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Early Access Patch Notes #05

Skul Squad,
Here’s another round of bug fixes based on your feedback. You should experience more fluid gameplay and action.

Thanks again for the support and see below for more details~


[h3]System[/h3]
  • Fixed bug where the Bomber’s Self-Destruct ability didn’t damage the Chp 3 Boss (Chimera)
  • Fixed bug where Chp 2 Boss (Leiana Sisters) took damage while not in battle
  • Improved look of Healing Orbs so they are much easier to spot
  • Fixed problem where the option to increase number of jumps sometimes wasn’t applied correctly (especially for the Ninja)
  • Fixed problem where the character kept dropping down little by little after dashing in the air


[h3]Background[/h3]
  • Improved background of Demon King Castle


[h3]Skulls[/h3]
  • Increased the time period where you can input another command during every skull’s Basic Attack
  • In regards to Air Attacks that allow for 2+ attacks while in air, you can now cancel the attack during the later stage of the motion. This allows for more attacks per second and provides better feel for aerial attacks

  • Gargoyle
    - ‘Petrify’ is no longer cancelled by a Basic Attack

  • Clown
    - Fixed bug where passive markings didn’t work correctly at times

  • Glacial Skull
    - Fixed problem where the percentage chance of freezing enemies upon Basic Attack didn’t match the description

  • Rider
    - Alleviated hit delay after each attack

  • Ninja
    - Changed dash effect

  • Predator
    - After jumping from a high place and attacking in air, you can now jump again immediately and attack once more
    - Alleviated hit delay after each attack
    - [Whirlwind] Increased max number of attacks and attack speed
    - [Hack] Increased max number of attacks and attack speed/ Improved feel/ Number of available uses now displayed correctly

  • Samurai
    - After inflicting damage with the ‘Single Slash’, you can cancel the motion delay by dashing or using another skill. This will make it easier to string together attack combos after using a skill.
    - The number of times ‘Spinning Slash’ can be used will appear correctly now


[h3]Quintessence[/h3]
  • Evil Eye
    - Fixed problem where the passively increasing Skill Attack Power didn’t match the text
  • Troll
    - Fixed problem where the passively increasing Crit Chance didn’t match the text
  • Shadow Knights
    - Fixed problem where the passively increasing Attack Power didn’t match the text


[h3]Text[/h3]
  • Fixed problem where the description of the Clown’s passive ability didn’t match up with the actual effect
  • Fixed issue where the description of the Manatech Baguette didn’t appear
  • Some text that was displayed in English for German players will now all be in German

Early Access Patch Notes #04

Salutations Skul Squad!

We’re excited to announce that 3 new skulls have been added to the game and are ready for battle in Harmonia! Just like every other skull they have their own unique abilities and skills so be sure to try them all out. You’re sure to find the experience enjoyable and the gameplay even more diverse than before.

We also adjusted a couple of the skulls types and grades. The Clown in particular has received a major overhaul and should be a ton more fun to play with.
In addition to that, we fixed bugs and other issues based on your comments.
So keep the feedback coming!


[h3]System[/h3]
  • Fixed bug where the effect of the Yggdrasil’s exploding projectiles were in the wrong spot
  • Fixed problem where projectiles passed through terrain on some maps
  • Fixed bug where you could break through the ceiling on the map
  • Fixed bug with Chapter 3 Boss’ roar knock-back
  • Fixed bug where the Warrior Adventurer would freeze during an attack or deliver an attack suddenly
  • Altered background music to play uniformly in all Chapters



[h3]Skul[/h3]
  • New Skulls Added
    - Skeleton-Bomber / Grade : Rare


    - Skeleton-Shield / Grade : Common


    - Carleon Recruit / Grade : Common


  • Minotaurus
    - Grade Change: Common → Rare

  • Werewolf
    - Grade Change: Rare → Common

  • Clown
    - Grade Change: Common → Rare
    - Attack Speed increased
    - Increased forward movement while attacking
    - Changed number of marks for passive explosion: 4 → 3
    - Reduced passive explosion’s damage
    - Increased damage for Basic Attack’s projectiles
    - Altered Jump Attack
    - Changed Passive Effects & Sound
    - Skill: Changed Surprise Knife (effect changed, attack range and damage increased)
    - Skill: Two in Each Hand (damage increased)
    - Skill: Highlight (new effect)

  • Rider
    - Type Change: Balance → Speed


[h3]Items[/h3]
  • Eleventh Finger of Lightning
    - Fixed bug where actual cooldown time didn’t match the item’s description


[h3]Text[/h3]
  • Fixed problem where a description of the Yaksha’s tackle didn’t appear
  • Fixed problem where Hidden Dagger’s item description didn’t match the actual in-game effect (for languages other than Korean)

Early Access Patch Notes #03

Hello Skul Squad!
A long awaited and sorely needed system update is finally ready to go. Of course we’re talking about Steam Cloud Support!

