of the Healing Orbs to make it clearer.
  • Fixed problem where the Character sometimes broke through walls.
  • Fixed issue where the game sometimes crashed and shut itself down.
  • Playtime no longer keeps running when the game is paused.
  • Drastically increased the damage Enemies take from traps.


[h3]Skulls[/h3]
  • Skul
    - [Rebone] Fixed it so that the delay in motion can be cancelled by dashing, jumping, attacking or attacking in-air
  • Skeleton-Shield
    - Changed effect of the Shield
  • Rider
    - Overhauled its looks and design
  • Skeleton-Bomber
    - Changed colors of the hat and the bomb
  • Dark Paladin
    - Changed effect of the Shield


[h3]Item[/h3]
  • Jagamon Thorns
    - Made it so that the fixed damage doesn’t fluctuate
  • Added New Items

    [Common]
    - Hate Stone
    - Draft Stone
    - Bottled Embers
    - Explosive Ointment

    [Rare]
    - Rake of Fury
    - Broken Mana Engine
    - Magic Bead of Darkness
    - Ancient Incense Burner
    - Ice Scale Spaulders
    - Elementalist’s Blessing
    - Ceremonial Dagger
    - Sphinx Eye
    - Giant’s Axe
    - Coward’s Cape
    - Iron Shoes of Bitter Cold

    [Unique]
    - Diorite Circlet
    - Rear Blast
    - Dark Priest Robe


[h3]Enemies[/h3]
  • Fixed problem where the Blossom Ent’s Attack didn’t damage the Mummy.
  • Fixed bug where the Blossom Ent’s Attack Effect stacked up.
  • Changed it so that the shards of the test flasks summoned by the Chp 3 Boss (Chimera) will disappear after some time passes.
  • Changed it so that you don’t have to clear summoned monsters to move onto the next map (ex. Living Room Maid, Kitchen Maid, Released Spirits, Unstable Spirits)