Early Access Patch Notes #09 (Edited)
Hey Skul Squad,
You may have seen this listed on our ‘Development Roadmap’, but this patch includes a major update of the skills for a bunch of different skulls (Common~Rare grade).
The list of additions is pretty extensive, but we think one really stands out from the rest.

Behold the new and improved Gargoyle equipped with Laser Eyes. Bet you didn’t see that coming! (Neither did the soldiers though to be fair....)
The new set of skills should really liven up the gameplay for the skulls involved and make clearing maps even more fun. And as always, let us know what you think of the changes on our Discord! Your feedback is very important to us.
We also fixed some bugs, sound effects and balancing issues. Please see below for the deets~
[h3]System[/h3]
[h3]Skulls[/h3]
[h3]Enemies[/h3]
You may have seen this listed on our ‘Development Roadmap’, but this patch includes a major update of the skills for a bunch of different skulls (Common~Rare grade).
The list of additions is pretty extensive, but we think one really stands out from the rest.

Behold the new and improved Gargoyle equipped with Laser Eyes. Bet you didn’t see that coming! (Neither did the soldiers though to be fair....)
The new set of skills should really liven up the gameplay for the skulls involved and make clearing maps even more fun. And as always, let us know what you think of the changes on our Discord! Your feedback is very important to us.
We also fixed some bugs, sound effects and balancing issues. Please see below for the deets~
[h3]System[/h3]
- Fixed bug where some projectiles passed through walls.
- Fixed problem where a Lion Statue in Chapter 2 hit the player for an abnormally high amount of damage.
- Fixed sound issue related to a trap on a certain map in Chapter 2.
[h3]Skulls[/h3]
- Skeleton-Spear
- Added skill [Rush Forward!] - Carleon Recruit
- Added skill [Comrade: Recruit] - Sneak
- Damage is now dealt to nearby enemies when using [Back Roll] - Werewolf
- Damage is now dealt to enemies when using [Beast Leap]
- Added skill [Hunt]
- Added skill [Predator] - Warrior
- Added skill [Mighty Strike]
- Added skill [Suppress] - Minotaur
- Added skill [Pulverize]
- Added skill [Bludgeon] - Jinn
- Added skill [Giant]
- Added skill [Genie Lamp] - Mummy
- Changed effect of skill [Mummy Poison]
- Added skill [Mummy Ball]
- Added skill [Claw] - Gargoyle
- Added skill [Gargoyle Eyes]
- Added skill [Twister] - Glacial Skull
- Added skill [Ice Field] - Hunter
- Added skill [Siege Shot]
- Added skill [Steady Shot]
- Improved sound effect of projectiles when hitting enemies or walls - Aqua Skull
- Added skill [Waterspout]
- Removed water sound effect when dashing - Rider
- Raised Max Passive Attack Increase from 30% to 50%
- Added skill [Flame Boots]
- Added skill [Flame Chain] - Clown
- Added skill [Jack-in-the-box]
[h3]Enemies[/h3]
- Raised volume of enemy characters’ death sound effect
- Fixed issue where the Chapter 2 Gold Mane Infantryman’s ax attack visual effect didn’t match up with the actual hit box