Sorry it took so long, but better late than never I guess. Right? ;)

With that being said, there is one thing you need to be aware of. If you’ve already played Skul on several different PCs, you may see a message like the one below.
You will be prompted to either download the save files from the Steam Cloud, or to upload the local files instead. So please take your time and think about which save file has the most saved contents!


In addition to that, we’ve fixed a ton of bugs (many of which we found thanks to your feedback). You should notice improved gameplay especially in the battle system.

Please look below for specific details.


[h3]System[/h3]
  • Steam Cloud now supported
  • Fixed bug where effects intermittently wouldn’t disappear
  • Resolved issue with long item names messing with the UI and stretching it out
  • Fixed problem with Jump Attacks not being affected by Basic Attack Speed
  • Enemies will chase you down quicker after seeing you (increased movement speed)
  • Fixed bug where Quintessence and Items caused deadly attacks
  • ‘Reassemble’ Trait added


[h3]Skul[/h3]
  • Alleviated time slowdown when using a Tackling-type Dash
  • Fixed bug where Concentration Attack Skill Moves were cancelled out by using them again.
  • Skul (The OG)
    - Fixed bug where two skulls sometimes fell after throwing your skull
  • Clown
    - Fixed bug where Skills were cancelled by Dashing
    - Fixed bug where the puppet doesn’t have a marking in the bone pile map
  • Samurai
    - Fixed bug where the puppet doesn’t have a marking in the bone pile map
  • Jinn
    - Type Change: Balance → Power
  • Grim Reaper
    - Type Change: Power → Balance
    - Now invincible when performing Harvest
  • Yaksha
    - Fixed bug where Yaksha Fist was cancelled out by other actions
    - Changed attack style for Yaksha Fist once Concentration completes
    - Sorcery: Time slows down for enemies when using Goblin Step to crush them
  • Mummy
    - Fixed bug where Mummy Bomb didn’t explode when hitting an altar
    - Fixed bug where Mummy Bomb didn’t damage altars or other structures
  • Hunter
    - Fixed bug where Basic Attack commands were ignored
    - Attack stiffening time decreased for Basic Attack and Jump Attack once Concentration completes


[h3]Items[/h3]
  • Fixed bug where some item’s thumbnails didn’t display properly in the scrolls
    - Hunter’s Boots
    - Execution Axe
    - Warrior’s Pauldrons
    - Dark Spirit Shade
  • Fixed bug where some item’s additional damage didn’t register correctly
    - Gunpowder Sword
    - Clown’s Surprise Box
  • Thief Armor
    - Fixed bug where the option wasn’t registering normally
  • Water Spirit Undine
    - Attack Range drastically increased
  • Hunter’s Boots
    - Fixed bug where item description and actually ability didn’t match up
  • Mage’s Mana Bracelet
    - Problem fixed with item grade not registering properly: Legendary → Unique
  • Gunpowder Sword
    - Grade Alteration: Rare → Unique
    - Fixed bug where explosion didn’t match Attack Type


[h3]Quintessence[/h3]
  • Arch Demon
    - Damage of Soul Release’s projectile explosion increased
  • Raven Monarch
    - Vortex of the Abyss’ multi-hit and explosive damage increased
  • Centauros
    - Range of Javelin decreased


[h3]Misc.[/h3]
  • Fixed bug where some projectile attacks didn’t damage alters


[h3]Enemies[/h3]
  • Carleon Infantrymen
    - Hammer Attack Range decreased so nothing behind it is damaged
  • Carleon Ice Mage
    - Idle time after Attack added, Continuously attacking pattern deleted
  • Gold Mane Knight New Recruit
    - Deleted its ability to block player’s movement with shield
  • Gold Mane Knight
    - After performing the Power Wave Attack, idle time is now determined probabilistically
    - Added idle time for when Tackle Attack is reused
  • Housemaid
    - Enemy perception range increased for attacks
  • Adventurers
    - Fixed bug that caused strange status effects when casting lethal spells
    - Energy ball projectiles can no longer penetrate players
    - Changed hit style for Thief’s large shurikens
    - Fixed bug where Adventurer Mage kept moving towards the sides of the screen


