Early Access Patch Notes #06(Edit)
Hello!
This hotfix takes care of the bugs listed below (Release version 1.5d)
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Hello Skul Squad,
This update was focused on improving the game’s overall stability. We also added a wide range of new items to diversify the gameplay. You should experience even more fluid and fast-paced action because some of the new items take effect whenever you take damage or drop to a certain level of HP. Please check them out and let us know what you think!
Attention Speedrunners! The playtime will no longer keep running when the game is paused, so this should help you out. We expect to see even more impressive times than we’ve already seen~
During Early Access we’re going to continue working on the game’s optimization.
See below for more details.
[h3]System[/h3]
[h3]Skulls[/h3]
[h3]Item[/h3]
[h3]Enemies[/h3]
This hotfix takes care of the bugs listed below (Release version 1.5d)
- Fixed the bug where the Priest's Staff caused abnormal effects.
- Fixed the bug where the Spirit-related items' attack effects were abnormal.
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Hello Skul Squad,
This update was focused on improving the game’s overall stability. We also added a wide range of new items to diversify the gameplay. You should experience even more fluid and fast-paced action because some of the new items take effect whenever you take damage or drop to a certain level of HP. Please check them out and let us know what you think!
Attention Speedrunners! The playtime will no longer keep running when the game is paused, so this should help you out. We expect to see even more impressive times than we’ve already seen~
During Early Access we’re going to continue working on the game’s optimization.
See below for more details.
[h3]System[/h3]
- Changed effect of the Healing Orbs to make it clearer.
- Fixed problem where the Character sometimes broke through walls.
- Fixed issue where the game sometimes crashed and shut itself down.
- Playtime no longer keeps running when the game is paused.
- Drastically increased the damage Enemies take from traps.
[h3]Skulls[/h3]
- Skul
- [Rebone] Fixed it so that the delay in motion can be cancelled by dashing, jumping, attacking or attacking in-air - Skeleton-Shield
- Changed effect of the Shield - Rider
- Overhauled its looks and design - Skeleton-Bomber
- Changed colors of the hat and the bomb - Dark Paladin
- Changed effect of the Shield
[h3]Item[/h3]
- Jagamon Thorns
- Made it so that the fixed damage doesn’t fluctuate - Added New Items
[Common]
- Hate Stone
- Draft Stone
- Bottled Embers
- Explosive Ointment
[Rare]
- Rake of Fury
- Broken Mana Engine
- Magic Bead of Darkness
- Ancient Incense Burner
- Ice Scale Spaulders
- Elementalist’s Blessing
- Ceremonial Dagger
- Sphinx Eye
- Giant’s Axe
- Coward’s Cape
- Iron Shoes of Bitter Cold
[Unique]
- Diorite Circlet
- Rear Blast
- Dark Priest Robe
[h3]Enemies[/h3]
- Fixed problem where the Blossom Ent’s Attack didn’t damage the Mummy.
- Fixed bug where the Blossom Ent’s Attack Effect stacked up.
- Changed it so that the shards of the test flasks summoned by the Chp 3 Boss (Chimera) will disappear after some time passes.
- Changed it so that you don’t have to clear summoned monsters to move onto the next map (ex. Living Room Maid, Kitchen Maid, Released Spirits, Unstable Spirits)