[h3]Bosses[/h3]
  • Chapter 2 Boss: Leiana Sisters
    - Fixed problem where boss stays in a diagonal position after being killed when moving diagonally
  • Chapter 2 Boss: Transformed Leiana
    - Added random attack pattern
    - For full-screen chain attacks, the amount of time attacks do damage has been reduced
  • Chapter 3 Boss: Chimera
    - Fixed bug where some attack pattern were skipped due to time slowing or stopping during an attack


[h3]Map[/h3]
  • Chapter 1 Poison Flower
    - HP significantly decreased
  • Fixed bug where some players were forced up into the sky in some Chapter 2 maps due to screen fractures
  • Increased the chances of the Mysterious Boy providing high grade Quintessence in the later stages
  • Fixed bug where some enemies continued to get bigger after spawning
  • Fixed bug where some buff effects appeared to be extra large at times
  • The plates on the table in Chapter 2 fly more realistically and deal way more damage


[h3]Text[/h3]
  • Fixed incorrect English text for Mummy
  • Fixed bug where an outdated version of the the Witch’s Trait Name was incorrectly displayed


[h3]Misc.[/h3]
  • Improved cutscene and added sound
  • Improved and added sounds to Skul

Skul PAX EAST 2020

Hello.

We are proud to announce that Skul will be going to 2020 PAX EAST!

PAX EAST (also known as Penny Arcade Expo) is a gaming festival held annually in Boston, United States. This year PAX EAST will be held from the 27th of February to the 1st of March, 2020 (4 days in total) at the Boston convention and exhibition center.

We will be participating as NEOWIZ, and for the location of the booth please review the image below.



We have prepared amazing events with rewards, so please come and visit NEOWIZ booth at the Boston convention and exhibition center.

We will be looking forward to meeting you at PAX EAST!

Thank you.

EarlyAccess Patch note #02

Hello Skul Community~
Skulites? Skul Squad? Help us come up with a name for this passionate and growing community!

In all seriousness though, thank you so much for your support and helping us successfully launch Skul: The Hero Slayer for Early Access! We were overwhelmed with the response we received and couldn’t be more grateful. We’re looking forward to seeing where this journey takes us and are excited to have the Skul Community by our side.

With that said, we’ve been closely monitoring everything you have had to say (the good and especially the bad). We know there are a lot of bugs currently, so we are doing our best to rectify those problems as quickly as we can. If you experienced any bugs or issues we sincerely apologize for that. Please just know that this game is a work in progress and will only improve from here on out.

See below for the updates included in this patch.


[h3]1.)Polishing Some Skulls[/h3]
Nimble Ninja with Range?!? One word. Unstoppable
Flash Slash Attack type changed: melee → range

Cheesing with the Mummy no more! It’s sidearm is going down a caliber or two.
  • Basic Attack type changed: skill → basic (was ‘skill’ by mistake)
  • Basic Attack range reduced
  • Basic Attack damage reduced
  • Exploding Head damage increased
  • Exploding Heads now burst upon impact (Humans beware!)
  • Shooting upwards possible now (Shoot those pesky Adventurers out of the sky!)


Death Itself, made a little less deadly (The not so grim Reaper)
  • Passive projectile’s homing range increased
  • Passive projectile’s attack damage decreased


The Berserker Unleashed!
  • Problem with Basic Attack cancelling out Berserker Tackle resolved


The once frustrating Gargoyle, made playable and actually fun!
  • The Gargoyle now descends slowly after attacking while in flight


The Rider still rollin’ over foes.
  • Passive Icon added (displays the additional attack power based on increases in movement speed)


Make the humans howl with fear at the sight of the Werewolf!
  • Now invincible while performing the Beast Leap


An even more magical Genie.
  • Now invincible while performing the Fairy Swordsmanship skill


A Spearman with improved D.
  • Now invincible while performing Parrying action
  • Fixed problem with attacks for some skulls being cancelled out


[h3]2.) System Updates [/h3]
  • System language now automatically selected (based on OS language settings and defaults to English)
  • Controller vibration added
  • Dated now saved after dying (Some data didn’t save if you immediately quit the game after dying)
  • If you quit the game right after selecting traits with the Witch, the Dark Quartz you use will not be returned to you
  • No more freebies! The Witch caught onto your little scheme...
  • Max frame rate set at 80 (some users experienced overheating due to no limit)


[h3]3.) New and Improved UI[/h3]
  • Version Info added to top-right corner of screen
  • Deleted “Don’t Press Anything” warning message from the main screen (loading issues resolved as well)


[h3]4.) Items and Quintessence Rebalancing[/h3]
  • Slime Quintessence’s Invincibility Period 2secs → 1, Cooldown Time 15secs → 10
  • Eleventh Finger of Lightning’s Cooldown Time Increased to 10secs, Can now hit up to 3 enemies at once
  • Added Ritual Staff buff icon
  • Centauros Quintessence damage range decreased
  • Medusa Quintessence damage range decreased
  • Fixed bug of skill cooldown resetting because of Infinite Bone item being used after consecutive skills (Usually happens with the Predator)
  • Archdemon projectile’s homing range increased


[h3]5.) Better Map[/h3]
  • Fixed bug where store owners didn’t sell items at times
  • Sound effects from flame projectiles in Chp 1 & 2 reduced by 50%
  • Fixed problem in Chapter 1 map where a void space appeared in the background behind the vine decorations
  • Fixed problem in Chapter 3 map where some layers clashed with each other
  • Fixed issue with some bone pile maps spawning the puppet in a strange location


[h3]6.) Enhanced Sound[/h3]
  • Added sound effects to some fire shooting traps in Chapter 2 that were missing it
  • Sound effects caused by fire shooting traps hitting a wall in Chapter 1 & 2 reduced by 50%
  • Sound added to spike traps in Chapter 2
  • Solved problem with Yggdrasil’s 8-directional projectile’s sound overlapping
  • Got rid of overlapping sound when Yggdrasil appears and grabs the ground.
  • Added wailing sound to Mongal boss in the tutorial
  • Sound added for scene after clearing the Chapter 3 boss


[h3]7.) Text Improvements[/h3]
  • Solved issue with English version of skill acceleration’s description appearing where the name should
  • Key guide now appears in the appropriate language in the Witch’s skill tree


[h3]Chapter 3 Boss[/h3]
  • Venom Fall damage reduced
  • Venom Fall animation properly synced
  • Venom Fall Chimera now falls forward
  • Venom Breath’s projectile gravity increased
  • Occurence of idle time pattern reduced
  • Idle time after Venom Ball removed
  • Venom Ball projectile speed increased
  • Knocked-back action added during roar
  • Venom Cannon’s gravity increased
  • Falling speed of wreckage increased
  • Falling speed of experimental flasks increased
  • Added sounds effects to experimental flasks that explode on impact


[h3]Chapter 2 Boss[/h3]
  • Leiana Sisters can no longer take damage during the intro
  • Fixed bug that slowed the bosses down after getting hit by the Medusa Quintessence
  • Added sound to part of intro when the Leiana Sisters land
  • Added sound to Leiana Sister’s Rising Pierce attack
  • Added sound to Leiana Sister’s Homing Pierce attack


[h3]Chapter 1 Boss[/h3]
  • Fixed bug that slowed the boss down after getting hit by the Medusa Quintessence


[h3]Monsters[/h3]
  • Basic Ent’s forward movement increased
  • Chimera’s attack damage increased
  • Sound effects for Ice Mage’s attack reduced from 1 → 0.5
  • Fixed issue with Gold Mane Infantrymen’s attack power surging out of control if frozen while in the act of performing a Power Wave attack
  • Tutorial Ogre’s Max HP increased
  • Tutorial Ogre now not stunned by attacks
  • Reduced idle time for Chapter 3 Golden Mages after attacking
  • Ogre summoning Golden Mage’s Max HP increased


[h3]Adventurers[/h3]
  • Solved issue with Adventurers teleporting and getting stuck on the edge of the screen
  • Edited background music to come after dialogue is completed
  • From now on 2 Adventurers will appear in Chapter 2-1 and 3 will appear in Chapter 3-1
  • Higher amount of damage necessary to cancel out casting